Difference between revisions of "Taunt"

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'''Taunt''' is a tier IV [[skill]] in the [[Juggernaut Skill Tree]], which causes enemies around Barbarian to attack him with less damage.
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<span style="color:red;">'''This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the [[Barbarian skills]] page for current skill information.'''</span>
  
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'''Taunt''' is a [[Barbarian]] Tier 6 [[Barbarian_skills|skill]] unlocked at [[Clvl|level]] 20, which forces enemies around the Barbarian to attack him, and [[debuff]]s their damage dealt.
  
  
 
==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
 
 
<!-- |portrait= -->
 
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
<!-- |portrait-width= -->
|active= Active
 
 
|name= Taunt
 
|name= Taunt
|ranks= 5
 
 
|user= Barbarian
 
|user= Barbarian
|tree= Juggernaut
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|tier= 6
|description= Taunt monsters to attack you at close range for X seconds. Taunted monsters do Y% less damage while taunted
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|clvl= 20
|type= Debuff
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|description= Taunt monsters to attack you at close range for X seconds. Monsters do Y% less damage while taunted.
|quantity= Cast
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|type= [[AoE]] [[Debuff]]
|effect= Circular AoE
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|resource= Costs [[Fury]]
|school= Physical
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|alabaster= Unknown
|resource= Fury
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|crimson= Unknown
|cost= Unknown
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|golden= Unknown
|cast-time= None
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|indigo= Unknown
|cooldown= None
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|obsidian= Unknown
|synergies= None
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|catexclude=
 
}}
 
}}
Taunt in Diablo 3 is almost identical to the taunt in Diablo 2, having the same functions. However, the Diablo 3 Taunt does not lower the armor of enemies affected. This skill is a must for Barbarians who wish to tank better, since the Juggernaut tree is all about taking damage.
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The Barbarian taunts his enemies, accusing them of being pathetic weaklings, thus lowering their morale and forcing them to retaliate.
  
  
  
 
==Skill Design==
 
==Skill Design==
Taunt is a warcry, and as such, is made to help you and your allies. The Debuff will help Barbarians with high damaging monsters, making them less of a threat or to catch pesky monsters like the [[Fallen]], if no Overseer is present. Also, It can be used to help allies if they are attacked by monsters which they cannot handle and will soon die. It is Unknown if it will affect bosses, will it cause them to switch targets? or will it just lower the damage? Speculate at your own risk.
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The Taunt [[skill]] is a warcry, and as such, is made to help your character and his allies. The [[debuff]] will help Barbarians with high damaging [[monster]]s, making them less of a threat. It can also be used to to catch pesky monsters like the [[Fallen]], if no [[Fallen Overseer|Overseer]] is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
 +
 
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It is unknown if it will affect [[boss]]es, and will it cause them to switch targets? It could also just lower the boss damage?
  
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
(legend (A) = Assumed)
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*'''Rank 1:''' Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
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*'''Rank 2:''' Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
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*'''Rank 3:''' Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
 +
*'''Rank 4:''' Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
 +
*'''Rank 5:''' Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)
  
*Rank: 1/5
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(A) = Assumed
**Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.
 
**Fury Cost: Unknown
 
*Rank: 2/5
 
**Taunt monsters to attack you at close range for 6.5 seconds. Taunted monsters do 60% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 3/5
 
**Taunt monsters to attack you at close range for 7 seconds. Taunted monsters do 65% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 4/5
 
**Taunt monsters to attack you at close range for 7.5 seconds. Taunted monsters do 70% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 5/5
 
**Taunt monsters to attack you at close range for 8 seconds. Taunted monsters do 75% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
  
  
  
==Synergies==
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==Trait Synergies==
===Skill Synergies===
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* No [[synergies]] with any of the [[trait]]s are yet known.
* [[Revenge]]: Running into a big group of enemies and using Taunt will make them weaker and force them to attack you, followed by Revenge which will cause damage to them all and heal you for a good amount.
 
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
* None known.
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* No [[rune]] effects for Taunt are known.
  
  
  
 
==Development==
 
==Development==
''Taunt'' was seen in every Diablo 3 game demo to date, and was re-iterated, judging from the latest demo. The old Taunt would only force enemies to attack you, without the damage debuff, making the usefulness of this skill questionable.
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'''Taunt''' was first introduced in the [[BlizzCon 2008]] demo at Tier III on the [[Juggernaut Skill Tree]]. The original version would only force enemies to attack the Barbarian, without the damage [[debuff]], making the usefulness of this skill questionable.
<!--<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
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==Trivia==-->
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Damaged reduction was added by [[BlizzCon 2009]], and the skill was moved to Tier IV, moving it out of reach in the gameplay demo.
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[[Flux]] discussed its usability:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]
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<blockquote>''This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.</blockquote>
  
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Aside from being moved to Tier 6 in the new tree-less skill system, Taunt seemed unchanged at [[BlizzCon 2010]].
  
 +
===Previous Versions===
 +
See the [[Barbarian skill archive]] for more details on previous versions of Taunt and other Barbarian skills. 
  
==Media==
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===In Other Games===
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Taunt have been seen:
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Taunt is almost identical to [[Diablo II]]'s {{iw|Taunt Taunt}}, which lowers the attack rating of affected monsters, as well as decreasing their damage.
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
  
  
  
==Related Articles==
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<!--
*[[Juggernaut Skill Tree]]
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
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==Media==
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You can find pictures in the Diablo III screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Taunt&cat=all '''Taunt''' specific gallery contents]
  
  
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<!--
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<gallery>
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Image:Diablo_III_Logo.jpg|Skill use 1
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Image:Diablo_III_Logo.jpg|Skill use 2
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Image:Diablo_III_Logo.jpg|Skill use 2
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Image:Diablo_III_Logo.jpg|Skill use 3
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</gallery>
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-->
  
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<!--
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==Related Articles==
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
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-->
 
==References==
 
==References==
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]
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* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]
 
* [http://diablo2.diablowiki.net/Barbarian_Warcries#Taunt Taunt in the Diablo 2 wiki.]
 
* [http://diablo2.diablowiki.net/Barbarian_Warcries#Taunt Taunt in the Diablo 2 wiki.]
  
  
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{{Slave navbox Diablo III|D3_Barbarian}}
  
{{Skill_navbox_juggernaut}}
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[[category:Barbarian skill archive]]
{{Skill_navbox}}
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[[category:Archives]]
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[[category:skill archive]]

Latest revision as of 19:50, 18 August 2011

This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Barbarian skills page for current skill information.

Taunt is a Barbarian Tier 6 skill unlocked at level 20, which forces enemies around the Barbarian to attack him, and debuffs their damage dealt.


Background[edit | edit source]

Diablo III Active Skill [e]
Diablo III Logo.jpg
Taunt
Used by: Barbarian
Enabled at: Clvl 20
Skill Description
Taunt monsters to attack you at close range for X seconds. Monsters do Y% less damage while taunted.
Type: AoE Debuff
Resource Use: Costs Fury
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Barbarian taunts his enemies, accusing them of being pathetic weaklings, thus lowering their morale and forcing them to retaliate.


Skill Design[edit | edit source]

The Taunt skill is a warcry, and as such, is made to help your character and his allies. The debuff will help Barbarians with high damaging monsters, making them less of a threat. It can also be used to to catch pesky monsters like the Fallen, if no Overseer is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.

It is unknown if it will affect bosses, and will it cause them to switch targets? It could also just lower the boss damage?


Skill Rank Table[edit | edit source]

  • Rank 1: Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
  • Rank 2: Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
  • Rank 3: Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
  • Rank 4: Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
  • Rank 5: Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)

(A) = Assumed


Trait Synergies[edit | edit source]


Skill Rune Effects[edit | edit source]

  • No rune effects for Taunt are known.


Development[edit | edit source]

Taunt was first introduced in the BlizzCon 2008 demo at Tier III on the Juggernaut Skill Tree. The original version would only force enemies to attack the Barbarian, without the damage debuff, making the usefulness of this skill questionable.

Damaged reduction was added by BlizzCon 2009, and the skill was moved to Tier IV, moving it out of reach in the gameplay demo. Flux discussed its usability:[1]

This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.

Aside from being moved to Tier 6 in the new tree-less skill system, Taunt seemed unchanged at BlizzCon 2010.

Previous Versions[edit | edit source]

See the Barbarian skill archive for more details on previous versions of Taunt and other Barbarian skills.

In Other Games[edit | edit source]

Taunt is almost identical to Diablo II's Taunt, which lowers the attack rating of affected monsters, as well as decreasing their damage.


Media[edit | edit source]

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]