Difference between revisions of "Rituals (trait)"

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m (moved Rituals to Rituals (trait): Now passive skill.)
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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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<span style="color:red;">'''This trait became the passive skill [[Rituals]] when all traits were removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
  
 
Rituals is a [[trait]] of the [[Witch Doctor]]. It increases spell damage by a percentage of the character's [[Vitality]].
 
Rituals is a [[trait]] of the [[Witch Doctor]]. It increases spell damage by a percentage of the character's [[Vitality]].

Latest revision as of 22:24, 7 August 2011

This trait became the passive skill Rituals when all traits were removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Rituals is a trait of the Witch Doctor. It increases spell damage by a percentage of the character's Vitality.

Prior to the traits switch over in 2010, there was a passive skill of the same name and very similar properties.


Rituals Properties[edit | edit source]

Rituals

  • Clvl Req: 19
  • Description: Increases spell damage by a percentage of your Vitality.
  • Max points: 5
    • Rank One: Spell damage increased by +10% of your Vitality.
    • Rank Two: Unknown.
    • Rank Three: Unknown.
    • Rank Four: Unknown.
    • Rank Five: Unknown.
  • Lore: Not yet known.


Classes[edit | edit source]

This is a Witch Doctor-only trait.


Synergies[edit | edit source]

None known.