Difference between revisions of "Soul Split"

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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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Soul Split is a [[Wizard trait]]. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%.
 
Soul Split is a [[Wizard trait]]. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%.
  
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[[category:traits]]
 
[[category:traits]]
 
[[category:Wizard traits]]
 
[[category:Wizard traits]]
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[[category:Archives]]

Latest revision as of 19:42, 3 August 2011

All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Soul Split is a Wizard trait. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%.


Soul Split Properties[edit | edit source]

Soul Split

  • Clvl Req: 31
  • Description: When the Wizard's health drops below 50%, an exact decoy image will appear to distract enemies. This effect cannot happen more than once every 14 seconds.
  • Max points: 1
    • Rank One: The decoy lasts for 3 seconds. Can not appear more than every 14 seconds.
  • Lore: Not yet known.

This seems an extremely useful trait, for just a single point.

This would be an interesting Wizard skill, since the runestone effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.

It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.


Classes[edit | edit source]

This is a Wizard-only trait.


Synergies[edit | edit source]

None known.