Difference between revisions of "Serenity"

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The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage. Serenity is the replacement for [[Impenetrable Defense]].
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The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage.
  
  
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==Development==
 
==Development==
'''Serenity''' was first revealed at [[BlizzCon 2010]].
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'''Serenity''' was first revealed at [[BlizzCon 2010]]. It is the replacement for the removed skill [[Impenetrable Defense]].
  
  

Revision as of 09:32, 20 July 2011

Serenity is a Monk Tier 2 skill unlocked at level 3. The Monk summons a holy shield to protect himself from damage.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Serenity
Used by: Monk
Enabled at: Clvl 3
Skill Description
Create a shield to protect yourself from damage.
Type: Defensive/Self Buff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill list.


Skill Rank Table

  • Rank 1:The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.


Trait Synergies


Skill Rune Effects

  • No rune effects for Serenity are known.


Development

Serenity was first revealed at BlizzCon 2010. It is the replacement for the removed skill Impenetrable Defense.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References

  • None yet.