Difference between revisions of "Fetish Army"

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(updated skillbox)
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==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
 
 
<!-- |portrait= -->
 
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|active= Active
 
 
|name= Fetish Army
 
|name= Fetish Army
|ranks= 5
 
 
|user= Witch Doctor
 
|user= Witch Doctor
|tree= Tier 7
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|tier= 7
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|clvl= 26
 
|description= Summon an army of fetish creatures to fight by your side.  
 
|description= Summon an army of fetish creatures to fight by your side.  
|type= Summon
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|type= Mass [[Summon]]/[[AoE]]
|quantity= Duration
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|resource= Costs [[Mana]]
|effect= Target
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|alabaster= Unknown
|school= [[Magical]]
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|crimson= Unknown
|resource= [[Mana]]
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|golden= Unknown
|cost= 12 mana
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|indigo= Unknown
|cast-time= Unknown
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|obsidian= Unknown
|cooldown= None
 
|synergies= Unknown
 
 
}}
 
}}
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
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==Skill Design==
 
==Skill Design==
As of Blizzcon 2009, Nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post. [http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/]
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As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post<ref>[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts On shields, zookeeper builds, and healing spells] -- Incgamers 11th Mar 2010</ref>.
  
 
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
 
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
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==[[Synergies]]==
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==Trait Synergies==
* [[Fetish Leader]] -- Increases damage done by Fetish skills.  
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Several of the known [[traits]] have bonuses that boost the effectiveness of Fetish Army.
* [[Ferocity]] -- Increases damage done by your summons.
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* [[Fetish Leader]]: Increases damage done by Fetish skills.  
* [[Care of the Master]] -- Increases the health of your summons.  
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* [[Ferocity]]: Increases damage done by your summons.
 +
* [[Care of the Master]]: Increases the health of your summons.
 +
'''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
Blizzard's @Diablo twitter account let us know about one effect in January 2010. [http://diablo.incgamers.com/blog/comments/never-seen-skill-has-improved-graphics/]
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The known [[rune]] effects for Fetish Army are:
 
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* Unknown rune: The army of fetishes appears in skeleton form<ref>[http://diablo.incgamers.com/blog/comments/never-seen-skill-has-improved-graphics/ Never-Seen Skill Has Improved Graphics] -- Incgamers 7th Jan 2011</ref>.
<blue>Witch doctor’s Fetish Army now has all rune effects complete. An army of fetishes in skeleton form? Yes please.</blue>
 
 
 
 
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
 
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
  
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<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
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Image:Diablo_III_Logo.jpg|Skill use 1
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==References==
 
==References==
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<span style="font-size: 10px;"><references/></span>
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts on shields, zookeeper builds, healing spells] -- Incgamers 11th Mar 2020
 
  
  
 
{{Slave navbox Diablo III|WD}}
 
{{Slave navbox Diablo III|WD}}

Revision as of 05:56, 5 March 2011

Fetish Army is a Witch Doctor Tier 7 skill unlocked at level 26, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Fetish Army
Used by: Witch Doctor
Enabled at: Clvl 26
Skill Description
Summon an army of fetish creatures to fight by your side.
Type: Mass Summon/AoE
Resource Use: Costs Mana
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.


Skill Design

As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].

Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.


Skill Rank Table

  • Rank 1: Summon an army of level 15 fetishes to fight by your side. Cost: 12 mana.
  • Rank 2: Summon an army of level 16 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 3: Summon an army of level 17 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 4: Summon an army of level 18 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 5: Summon an army of level 19 fetishes to fight by your side. Cost: 12 mana. (A)

(A) = Assumed


Trait Synergies

Several of the known traits have bonuses that boost the effectiveness of Fetish Army.

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

The known rune effects for Fetish Army are:

  • Unknown rune: The army of fetishes appears in skeleton form[2].

This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.


Development

Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. It has never yet been seen in use, but is known to still be in the game and to have been iterated quite a bit, visually.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References