Difference between revisions of "Inner Sanctuary"

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==Development==
 
==Development==
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.
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This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.
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The skill was not seen afterwards, and apparently underwent a major graphical change, since this screenshot was released in early 2011 showing a protective skill that's thought to be Inner Sanctuary.
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[[File:Inner-sanctuary1.jpg|center|frame|Probably Inner Sanctuary.]]
  
  
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
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==Media==
 
==Media==

Revision as of 10:21, 17 February 2011

Inner Sanctuary is a Monk Tier 5 skill unlocked at character level 14. The Monk casts a rune on the ground that cannot be passed.


Background

Diablo III Skill [e]
Inner Sanctuary.jpg
Inner Sanctuary

Active, 5 ranks

Used by: Monk
Skill Description:
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Details:
Type: Defensive Buff
Quantity: N/A
Effect: AoE globe
School: Holy
Spirit cost: Unknown
Cast time: Unknown
Duration: 6-10 sec
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Skill Rank Table

  • Rank 1: 6 second impassible region.
  • Rank 2: 7 second impassible region.
  • Rank 3: 8 second impassible region. (A)
  • Rank 4: 9 second impassible region. (A)
  • Rank 5: 10 second impassible region. (A)

(A) = Assumed


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

The skill was not seen afterwards, and apparently underwent a major graphical change, since this screenshot was released in early 2011 showing a protective skill that's thought to be Inner Sanctuary.

Probably Inner Sanctuary.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:




References