Difference between revisions of "Taunt"

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'''Taunt''' is a [[Barbarian]] Tier 6 [[Barbarian_skill|skill]] unlocked at [[Clvl|character level]] 20, which forces enemies around the Barbarian to attack him, and [[debuff]]s their damage dealt.
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'''Taunt''' is a [[Barbarian]] Tier 6 [[Barbarian_skills|skill]] unlocked at [[Clvl|level]] 20, which forces enemies around the Barbarian to attack him, and [[debuff]]s their damage dealt.
 
 
  
  
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The Taunt [[skill]] is a warcry, and as such, is made to help your character and his allies. The [[debuff]] will help Barbarians with high damaging [[monster]]s, making them less of a threat. It can also be used to to catch pesky monsters like the [[Fallen]], if no [[Fallen Overseer|Overseer]] is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
 
The Taunt [[skill]] is a warcry, and as such, is made to help your character and his allies. The [[debuff]] will help Barbarians with high damaging [[monster]]s, making them less of a threat. It can also be used to to catch pesky monsters like the [[Fallen]], if no [[Fallen Overseer|Overseer]] is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
  
It is almost identical to the {{iw|Barbarian_Warcries#Taunt Diablo II Taunt}}, except not lowering their armor. It is unknown if it will affect [[boss]]es, and will it cause them to switch targets? It could also just lower the boss damage?
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It is unknown if it will affect [[boss]]es, and will it cause them to switch targets? It could also just lower the boss damage?
  
  
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==Development==
 
==Development==
Taunt was first introduced in the [[BlizzCon 2008]] demo. The old Taunt would only force enemies to attack you, without the damage [[debuff]], making the usefulness of this skill questionable, only used to help allies, or keep fallen and [[range]]d close.
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'''Taunt''' was first introduced in the [[BlizzCon 2008]] demo at Tier III on the [[Juggernaut Skill Tree]]. The original version would only force enemies to attack the Barbarian, without the damage [[debuff]], making the usefulness of this skill questionable.
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 +
Damaged reduction was added by [[BlizzCon 2009]], and the skill was moved to Tier IV, moving it out of reach in the gameplay demo.
 +
[[Flux]] discussed its usability:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]
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<blockquote>''This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.</blockquote>
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Aside from being moved to Tier 6 in the new tree-less skill system, Taunt seemed unchanged at [[BlizzCon 2010]].
 +
 
 +
===Previous Versions===
 +
See the [[Barbarian skill archive]] for more details on previous versions of Taunt and other Barbarian skills. 
 +
 
 +
===Taunt in Other Games===
 +
Taunt is almost identical to [[Diablo II]]'s {{iw|Taunt Taunt}}, which lowers the attack rating of affected monsters, as well as decreasing their damage.
  
  
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
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==Media==
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You can find pictures in the Diablo III screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Taunt&cat=all '''Taunt''' specific gallery contents]
  
 
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/search.php?keywords=Taunt&cat=all&x=10&y=8 Taunt-specific gallery contents]
 
  
 
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
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==References==
 
==References==
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]
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* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]
 
* [http://diablo2.diablowiki.net/Barbarian_Warcries#Taunt Taunt in the Diablo 2 wiki.]
 
* [http://diablo2.diablowiki.net/Barbarian_Warcries#Taunt Taunt in the Diablo 2 wiki.]
  
 
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{{Slave navbox Diablo III|D3_Barbarian}}

Revision as of 21:39, 13 February 2011

Taunt is a Barbarian Tier 6 skill unlocked at level 20, which forces enemies around the Barbarian to attack him, and debuffs their damage dealt.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Taunt

Active, 5 ranks

Used by: Barbarian
Skill Description:
Taunt monsters to attack you at close range for X seconds. Monsters do Y% less damage while taunted.
Skill Details:
Type: Debuff
Quantity: Cast
Effect: Circular AoE
School: Physical
Fury cost: Unknown
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Barbarian taunts his enemies, accusing them of being pathetic weaklings, thus lowering their morale and forcing them to retaliate.


Skill Design

The Taunt skill is a warcry, and as such, is made to help your character and his allies. The debuff will help Barbarians with high damaging monsters, making them less of a threat. It can also be used to to catch pesky monsters like the Fallen, if no Overseer is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.

It is unknown if it will affect bosses, and will it cause them to switch targets? It could also just lower the boss damage?


Skill Rank Table

  • Rank 1: Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
  • Rank 2: Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
  • Rank 3: Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
  • Rank 4: Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
  • Rank 5: Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)

(A) = Assumed


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Taunt was first introduced in the BlizzCon 2008 demo at Tier III on the Juggernaut Skill Tree. The original version would only force enemies to attack the Barbarian, without the damage debuff, making the usefulness of this skill questionable.

Damaged reduction was added by BlizzCon 2009, and the skill was moved to Tier IV, moving it out of reach in the gameplay demo. Flux discussed its usability:[1]

This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.

Aside from being moved to Tier 6 in the new tree-less skill system, Taunt seemed unchanged at BlizzCon 2010.

Previous Versions

See the Barbarian skill archive for more details on previous versions of Taunt and other Barbarian skills.

Taunt in Other Games

Taunt is almost identical to Diablo II's Taunt, which lowers the attack rating of affected monsters, as well as decreasing their damage.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References