Difference between revisions of "Teleport"
m (→Skill Design: preposition change) |
(added 2010 hands-on report) |
||
Line 1: | Line 1: | ||
− | '''Teleport''' is a Tier 7 [[skill]] unlocked | + | '''Teleport''' is a [[Wizard]] Tier 7 [[Wizard skills|skill]] unlocked at [[clvl|level]] 26, allowing the [[caster]] to instantly transport herself a short distance through the air. |
− | + | This skill is the Wizard's [[movement ability]]. | |
− | |||
Line 13: | Line 12: | ||
|active= Active | |active= Active | ||
<!-- |name= --> | <!-- |name= --> | ||
− | |ranks= | + | |ranks= 5 |
|user= Wizard | |user= Wizard | ||
− | |tree= | + | |tree= Tier 7 |
|description= Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds. | |description= Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds. | ||
|type= Movement | |type= Movement | ||
|quantity= 40 feet | |quantity= 40 feet | ||
|effect= Self | |effect= Self | ||
− | |school= Arcane | + | |school= [[Arcane]] |
− | |resource= [[ | + | |resource= [[Arcane Power]] |
|cost= 23 | |cost= 23 | ||
|cast-time= Near-instant | |cast-time= Near-instant | ||
|duration= None | |duration= None | ||
− | |cooldown= | + | |cooldown= 8 sec |
<!-- |synergies= Link them --> | <!-- |synergies= Link them --> | ||
}} | }} | ||
− | The [[ | + | The Teleport [[skill]] is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, to jump gaps, or to escape immediate danger. |
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells. | It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells. | ||
Line 35: | Line 34: | ||
==Skill Design== | ==Skill Design== | ||
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]] | [[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]] | ||
− | Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location | + | Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]]. |
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained. | In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained. | ||
− | + | Each class has been given their own type of [[movement ability]] with unique designs/feels. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Skill Rank Table== | ==Skill Rank Table== | ||
− | * '''Rank 1:''' 100 feet, | + | * '''Rank 1:''' Maximum range 100 feet, 8 sec [[cooldown]]. Cost: 23 Arcane Power. |
− | |||
− | ==Synergies== | + | ==[[Synergies]]== |
* None known. | * None known. | ||
+ | |||
==[[Rune|Skill Rune]] Effects== | ==[[Rune|Skill Rune]] Effects== | ||
[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]] | [[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]] | ||
− | * [[Striking Rune]] | + | * Unknown (previously [[Striking Rune|Striking]]) rune: Explosion [[AoE]] damage where the Wizard lands. |
− | * [[Hydra Rune]] | + | * Unknown (previously [[Hydra Rune|Hydra]]) rune: Splitting into images like [[Mirror Image]] to distract monsters. |
+ | |||
− | |||
==Development== | ==Development== | ||
− | + | '''Teleport''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted. Back then, it was at Tier IV in the [[Arcane Skill Tree]] and wasn't playable in the demo. | |
+ | |||
+ | When Teleport was seen in the [[BlizzCon 2009]] demo, it had a greatly increased range (from 40 to 100 feet), a slightly lowered mana cost, and had been moved to Tier VI. Again, however, it wasn't playable. | ||
+ | |||
+ | Teleport was finally available for play at [[BlizzCon 2010]], where it was one of the Wizard's skills in the [[PvP]] demo. [[Flux]] allayed fears about the speed of the animation:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] | ||
− | + | <blockquote>''Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.</blockquote> | |
− | + | ===Previous Versions=== | |
+ | See the [[Wizard skill archive]] for more details on previous versions of Teleport and other Wizard skills. | ||
− | + | ===Earlier Games=== | |
+ | In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells. | ||
− | + | In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]]. This was due to the more individual skill trees rather than just a spellbook like in the original Diablo. | |
− | |||
− | |||
Line 89: | Line 82: | ||
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ||
--> | --> | ||
− | |||
− | |||
==Media== | ==Media== | ||
You can find pictures in the Diablo 3 screenshot and picture gallery: | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
− | * [http:// | + | * [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures] |
− | * [http:// | + | * [http://diablo.incgamers.com/gallery/search.php?keywords=Teleport&cat=all&x=10&y=8 '''Teleport''' specific gallery contents] |
Line 101: | Line 92: | ||
File:Wiz-teleport1.jpg|Teleporting Wizard appears in mid-air. | File:Wiz-teleport1.jpg|Teleporting Wizard appears in mid-air. | ||
</gallery> | </gallery> | ||
+ | |||
+ | |||
==Related Articles== | ==Related Articles== | ||
− | * [[ | + | * [[Teleport (BlizzCon 2008)|Teleport]] -- Original page. |
==References== | ==References== | ||
− | * [http:// | + | * [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report] |
− | * [http:// | + | * [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] |
+ | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | ||
* [[Diablo II Manual]] | * [[Diablo II Manual]] | ||
* [[Diablo I Manual]] | * [[Diablo I Manual]] | ||
− | |||
− | |||
− | |||
{{Slave navbox Diablo III|Wizard}} | {{Slave navbox Diablo III|Wizard}} |
Revision as of 05:13, 10 February 2011
Teleport is a Wizard Tier 7 skill unlocked at level 26, allowing the caster to instantly transport herself a short distance through the air.
This skill is the Wizard's movement ability.
Contents
Background
Diablo III Skill [e] | |
---|---|
Teleport Active, 5 ranks | |
Used by: | Wizard |
Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds. | |
Type: | Movement |
Quantity: | 40 feet |
Effect: | Self |
School: | Arcane |
Arcane Power cost: | 23 |
Cast time: | Near-instant |
Duration: | None |
Cooldown: | 8 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Teleport skill is a way for trained magic users to traverse the Ether - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the Town Portal spell or Waypoints, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, to jump gaps, or to escape immediate danger.
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the Physical realm, the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
Skill Design
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at Blizzcon 2010. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location she targets the skill, and falls to the ground after she appears. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy cooldown to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of skill runes.
In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking skill rune socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area to which the wizard teleported. Socketing in a Hydra Rune (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract monsters, just like Mirror Image. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
Each class has been given their own type of movement ability with unique designs/feels.
Skill Rank Table
- Rank 1: Maximum range 100 feet, 8 sec cooldown. Cost: 23 Arcane Power.
Synergies
- None known.
Skill Rune Effects
- Unknown (previously Striking) rune: Explosion AoE damage where the Wizard lands.
- Unknown (previously Hydra) rune: Splitting into images like Mirror Image to distract monsters.
Development
Teleport was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was at Tier IV in the Arcane Skill Tree and wasn't playable in the demo.
When Teleport was seen in the BlizzCon 2009 demo, it had a greatly increased range (from 40 to 100 feet), a slightly lowered mana cost, and had been moved to Tier VI. Again, however, it wasn't playable.
Teleport was finally available for play at BlizzCon 2010, where it was one of the Wizard's skills in the PvP demo. Flux allayed fears about the speed of the animation:[1]
Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.
Previous Versions
See the Wizard skill archive for more details on previous versions of Teleport and other Wizard skills.
Earlier Games
In Diablo I, all classes with enough intellect could use the Teleport spell, albeit any class besides the Sorcerer did so with a much longer casting time, as with all spells.
In Diablo II there was only one class capable of using Teleport without the use of the rune word Enigma, the Sorceress. This was due to the more individual skill trees rather than just a spellbook like in the original Diablo.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Teleport used with a Striking Rune.
Related Articles
- Teleport -- Original page.
References
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 PvP Hands-on Report
- Diablo II Manual
- Diablo I Manual
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |