Difference between revisions of "Mass Confusion"

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'''Mass Confusion''' is a Tier Six [[Witch Doctor skill]]. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
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'''Mass Confusion''' is a [[Witch Doctor]] Tier 6 [[Witch Doctor skills|skill]] unlocked at [[clvl|character level]] 20. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
  
 
==Background==
 
==Background==
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|ranks= 5
 
|ranks= 5
 
|user= Witch Doctor
 
|user= Witch Doctor
|tree= Spirit
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|tree= Tier 6
 
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.  
 
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.  
 
|type= Debuff
 
|type= Debuff
 
|quantity= Duration
 
|quantity= Duration
 
|effect= Circular AoE
 
|effect= Circular AoE
|school= Magical
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|school= [[Magical]]
|resource= Mana
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|resource= [[Mana]]
 
|cost= 12 mana
 
|cost= 12 mana
 
|cast-time= Unknown
 
|cast-time= Unknown
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|synergies= Unknown
 
|synergies= Unknown
 
}}
 
}}
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
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The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
 +
 
  
  
 
==Skill Design==
 
==Skill Design==
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
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A very good [[skill]] against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.
 +
 
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
Stats as listed in Blizzcon 2009 demo build. May differ in the final game.
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* '''Rank 1:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds. Cost: 12 mana.
 +
* '''Rank 2:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. Cost: 12 mana. (A)
 +
* '''Rank 3:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. Cost: 12 mana. (A)
 +
* '''Rank 4:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. Cost: 12 mana. (A)
 +
* '''Rank 5:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. Cost: 12 mana. (A)
  
*Rank: 1/5
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(A) = Assumed
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.
 
**Mana Cost: 12 mana
 
*Rank: 2/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 3/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 4/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 5/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)
 
**Mana Cost: 12 mana
 
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
(legend (A) = Assumed)
 
  
  
==Synergies==
 
No [[Witch Doctor traits]] seem to directly affect Mass Confusion.
 
  
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==[[Synergies]]==
 +
* None known.
 +
 +
 +
 +
==[[Rune|Skill Rune]] Effects==
 +
* None known.
  
==Runestone Effects==
 
No [[runestone]] effects are known for Mass Confusion.
 
  
  
 
==Development==
 
==Development==
''Mass Confusion'' has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time.
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'''Mass Confusion''' was introduced in the [[WWI 2008]] demo and has been seen in the skill listing at [[BlizzCon 2008]], [[BlizzCon 2009|2009]], and [[BlizzCon 2010|2010]]. The description has remained largely unchanged all that time.
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 +
  
  
 
==References==
 
==References==
 
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
 
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
 
  
 
{{Slave navbox Diablo III|WD}}
 
{{Slave navbox Diablo III|WD}}

Revision as of 00:33, 6 February 2011

Mass Confusion is a Witch Doctor Tier 6 skill unlocked at character level 20. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.

Background

Diablo III Skill [e]
Diablo III Logo.jpg
Mass Confusion

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
Skill Details:
Type: Debuff
Quantity: Duration
Effect: Circular AoE
School: Magical
Mana cost: 12 mana
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.


Skill Design

A very good skill against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.


Skill Rank Table

  • Rank 1: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds. Cost: 12 mana.
  • Rank 2: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. Cost: 12 mana. (A)
  • Rank 3: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. Cost: 12 mana. (A)
  • Rank 4: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. Cost: 12 mana. (A)
  • Rank 5: Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. Cost: 12 mana. (A)

(A) = Assumed

We have free health care and cookies


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Mass Confusion was introduced in the WWI 2008 demo and has been seen in the skill listing at BlizzCon 2008, 2009, and 2010. The description has remained largely unchanged all that time.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


References