Difference between revisions of "Inner Sanctuary"

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'''Inner Sanctuary''' is a Tier 5 [[skill]] which requires a [[clvl]] of 14. This is a [[spirit]] skill.<br>
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'''Inner Sanctuary''' is a [[Monk]] Tier 5 [[Monk skills|skill]] unlocked at [[clvl|character level]] 14. The Monk casts a rune on the ground that cannot be passed.
The Monk casts a rune on the ground that cannot be passed.
 
  
  
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|quantity= N/A
 
|quantity= N/A
 
|effect= AoE globe
 
|effect= AoE globe
|school= Holy
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|school= [[Holy]]
|resource= Spirit
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|resource= [[Spirit]]
|cost= X
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|cost= Unknown
 
|cast-time= Unknown
 
|cast-time= Unknown
 
|duration= 6-10 sec
 
|duration= 6-10 sec
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}}
 
}}
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
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 +
  
 
==Skill Design==
 
==Skill Design==
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It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
 
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
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 +
  
 
==Skill Rank Table==
 
==Skill Rank Table==
 
* '''Rank 1:''' 6 second impassible region.
 
* '''Rank 1:''' 6 second impassible region.
 
* '''Rank 2:''' 7 second impassible region.
 
* '''Rank 2:''' 7 second impassible region.
* '''Rank 3:''' 8 second impassible region. (presumed)
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* '''Rank 3:''' 8 second impassible region. (A)
* '''Rank 4:''' 9 second impassible region. (presumed)
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* '''Rank 4:''' 9 second impassible region. (A)
* '''Rank 5:''' 10 second impassible region. (presumed)
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* '''Rank 5:''' 10 second impassible region. (A)
  
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(A) = Assumed
  
  
==Synergies==
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 +
==[[Synergies]]==
 
* None known.
 
* None known.
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==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
 
* None known.
 
* None known.
 +
  
  

Revision as of 20:44, 3 February 2011

Inner Sanctuary is a Monk Tier 5 skill unlocked at character level 14. The Monk casts a rune on the ground that cannot be passed.


Background

Diablo III Skill [e]
Inner Sanctuary.jpg
Inner Sanctuary

Active, 5 ranks

Used by: Monk
Skill Description:
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Details:
Type: Defensive Buff
Quantity: N/A
Effect: AoE globe
School: Holy
Spirit cost: Unknown
Cast time: Unknown
Duration: 6-10 sec
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Skill Rank Table

  • Rank 1: 6 second impassible region.
  • Rank 2: 7 second impassible region.
  • Rank 3: 8 second impassible region. (A)
  • Rank 4: 9 second impassible region. (A)
  • Rank 5: 10 second impassible region. (A)

(A) = Assumed


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:




References