Difference between revisions of "Shock Spike"
m (deleted old navbox) |
TheWanderer (talk | contribs) m (→Media) |
||
Line 59: | Line 59: | ||
− | {{Skill_navbox}} | + | {{Skill_navbox|dh_skills}} |
Revision as of 01:04, 18 November 2010
Shock Spike is a Tier 5 Demon Hunter skill, which requires a character level of 14. This skill has yet to be seen, inside or outside of the game.
Contents
Background
Diablo III Skill [e] | |
---|---|
200px | |
Shock Spike Active, 5 ranks | |
Used by: | Demon Hunter |
Dual traps that damage enemies. | |
Type: | Damage |
Quantity: | None |
Effect: | Target |
School: | Physical |
Mana cost: | NA |
Cast time: | Instant |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Nothing beyond the description of this skill is known.
Skill Design
Hopefully soon to be revealed, but the wording of the skill is enough to fuel some speculation. It is described as "mechanical contraptions" whereas Spike Trap is clearly labeled as a trap. As it is a trap, there are only a certain number of them allowed in the playing field at any time. Perhaps the wording of Shock Spike is written so as to avoid it being a trap with such limitations placed on it.
Skill Rank Table
Rank: 1/5 Place up to X mechanical contraptions on the ground. The contraptions spin and deal X-X damage to all nearby enemies. The contraptions also generate sawblades between them that deal damage to enemies in their path.
Skill Rune Effects
- None known.
Development
This skill was first revealed at BlizzCon 2010 as could be seen in the Demon Hunter's skill pane.
Graphics
This skill hasn't been seen in-game, but knowing Blizzard, it involves something purple and a lot of blood.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery: