Difference between revisions of "Mass Confusion"

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'''Mass Confusion''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes some enemies to fight for the witch doctor.
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'''Mass Confusion''' is a Tier Six [[Witch Doctor skill]]. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
 
 
 
 
  
 
==Background==
 
==Background==
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|user= Witch Doctor
 
|user= Witch Doctor
 
|tree= Spirit
 
|tree= Spirit
|description= Induce paranoia in enemies, causing some to fight for the Witch Doctor for X seconds
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|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
 
|type= Debuff
 
|type= Debuff
 
|quantity= Duration
 
|quantity= Duration
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|synergies= Unknown
 
|synergies= Unknown
 
}}
 
}}
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe.  
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The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
 
 
  
  
 
==Skill Design==
 
==Skill Design==
 
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
 
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
 
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
(legend (A) = Assumed)
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Stats as listed in Blizzcon 2009 demo build. May differ in the final game.
  
 
*Rank: 1/5
 
*Rank: 1/5
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**Mana Cost: 12 mana
 
**Mana Cost: 12 mana
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
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(legend (A) = Assumed)
  
  
 
==Synergies==
 
==Synergies==
* None known.
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No [[Witch Doctor traits]] seem to directly affect Mass Confusion.
  
  
 
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==Runestone Effects==
==[[Rune|Skill Rune]] Effects==
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No [[runestone]] effects are known for Mass Confusion.
* None known.
 
 
 
  
  
 
==Development==
 
==Development==
''Mass Confusion'' was seen in every Diablo 3 game demo to date, and has stayed exactly the same, judging from the latest demo.
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''Mass Confusion'' has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time.
<!--<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
 
==Trivia==-->
 
 
 
  
  
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 
 
 
==Related Articles==
 
*[[Spirit Skill Tree]]
 
 
  
  
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{{Skill_navbox_Witch Doctor}}
{{Skill_navbox_spirit}}
 
 
{{Skill_navbox}}
 
{{Skill_navbox}}

Revision as of 11:50, 8 November 2010

Mass Confusion is a Tier Six Witch Doctor skill. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.

Background

Diablo III Skill [e]
Diablo III Logo.jpg
Mass Confusion

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
Skill Details:
Type: Debuff
Quantity: Duration
Effect: Circular AoE
School: Magical
Mana cost: 12 mana
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.


Skill Design

A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.


Skill Rank Table

Stats as listed in Blizzcon 2009 demo build. May differ in the final game.

  • Rank: 1/5
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.
    • Mana Cost: 12 mana
  • Rank: 2/5
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 3/5
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 4/5
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 5/5
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)
    • Mana Cost: 12 mana
We have free health care and cookies

(legend (A) = Assumed)


Synergies

No Witch Doctor traits seem to directly affect Mass Confusion.


Runestone Effects

No runestone effects are known for Mass Confusion.


Development

Mass Confusion has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


References