Difference between revisions of "Horrify"
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[[Image:Skill_witchdoctor_horrify_icon.gif|left]] | [[Image:Skill_witchdoctor_horrify_icon.gif|left]] | ||
− | '''Horrify''' is a | + | '''Horrify''' is a Tier Five [[Witch Doctor skill]]. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time. |
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|user= Witch Doctor | |user= Witch Doctor | ||
|tree= Spirit | |tree= Spirit | ||
− | |description= Don a spectral mask | + | |description= Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. |
|type= [[Debuff]] | |type= [[Debuff]] | ||
|quantity= Duration | |quantity= Duration | ||
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|synergies= Unknown | |synergies= Unknown | ||
}} | }} | ||
− | The Witch Doctor | + | The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations. |
+ | This skill was tested in the Blizzcon 2010 Arena demo, and reported on by Diii.net:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] | ||
+ | |||
+ | ::Horrify. One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a [[Grasp of the Dead]], release the [[Summon Zombie Dog|hounds]], and then and then [[Sacrifice|blow them up]]. I never saw this done, but it was fun to imagine. | ||
==Skill Design== | ==Skill Design== | ||
A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until your spells [[cooldown]] and try again. | A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until your spells [[cooldown]] and try again. | ||
+ | |||
+ | Very useful for defending against melee attackers, whether monsters or in the [[Arena]]. | ||
+ | |||
+ | Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running. | ||
==Skill Rank Table== | ==Skill Rank Table== | ||
+ | |||
+ | Skill stats from Blizzcon 2009. Expect changes in the final game. | ||
(A) = Assumed | (A) = Assumed | ||
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==Synergies== | ==Synergies== | ||
− | + | While numerous [[Witch Doctor traits]] benefit his spell casting across the board, none has any particular benefits for Horrify. | |
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− | ==[[ | + | ==Runestone Effects== |
− | + | No [[runestone]] effects are known for Horrify. | |
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==Development== | ==Development== | ||
− | ''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it | + | ''Horrify'' was first seen in the [[WWI 2008]] build. Besides moving from the old [[Voodoo Skill Tree]] to the [[Spirit Skill Tree]], it stayed very much the same as of [[BlizzCon 2009]]. It remained the same at Blizzcon 2010, where it was one of the default skills on the pre-made Arena characters. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians. |
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==Media== | ==Media== | ||
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Horrify Horrify-specific gallery contents] | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Horrify Horrify-specific gallery contents] | ||
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Revision as of 10:23, 8 November 2010
Horrify is a Tier Five Witch Doctor skill. It's a sort of curse, frightening any enemies near the Witch Doctor into running away for a short time.
Contents
Background
Diablo III Skill [e] | |
---|---|
Horrify Active, 5 ranks | |
Used by: | Witch Doctor |
Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | |
Type: | Debuff |
Quantity: | Duration |
Effect: | Circular AoE |
School: | Magical |
Mana cost: | 20 |
Cast time: | Unknown |
Duration: | None |
Cooldown: | Unknown |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor frightens away any enemies in his immediate vicinity. The spell is cast from the WD; it's not something you can target at an enemy some distance away, which makes it more useful for personal defense, but useless in most tactical situations.
This skill was tested in the Blizzcon 2010 Arena demo, and reported on by Diii.net:[1]
- Horrify. One that I saw used seldom, but to great effect when it was. It utterly frustrated Barbarians, since just when they had the Witch Doctor lined up... they’d go running in the other direction, unable to control their character for a couple of seconds. If the WD were smart, he could actually lure in a Barb, Horrify him, tack on a Grasp of the Dead, release the hounds, and then and then blow them up. I never saw this done, but it was fun to imagine.
Skill Design
A useful skill if you are caught unprepared or are surrounded, buying precious time to retaliate. It can be also used to help out team mates who've been swarmed. Furthermore, players can try to take out a pack of enemies, damage them, horrify until your spells cooldown and try again.
Very useful for defending against melee attackers, whether monsters or in the Arena.
Enemies afflicted by Horrify show a glowing green skull over their heads, demonstrating why they are running.
Skill Rank Table
Skill stats from Blizzcon 2009. Expect changes in the final game. (A) = Assumed
- Rank: 1/5
- Don a spectral mask for 5 seconds that horrifies all enemies in proximity, causing them to run in fear for 1-2 seconds.
- Mana Cost: 20 mana
- Rank: 2/5
- Don a spectral mask for 6 seconds that horrifies all enemies in proximity, causing them to run in fear for 2-3 seconds. (A)
- Mana Cost: 20 mana
- Rank: 3/5
- Don a spectral mask for 7 seconds that horrifies all enemies in proximity, causing them to run in fear for 3-4 seconds. (A)
- Mana Cost: 20 mana
- Rank: 4/5
- Don a spectral mask for 8 seconds that horrifies all enemies in proximity, causing them to run in fear for 4-5 seconds. (A)
- Mana Cost: 20 mana
- Rank: 5/5
- Don a spectral mask for 9 seconds that horrifies all enemies in proximity, causing them to run in fear for 5-6 seconds. (A)
- Mana Cost: 20 mana
Synergies
While numerous Witch Doctor traits benefit his spell casting across the board, none has any particular benefits for Horrify.
Runestone Effects
No runestone effects are known for Horrify.
Development
Horrify was first seen in the WWI 2008 build. Besides moving from the old Voodoo Skill Tree to the Spirit Skill Tree, it stayed very much the same as of BlizzCon 2009. It remained the same at Blizzcon 2010, where it was one of the default skills on the pre-made Arena characters. It was very useful in the Arena, mostly in case of sudden encounters with Barbarians.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Horrify on Ghouls.
References
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |