Difference between revisions of "Tomb Viper"
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− | Crawling through the [[Lost Ruins]] of the [[Borderlands]], Tomb Vipers and their relatives, the [[Serpent Magus]], wait for foolish adventurers to enter their dark domain. These | + | Crawling through the [[Lost Ruins]] of the [[Borderlands]], Tomb Vipers and their relatives, the [[Serpent Magus]], wait for foolish adventurers to enter their dark domain. These lizard-men are similar in appearance and behavior to the various Claw Vipers of Diablo II. |
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== Diablo III Monster == | == Diablo III Monster == | ||
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− | [[Image:Tomb-viper2.jpg]] | + | |
+ | ==Viper Abilities== | ||
+ | |||
+ | The vipers in Diablo 3 are purely melee attackers. None of them have been seen using the short-range charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess these. | ||
+ | |||
+ | They do have one confirmed new ability; a sort of cloaking device that lets them become invisible as long as they remain motionless. This was only "seen" during the Blizzcon demo when they were first found; a level would appear to be open and clear, and as a character ran through it the Vipers would appear once they began to move, when the character was in very close proximity. | ||
+ | |||
+ | Vipers are tangible while invisible; at times they would remain hidden until a player ran into them. Literally; characters would hit invisible obstacles and find their progress blocked while moving through one of the desert tombs, and after a second the cause of the delay would become evident when several Vipers appeared, in very close proximity to the character. | ||
+ | |||
+ | |||
+ | ==Viper Varieties== | ||
+ | |||
+ | [[Image:Tomb-viper2.jpg|frame|Both known types of vipers.]] | ||
+ | No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots. | ||
+ | |||
+ | The two types are: | ||
+ | * Serpent Magus | ||
+ | * Tomb Viper | ||
+ | |||
+ | Nothing is known about how these types differ, other than by appearance. | ||
+ | |||
+ | |||
+ | ==Blizzcon 2009 Reveal== | ||
+ | |||
+ | The various types of Vipers in Diablo 3 were first seen at [[BlizzCon 2009]] and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show. | ||
+ | |||
+ | * [http://diablo.incgamers.com/gallery/search.php?searchid=9 Viper screenshots in] the Image Gallery. | ||
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+ | |||
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{{Monster navbox}} | {{Monster navbox}} |
Revision as of 03:07, 3 February 2010
Crawling through the Lost Ruins of the Borderlands, Tomb Vipers and their relatives, the Serpent Magus, wait for foolish adventurers to enter their dark domain. These lizard-men are similar in appearance and behavior to the various Claw Vipers of Diablo II.
Diablo III Monster
Diablo III Monster [e] | |
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Tomb Viper | |
Classification: | Demon |
Monster Family: | Claw Viper |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | N/A |
Mana: | N/A |
Armor: | Scales, Armor |
Resistance: | |
Offence Norm/Night/Hell/Inferno
| |
Armament: | Spear |
DPS: | Unknown |
Low Damage: | N/A |
High Damage: | N/A |
Range: | Melee |
Speed: | Unknown |
Movement: | fast |
Viper Abilities
The vipers in Diablo 3 are purely melee attackers. None of them have been seen using the short-range charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess these.
They do have one confirmed new ability; a sort of cloaking device that lets them become invisible as long as they remain motionless. This was only "seen" during the Blizzcon demo when they were first found; a level would appear to be open and clear, and as a character ran through it the Vipers would appear once they began to move, when the character was in very close proximity.
Vipers are tangible while invisible; at times they would remain hidden until a player ran into them. Literally; characters would hit invisible obstacles and find their progress blocked while moving through one of the desert tombs, and after a second the cause of the delay would become evident when several Vipers appeared, in very close proximity to the character.
Viper Varieties
No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots.
The two types are:
- Serpent Magus
- Tomb Viper
Nothing is known about how these types differ, other than by appearance.
Blizzcon 2009 Reveal
The various types of Vipers in Diablo 3 were first seen at BlizzCon 2009 and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
- Viper screenshots in the Image Gallery.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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