Wood Wraith
Wood Wraiths are entities that have taken the appearance of trees to prey on living entities in the physical realm.
They look like normal trees until you approach and then they break over and make their way towards you. They are slow but they offload pods which explode emitting a poison gas which you end up standing in if you are toe to toe. They rarely attack in more than a couple at a time, but mostly it's one.
It should be noted that wood wraiths are immune to damage while in their 'non-targetable' state, and their true identity can be revealed by using a ranged attack on them. If they are in actuality a wood wraith, "Immune" will appear instead of a damage number (assuming that the 'show damage numbers' option is activated). If they are simply a tree, it will show nothing, as you are attacking the environment as opposed to a separate entity.
Contents
Subtypes[edit | edit source]
Act I
- Highland Walker
- Wood Wraith
In Alphabetical Order
Highland Walker[edit | edit source]
- Appears in Act I - Leoric's Hunting Grounds, Northern Highlands and Southern Highlands
- A slow melee attack
- Spore Drop where he offloads pods which explode into a toxic cloud
<mob acr="170324">Highland Walker</mob>
Wood Wraith[edit | edit source]
- Appears in Act I - Fields of Misery, Lonely Dwelling and Sheltered Cottage
- A slow melee attack
- Spore Drop where he offloads pods which explode into a toxic cloud
<mob acr="6572">Wood Wraith</mob>
Named[edit | edit source]
Superunique versions of Wood Wraith have a chance of spawning in the following areas:
- The Old Man - Secluded Grove, Fields of Misery, Act I
Background[edit | edit source]
The Festering Woods derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person. The Gnarled Walkers are vile mystical creatures from another realm who can only sustain their existence in our world by sapping life energy from men or animals. These heinous beings have shifted their appearance to that of trees, thereby luring their prey close so as to consume it whole and enrich their reserves of dark power. These beastly things move ponderously, and some are known to exude a foul stench that poisons their victims. Master DeSoto is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of Necromancers, who he claims are responsible for much of the evil that has befallen our world, but this opinion might not be related to reality, as he also blames Necromancers for "the whole Diablo incident".[1]
Lore[edit | edit source]
I have heard the most ridiculous tales about travelers being ambushed by vicious trees! (laughs) It is too much. Despite their names, the wood wraiths are not plants, but fully mobile beasts who have taken on the guise of foliage to ensnare their prey. Only a simpleton could be fooled by such a trick. -- Abd al-Hazir
Media[edit | edit source]
Related Links[edit | edit source]
- Pablo DeSoto - A human NPC that hates Gnarled Walkers (and Necromancers).
References[edit | edit source]
- ↑ Gnarled Walkers - Writings of Abd al-Hazir: Entry no. 0020
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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