Deceivers are Demonic snake-like creatures which can turn themselves invisible until they are in close range and then offload a melee attack or surround the player with an electrical field.
Contents
Sub TypesEdit
Act II
- Copperfang Lurker
- Doom Viper
- Scaled Magus
- Serpent Magus
- Spellwinder
- Veiled Evoker
- Veiled Sentinel
- Writhing Deceiver
In Alphabetical Order
Copperfang LurkerEdit
- Appears in Act II - Command Post, Dahlgur Oasis, Ransacked Cellar and Rotting Cellar
- Physical melee attack with trident.
- Stealth capability which allows him to get close before appearing and striking you.
<mob acr="60816">Copperfang Lurker</mob>
Doom ViperEdit
- Appears in Act II - City of Caldeum and Hidden Aqueducts
- Physical melee attack with a twin-bladed trident with a long reach.
- Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.
<mob>Doom Viper</mob>
Scaled MagusEdit
- Appears in Act II -
- Physical melee attack
- Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Scaled Magus</mob>
Serpent MagusEdit
- Appears in Act II - City of Caldeum, The Crumbling Vault, Dahlgur Oasis, Eastern Channel, Hidden Aqueducts, Hidden Channel, Path to the Oasis, Ruined Cistern, The Ruins (1), Sewers of Caldeum, Tomb of Khan Dakab, Tomb of Sardar and Western Channel
- Physical melee attack
- Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Serpent Magus</mob>
SpellwinderEdit
- Appears in Act II - Eastern Channel and Western Channel
- Physical melee attack
- Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Spellwinder</mob>
Veiled EvokerEdit
- Appears in Act II - Imperial Palace
- Physical melee attack
- Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
<mob>Veiled Evoker</mob>
Veiled SentinelEdit
- Appears in Act II - Imperial Palace and Ransacked Cellar
- Physical melee attack with a twin-bladed trident with a long reach.
- Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.
<mob>Veiled Sentinel</mob>
Writhing DeceiverEdit
- Appears in Act II - Ancient Waterway, Caldeum Bazaar, The Crumbling Vault, Dahlgur Oasis, Eastern Flow Control, Hidden Aqueducts, Hidden Channel, Old Fisherman's Cellar, Path to the Oasis, Ruined Cistern, The Ruins (1), Sewers of Caldeum, Storage Cellar, Swampy Cellar, Tomb of Khan Dakab, Tomb of Sardar, Vault of the Assassins and Western Flow Control
- Physical melee attack with a twin-bladed trident with a long reach.
- Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.
<mob acr="213842">Writhing Deceiver</mob>
NamedEdit
Superunique versions of Deceiver have a chance of spawning in the following areas:
Act II
- Goz'turr the Torturer - Found in the Wretched Pit torturing Adria
- Ningish - Found in the Sewers of Caldeum
- Ssthrass - Found at the top of the Dahlgur Oasis guarding the entrance to the Ancient Waterway
LoreEdit
- These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed. = Deckard Cain
GalleryEdit
Ssthrass in the Dahlgur Oasis
Goz'turr in the Wretched Pit
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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