Tomb Viper
Nagas are serpent men clearly inspired by the Claw Vipers first encountered in Diablo II. Thus far they have only been seen in the desert tombs and desert oases of Act Two, though it's likely they will inhabit some of the other acts in Diablo III.
While they are primarily melee attackers, wielding massive tridents and attacking with stabbing motions, they have an invisibility trick to lie in wait for adventurers, as well as a Nova-like lightning attack.
Contents
Diablo III MonsterEdit
Diablo III Monster [e] | |
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Tomb Viper | |
Classification: | Demons |
Monster Family: | Claw Viper |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
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Life: | N/A |
Mana: | N/A |
Armor: | Scales, Armor |
Resistance: | |
Offence Norm/Night/Hell/Inferno
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Armament: | Spear |
DPS: | Unknown |
Low Damage: | N/A |
High Damage: | N/A |
Range: | Melee |
Speed: | Unknown |
Movement: | fast |
Viper AbilitiesEdit
The vipers in Diablo 3 are primarily melee attackers, but they have other abilities as well.
The most often used is an ability to wait, invisible, until a hero comes into range. Players "saw" this when first encountering the Naga in the tombs below the desert surface in Act Two, during the BlizzCon 2009 PvE demo. A common player experience was to find invisible objects in their path through the tombs, sometimes to the point of entirely blocking the way through a narrow chokepoint, such as a stairway. Only after a second or two would the Tomb Vipers appear, usually around half a dozen at once, all surrounding the hero.
Another ability has been seen in a few screenshots and gameplay movies, as certain Vipers cast a Nova-like circular ring of lightning. It's not known if this is a boss ability, if there are certain Naga Shamans with this talent, or if all the Naga of some particular type can do it.
Viper VarietiesEdit
No official game info has yet been released about the Vipers. It's known that there are at least two subtypes, simply because they look so different in the screenshots.
The two types are:
- Serpent Magus
- Tomb Viper
Nothing is known about how these types differ, other than by appearance. The Serpent Magus have a Helmet that covers their head completely while the tomb vipers wear helmets that expose their toothy mouths. It is rumoured that Serpent Magus have spell casting abilities.
Blizzcon 2009 RevealEdit
The various types of Vipers in Diablo 3 were first seen at BlizzCon 2009 and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
ResourcesEdit
Additional screenshots of vipers can be seen in the Image Gallery. A few highlights from those images have been added to the wiki, and can be seen below.
Vipers close in on a Witch Doctor.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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