Difference between revisions of "Bloodthirst (skill)"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
m
Line 31: Line 31:
  
 
==Skill Design==
 
==Skill Design==
Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft 3]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 30% [[lifesteal]] for 10 seconds. In Diablo 2 most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.
+
Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft II]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 30% [[lifesteal]] for 10 seconds. In Diablo 2 most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.
  
  

Revision as of 14:11, 16 October 2009

Bloodthirst is a Tier IV skill from the Barbarian's Juggernaut Skill Tree, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill. It is the prerequisite of Strong Constitution.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Bloodthirst

Active, 5 ranks

Used by: Barbarian
Skill Description:
Once active, the Barbarian will be healed X% of the damage he causes for Y seconds. Can only be used every 60 seconds
Skill Details:
Type: Buff
Quantity: % of weapon dmg.
Effect: Self
School: Physical
Fury cost: 1 Orb
Cast time: None
Duration: None
Cooldown: 60 seconds
Synergies: None
Requires: N/A
Prereq of: N/A

The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike.


Skill Design

Bloodthirst is a simple skill, if you were to look at it through the WarCraft II (or DotA) perspective, you would understand this skill as a 30% lifesteal for 10 seconds. In Diablo 2 most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.


Skill Rank Table

(legend (A) = Assumed)

  • Rank: 1/5
    • Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds.
    • Fury Cost: 1 Fury Orb
  • Rank: 2/5
    • Once active, the Barbarian will be healed 35% of the damage he causes for 12 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 3/5
    • Once active, the Barbarian will be healed 40% of the damage he causes for 14 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 4/5
    • Once active, the Barbarian will be healed 45% of the damage he causes for 16 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 5/5
    • Once active, the Barbarian will be healed 50% of the damage he causes for 18 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb


Synergies

Skill Synergies

  • Bash: The 200% damage of this skill will bring in a lot of health.
  • Cleave: The Health gained from attacking multiple monsters at once will be huge.
  • Revenge: Activating Revenge within the time frame of Bloodthirst will bring in huge amounts of hp, but you are limited to the small window of opportunity.


General Synergies

  • Weapons with High damage will bring in more hp per hit, but they will be slow.
  • Weapons with Fast attack speed will bring in hp faster, but in small chunks.


Skill Rune Effects

  • None known.


Development

Skill was first introduced in the BlizzCon 2009 demo. There is no more information about previous iterations.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References