Difference between revisions of "Bonechilling Cold"

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Revision as of 16:01, 9 October 2009

Bonechilling Cold is a Tier 4 skill from the Wizard's Storm skill tree, increasing vulnerability of frozen targets.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Bonechilling Cold

Active, 5 ranks

Used by: Wizard
Skill Description:
Frozen targets take X% additional damage from all attacks.
Skill Details:
Type: Increase frozen debuff
Quantity: Plus 25% damage/rank
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

Studies for a Wizard, in how to increase the vulnerability of frozen targets.


Skill Design

Too low level to try out at BlizzCon 2009, this cold mastery has an odd twist, in that only frozen targets are given extra damage. That makes it sound like something of a speciality attack, only of use to Wizards who were really going to maximize their freezing capabilities. It's unknown if some items will have freezing monster bonuses, or ways to raise critical hit chance, since cold critical hits cause freezing.

More generally, bosses can't be frozen, and monsters that are frozen are pretty much helpless and sitting ducks anyway, so would boosting your damage, just to them, be worth the skill points?


Skill Rank Table

  • Rank 1: +25% damage to frozen targets.
  • Rank 2: +50% damage to frozen targets. (projected)
  • Rank 3: +75% damage to frozen targets. (projected)
  • Rank 4: +100% damage to frozen targets. (projected)
  • Rank 5: +125% damage to frozen targets. (projected)


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Bonechilling Cold was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.




References