Difference between revisions of "Storm Skill Tree"

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[[Category:Conjuring skills]]
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[[Category:Storm skills]]
 
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[[Category:Wizard]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
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Revision as of 13:04, 7 October 2009

The Storm skill tree is a Wizard skill tree that focus on traditional elemental attacks, like the sorceress of Diablo II.


Useful skill links:


Wizard skills are currently getting the same overhaul the Barbarian, Monk and Witch Doctor already have had. Please check out the Wizard skill archive for older skills, or the Full Wizard Skill Trees article for current ones. Thank you!


Wizard's Storm skill tree as of BlizzCon 2009.

Storm skills

Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.


Tier I

  • Charged Bolt
    • Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
  • Ice Armor
    • A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X cold damage.


Tier II

  • Frost Nova
    • An explosion of ice pelts nearby enemies for X-Y cold damage. Has an additional Z% chance of a critical hit.
  • Electrocute
    • Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.


Tier III


Tier IV

  • Bonechilling Cold
    • Frozen targets take X% additional damage from all attacks.
  • Ray of Frost
    • Project a beam of cold energy that deals X cold damage per second.


Tier V

  • Blizzard
    • Call down shards of ice to pelt an area dealing X-Y cold damage per second for 3 seconds.
  • Storm Armor
    • Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X to Y damage. Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.


Tier VI

  • Storm Power
    • Increase damage of all lightning and ice spells.


References