Difference between revisions of "Mass Confusion"
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− | + | '''Mass Confusion''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes some enemies to fight for the witch doctor. | |
− | [[ | + | |
+ | |||
+ | ==Background== | ||
+ | {{Skillbox | ||
+ | |game= Diablo III | ||
+ | <!-- |portrait= --> | ||
+ | <!-- |portrait-width= --> | ||
+ | |active= Active | ||
+ | |name= Mass Confusion | ||
+ | |ranks= 5 | ||
+ | |user= Witch Doctor | ||
+ | |tree= Spirit | ||
+ | |description= Induce paranoia in enemies, causing some to fight for the Witch Doctor for X seconds | ||
+ | |type= Debuff | ||
+ | |quantity= Duration | ||
+ | |effect= Circular AoE | ||
+ | |school= Magical | ||
+ | |resource= Mana | ||
+ | |cost= 12 mana | ||
+ | |cast-time= Unknown | ||
+ | |cooldown= Unknown | ||
+ | |synergies= Unknown | ||
+ | }} | ||
+ | The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. | ||
+ | |||
+ | |||
+ | |||
+ | ==Skill Design== | ||
+ | A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself. | ||
+ | |||
+ | |||
+ | |||
+ | ==Skill Rank Table== | ||
+ | (legend (A) = Assumed) | ||
+ | |||
+ | *Rank: 1/5 | ||
+ | **Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds. | ||
+ | **Mana Cost: 12 mana | ||
+ | *Rank: 2/5 | ||
+ | **Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A) | ||
+ | **Mana Cost: 12 mana | ||
+ | *Rank: 3/5 | ||
+ | **Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A) | ||
+ | **Mana Cost: 12 mana | ||
+ | *Rank: 4/5 | ||
+ | **Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A) | ||
+ | **Mana Cost: 12 mana | ||
+ | *Rank: 5/5 | ||
+ | **Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A) | ||
+ | **Mana Cost: 12 mana | ||
+ | [[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]] | ||
+ | |||
+ | |||
+ | |||
+ | ==Synergies== | ||
+ | * None known. | ||
+ | |||
+ | |||
+ | |||
+ | ==[[Rune|Skill Rune]] Effects== | ||
+ | * None known. | ||
+ | |||
+ | |||
+ | |||
+ | ==Development== | ||
+ | ''Mass Confusion'' was seen in every Diablo 3 game demo to date, and has stayed exactly the same, judging from the latest demo. | ||
+ | <!--<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery> | ||
+ | ==Trivia==--> | ||
+ | |||
+ | |||
+ | |||
+ | ==Media== | ||
+ | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
+ | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents] | ||
+ | |||
+ | |||
+ | |||
+ | ==Related Articles== | ||
+ | *[[Spirit Skill Tree]] | ||
+ | |||
+ | |||
+ | |||
+ | ==References== | ||
+ | * [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats] | ||
+ | |||
+ | |||
+ | |||
+ | {{Skill_navbox_spirit}} | ||
+ | {{Skill_navbox}} |
Revision as of 20:18, 29 August 2009
Mass Confusion is a tier VI skill in the Spirit Skill Tree, which causes some enemies to fight for the witch doctor.
Contents
Background
Diablo III Skill [e] | |
---|---|
Mass Confusion Active, 5 ranks | |
Used by: | Witch Doctor |
Induce paranoia in enemies, causing some to fight for the Witch Doctor for X seconds | |
Type: | Debuff |
Quantity: | Duration |
Effect: | Circular AoE |
School: | Magical |
Mana cost: | 12 mana |
Cast time: | Unknown |
Duration: | None |
Cooldown: | Unknown |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe.
Skill Design
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.
- Mana Cost: 12 mana
- Rank: 2/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)
- Mana Cost: 12 mana
- Rank: 3/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)
- Mana Cost: 12 mana
- Rank: 4/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)
- Mana Cost: 12 mana
- Rank: 5/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)
- Mana Cost: 12 mana
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Mass Confusion was seen in every Diablo 3 game demo to date, and has stayed exactly the same, judging from the latest demo.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Related Articles
References
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |