Difference between revisions of "Bloodthirst (skill)"
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− | '''Bloodthirst''' is a tier IV [[skill]] in the [[Juggernaut Skill Tree]], which causes the Barbarian to gain life based on the amount of damage he deals. | + | '''Bloodthirst''' is a tier IV [[skill]] in the [[Juggernaut Skill Tree]], which causes the Barbarian to gain life based on the amount of damage he deals. It is the prerequisite of [[Strong Constitution]]. |
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|cooldown= 60 seconds | |cooldown= 60 seconds | ||
|synergies= None | |synergies= None | ||
+ | |requires= N/A | ||
+ | |prerequisite of= Strong Constitution | ||
}} | }} | ||
The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike. | The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike. |
Revision as of 16:13, 27 August 2009
Bloodthirst is a tier IV skill in the Juggernaut Skill Tree, which causes the Barbarian to gain life based on the amount of damage he deals. It is the prerequisite of Strong Constitution.
Contents
Background
Diablo III Skill [e] | |
---|---|
Bloodthirst Active, 5 ranks | |
Used by: | Barbarian |
Once active, the Barbarian will be healed X% of the damage he causes for Y seconds. Can only be used every 60 seconds | |
Type: | Buff |
Quantity: | % of weapon dmg. |
Effect: | Self |
School: | Physical |
Fury cost: | 1 Fury Orb |
Cast time: | None |
Duration: | None |
Cooldown: | 60 seconds |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike.
Skill Design
Bloodthirst is a simple skill, if you were to look at it through the Warcraft 3 (or DotA) perspective, you would understand this skill as a 30% lifesteal for 10 seconds. In Diablo 2 most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian not worry about health during battles, and should probably be taken as soon as possible if the player wishing to making tanking a breeze. It can be assumed that other skills which deal damage will also bring in hp.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds.
- Fury Cost: 1 Fury Orb
- Rank: 2/5
- Once active, the Barbarian will be healed 35% of the damage he causes for 12 seconds. Can only be used every 60 seconds. (A)
- Fury Cost: 1 Fury Orb
- Rank: 3/5
- Once active, the Barbarian will be healed 40% of the damage he causes for 14 seconds. Can only be used every 60 seconds. (A)
- Fury Cost: 1 Fury Orb
- Rank: 4/5
- Once active, the Barbarian will be healed 45% of the damage he causes for 16 seconds. Can only be used every 60 seconds. (A)
- Fury Cost: 1 Fury Orb
- Rank: 5/5
- Once active, the Barbarian will be healed 50% of the damage he causes for 18 seconds. Can only be used every 60 seconds. (A)
- Fury Cost: 1 Fury Orb
Synergies
Skill Synergies
- Bash: The 200% damage of this skill will bring in a lot of health.
- Cleave: The Health gained from attacking multiple monsters at once will be huge.
- Revenge: Activating Revenge within the time frame of Bloodthirst will bring in huge amounts of hp, but you are limited to the small window of opportunity.
General Synergies
- Weapons with High damage will bring in more hp per hit, but they will be slow.
- Weapons with Fast attack speed will bring in hp faster, but in small chunks.
Skill Rune Effects
- None known.
Development
Bloodthirst is a new skill, first seen in the BlizzCon 2009 demo. It is unknown if this skill was iterated, at least publicly.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Bloodthirst have been seen:
Related Articles
References
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |