Difference between revisions of "Revenge"
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==Synergies== | ==Synergies== | ||
− | ===Skill Synergies== | + | ===Skill Synergies=== |
* [[Taunt]]: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, [[Fallen]] for example, and use revenge when it procs. | * [[Taunt]]: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, [[Fallen]] for example, and use revenge when it procs. | ||
Revision as of 13:54, 27 August 2009
Revenge is a tier III skill in the Juggernaut Skill Tree, which hits all enemies around the Barbarian and heals an amount equal to enemies hit. Only usable if you've been hit, and a small chance it is.
Contents
Background
Diablo III Skill [e] | |
---|---|
Revenge Active, 5 ranks | |
Used by: | Barbarian |
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit | |
Type: | Direct Damage |
Quantity: | % of weapon dmg. |
Effect: | Circular AoE |
School: | Physical |
Fury cost: | Unknown |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | Taunt |
Requires: | N/A |
Prereq of: | N/A |
The mechanic for this skill was probably taken from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. It is unknown if it costs Fury, but with the restraints on the skill, it is quite possible it will be Fury free.
Skill Design
Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high, and the amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good, 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
- Fury Cost: Unknown
- Rank: 2/5
- Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 3/5
- Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 4/5
- Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 5/5
- Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
Synergies
Skill Synergies
- Taunt: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, Fallen for example, and use revenge when it procs.
Skill Rune Effects
- None known.
Development
Revenge was seen in every Diablo 3 game demo to date, and was slightly edited, judging from the latest demo. The old Revenge would hit for 100% weapon damage at rank 1.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Revenge have been seen:
Related Articles
References
Juggernaut Skills [e] | |||||
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Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |