Difference between revisions of "Teleport"

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Teleport is a [[magic]]al spell, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement.
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'''Teleport''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.
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==Background==
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{{Skillbox
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|game= Diablo III
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<!-- |portrait= -->
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<!-- |portrait-width= -->
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|active= Active
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<!-- |name= -->
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|ranks= 1
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|user= Wizard
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|tree= Arcane
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|description= Teleport to the selected location up to 40 feet away.
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|type= Movement
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|quantity= 40 feet
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|effect= Self
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|school= Arcane
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|resource= Mana
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|cost= 25
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|cast-time= Instant
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|duration= None
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|cooldown= Unknown
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<!-- |synergies= Link them -->
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}}
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The [[Teleport]] spell is a way for trained magic users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
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It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
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==Skill Design==
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The [[Wizard]] will be able to use her [[Arcane_Skill_Tree#Teleport|Teleport]] skill much similar to previous [[Diablo game]]s. The difference is that she leaps straight up in the air, teleports, and lands at target destination. It makes the transportations slightly slower, but still very fast. In addition to this, the spell can be used offensively with [[skill runes]].
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In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: multi strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s.
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It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes).
  
  
==Diablo III Teleport==
 
[[Image:Teleport_striking.jpg|frame|Teleport with striking [[rune]].]]
 
The [[Wizard]] will be able to use her [[Arcane_Skill_Tree#Teleport|Teleport]] skill much similar to previous [[Diablo game]]s. The difference is that she jumps up in the air, teleports, and lands at target destination. It makes the transportations slightly slower, but still very fast. In addition to this, the spell can be used offensively with [[skill runes]].
 
  
It's unknown at this point if other characters will have the ability to use the Teleport spell, as they did when granted by items in Diablo II.
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==Skill Rank Table==
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''Put a table of the skill rank and damage/mana/fury per rank.''
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* '''Rank 1:''' 40 feet, 25 [[mana]].
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Only Rank 1 is currently known.  
  
  
  
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==Synergies==
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* None known.
  
  
==Background==
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==[[Rune|Skill Rune]] Effects==
The [[Teleport]] spell is a way for trained magic users to traverse the [[Ether]], and with the speed of thought materializing in another location. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
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[[Image:Teleport_striking.jpg|frame|Teleport with [[Striking Rune]].]]
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* [[Striking Rune]] - Explosion AoE damage where the Wizard lands.
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* [[Hydra Rune]] - Splitting into images to distract monsters.
  
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
 
  
  
==Teleport Development==
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==Development==
 
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
 
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
  
 
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]], as the spell system worked in a skill tree rather than just a spellbook.
 
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]], as the spell system worked in a skill tree rather than just a spellbook.
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Teleport for [[Diablo III] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 9 July 2009.
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<!--
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
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==Media==
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You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Teleport Teleport-specific gallery contents]
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<gallery>
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Image:Teleport_striking.jpg|Teleport used with a [[Striking Rune]].
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</gallery>
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==Related Articles==
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* [[Rune|Skill Runes]]
  
  
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* [[Diablo I Manual]]
 
* [[Diablo I Manual]]
 
* [[Diablo II Manual]]
 
* [[Diablo II Manual]]
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* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
  
  
 
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{{Skill_navbox_arcane}}
[[Category:Spells]]
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{{Skill_navbox}}
[[Category:Skills]]
 
 
[[Category:Lore]]
 
[[Category:Lore]]

Revision as of 14:11, 9 July 2009

Teleport is a Tier 4 skill from the Wizard's Arcane skill tree, allowing the caster to instantly transport himself/herself a short distance through the Ether. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Teleport

Active, 1 ranks

Used by: Wizard
Skill Description:
Teleport to the selected location up to 40 feet away.
Skill Details:
Type: Movement
Quantity: 40 feet
Effect: Self
School: Arcane
Mana cost: 25
Cast time: Instant
Duration: None
Cooldown: Unknown
Synergies: None
Requires: N/A
Prereq of: N/A

The Teleport spell is a way for trained magic users to traverse the Ether, and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the Town Portal spell or Waypoints, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.

It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the Physical realm, the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.


Skill Design

The Wizard will be able to use her Teleport skill much similar to previous Diablo games. The difference is that she leaps straight up in the air, teleports, and lands at target destination. It makes the transportations slightly slower, but still very fast. In addition to this, the spell can be used offensively with skill runes.

In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking skill rune socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a Hydra Rune (form. name: multi strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract monsters.

It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in Diablo II (when granted by items) and Diablo I (freely available to all classes).


Skill Rank Table

Put a table of the skill rank and damage/mana/fury per rank.

  • Rank 1: 40 feet, 25 mana.

Only Rank 1 is currently known.


Synergies

  • None known.


Skill Rune Effects

Teleport with Striking Rune.
  • Striking Rune - Explosion AoE damage where the Wizard lands.
  • Hydra Rune - Splitting into images to distract monsters.


Development

In Diablo I, all classes with enough intellect could use the Teleport spell, albeit that any class besides the Sorcerer did so with a much longer casting time, as with all spells.

In Diablo II there was only one class capable of using Teleport without the use of the rune word Enigma, the Sorceress, as the spell system worked in a skill tree rather than just a spellbook.

Teleport for [[Diablo III] was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 9 July 2009.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



Related Articles


References