Difference between revisions of "Arcane Weakness"
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Revision as of 15:49, 8 July 2009
Arcane Weakness is a Tier 2 skill from the Wizard's Arcane skill tree, adding a debuff to enemies hit with Arcane spells.
Contents
Background
Diablo III Skill [e] | |
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Arcane Weakness Passive, 15 ranks | |
Used by: | Wizard |
Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by a percentage for 5 sec. | |
Type: | Indirect damage boost to party |
Quantity: | None |
Effect: | Target |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All Arcane spells. |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to weaken enemies affected by Arcane spells.
Skill Design
This would presumably stack with other passives that increase the damage and critical hit % of individual spell types, or all spells in general.
Skill Rank Table
- Rank 1: 10% damage increase for 5 sec.
Synergies
- All Arcane spells.
Skill Rune Effects
- None known.
Development
Arcane Weakness was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 8 July 2009.
References
Arcane Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Teleport |