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Skeleton

70 bytes added, 16:28, 17 November 2008
Background
[[Image:Mon-skeletal-summoner4.jpg|thumb|left|250px|[[Skeletal Summoner]] and skeletons.]] Only a minor magical investment is needed by a summoner to bring a single, unintelligent skeleton to life, which makes it possible to raise armies in the hundreds for a powerful magician. It seems to be a fairly simple equation in terms of intelligence and power, where a summoner can choose between having one truly powerful and intelligent servant, or a hundred daft skeletal warriors, with limited capabilities. The skeleton intelligence is limited by the power and scope of the spell used in the creature's creation. Giving the skeleton enough mental capabilities to protect themselves with [[Skeletal Shieldman|shields]], or [[Skeletal Archer|fire bows ]] is just a little bit more demanding than summoning a regular bone warrior.
The bones of truly powerful individuals still retain some part of their essence, and also some of their old power. It's harder to corrupt the truly goodor independent, but the effort will at the same time produce even more powerful servants. Using the bones of a deceased mage [[sorcerer]] makes it easier to create spellcasting undead horrors. They can also be induced with the capability to summon skeletons themselves, making [[Skeletal Summoners ]] truly dangerous. They are more powerful and they attain a higher level of intelligence, making it possible for him or her able to replenish the ranks even in the field.
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