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Skeleton

91 bytes added, 16:23, 17 November 2008
Background
[[Image:Mon-skeletal-shieldman4.jpg|thumb|right|200px250px|[[Skeletal Shieldman|Shieldmen]] protect [[Skeletal Archer|archers]].]]Skeletons themselves generally have a quite limited intelligence, even if their capability to understand and carry out orders exceed those of a [[Zombie]]. They are more organized, and blindly determined to whatever task is set before them. Even simpler forms of skeletons are capable of using simple tools, and they have been observed to use swords, clubs, bows, and even armour and shields (often equipped in the same armament in which they fell). They are walking vessels of [[Hell]]'s influence on the mortal realm (besides the ones raised by a Priest of Rathma), and are corpses and spirits of the deceased, which are twisted and corrupted, are imbued with a hatred for the living that defies understanding. They don't seek consume the flesh of the living like [[Zombie]]s, but they are intent on extinguishing the life of their victims. Some reports have also said that victims of some of these skeletons have risen themselves as skeletal soldiers against the still living.
[[Image:Mon-skeletal-summoner4.jpg|thumb|left|250px|[[Skeletal Summoner]] and skeletons.]] Only a minor magical investment is needed by a summoner to bring a single, unintelligent skeleton to life, which makes it possible to raise armies in the hundreds for a powerful magician. It seems to be a fairly simple equation in terms of intelligence and power, where a summoner can choose between having one truly powerful and intelligent servant, or a hundred daft skeletal warriors, with limited capabilities. The skeleton intelligence is limited by the power and scope of the spell used in the creature's creation. Giving the skeleton enough mental capabilities to protect themselves with shields, or fire bows is just a little bit more demanding than summoning a regular bone warrior.
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