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Arena

209 bytes added, 16:10, 2 February 2011
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All characters must play PvM to level up, but thanks to respecs and other such features, it won't be hard to level a character to the desired PvP level, and then pass them new equipment through the [[shared stash]] and respec their skills and traits.
@Diablo commented on this in November 2010: <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-charms-bugs-and-the-arena/@Diablo tweet]- IncGamers November 2010</ref>
::''Hi, do you have any plans on allowing the items, traits, skills etc. used in PvM to be swapped for a PvP build on the same character? --Nielsdue
For instance, an arena with too many posts would work against ranged attackers, while one that was wide open, with lots of holes or other ground obstacles would be a killing field for ranged attackers.
The only official quote thus far on Arena maps came from @Diablo in December 2010, and it was entirely non-committal. <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-arena-maps/@Diablo tweet]- IncGamers, December 2010</ref>
<blue>We’ll have as many arena maps as we can. --Diablo</blue>
The developers have been vague about what sorts of rankings and rewards arena players can look forward to. They have stressed that the basic game is about PvE; players will need to battle monsters to obtain their equipment and experience. This equipment can be put to excellent use in the Battle Arena, and there will be rewards for the winner, but these will be achievements and arena ranking, rather than items or experience.
Arena rewards will be earned by wins in regulation, 3v3 team duels against qualified opponents. Players will be able to create their own 1v1 or [[FFA]] games<ref>[http://diablo.incgamers.com/blog/comments/diablo-on-charms-bugs-and-the-arena/@Diablo]- IncGamers, November 2010</ref>, but those will not qualify for the same sort of achievements, since win-fixing would be easily done when playing friends rather than anonymously-selected opponents of a similar skill rank.
Jason Bender spoke about this from Blizzcon 2010. <ref>[http://www.vg247.com/2010/10/27/interview-diablo-iiis-jason-bender-and-christian-lichtner-talk-demon-hunters-pvp-blizzard-on-consoles-tons-more/ Jason Bender @ Blizzcon 2010] - VG24/7. October 24, 2010</ref>
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The second of the two fan-recorded movies above has numerous excellent action sequences, and some analysis of key points was provided in the news post on Diii.net. <ref>[http://diablo.incgamers.com/blog/comments/15-more-minutes-of-arena-ninja-cam-from-blizzcon/Blizzcon demo footage] - IncGamers, November 2010</ref> Refer to these if you want to know what to look for at the various times, since the action can be fast to the point of confusion for fans who haven't had a chance to play the Battle Arena yet.
::'''3:40-4:00''' -- Nice chase sequence with the two blue team wizards hunting down the last surviving red [[wizard]]. This happened a lot at Blizzcon with players using the posts for cover from [[Disintegrate]] and moving around the perimeter. Pursuers had to throw [[Hydras]] out in front of them to cut them off or [[Teleport]] ahead to get a firing angle. You could dodge for some time on the edge like that, but it was a doomed effort since you couldn’t get to the center where the [[health globes]] spawned, while your pursuers were able to grab them and heal up.