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Arena
,→Arena Death
::The characters were tweaked in some way to give them all roughly equivalent hit points. All had around 850-950 to start with (in the normal game a Barbarian in plain gear would have far more hps than a Wizard or WD of equivalent level, so perhaps the Wiz and WD had lots of trait points in +vitality, as part of the balancing?) I didn’t take note of the character resistances and defense, but they all balanced out fairly well. By that I mean the damage each char took from the spells and skills was fairly close to what those skills listed as damage. You saw the damage constantly, as numbers popped up during combat, and you could always see your own and everyone else's hit points on a bar over their heads. Even the [[Mongrels]] displayed their hit points in that fashion.
===Arena Maps===
Nothing is yet known about the variety, size, tile sets, or other issues about arena maps. There was only the one layout available at Blizzcon 2010, and the team has made very little comment on more varieties and types of maps.
Fans expect that there will be a wide variety of tile sets, representing many of the environments seen throughout the game. Different arena layouts and sizes are expected as well, though it seems likely that the developers will limit the sizes and make sure that every map has a decent amount of (but not too many) obstacles so that the arenas are fair for all the different classes.
For instance, an arena with too many posts would work against ranged attackers, while one that was wide open, with lots of holes or other ground obstacles would be a killing field for ranged attackers.
The only official quote thus far on Arena maps came from @Diablo in December 2010, and it was entirely non-committal. [http://diablo.incgamers.com/blog/comments/diablo-on-arena-maps/]
<blue>We’ll have as many arena maps as we can. --Diablo</blue>
[[File:Death-arena3.jpg|center|frame|Dead, but only until the next round begins.]]
==Arena Evolution==