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Graphics is a term that refers to a game's visual components. It's not a technical term, but is more of a colloquialism; fans might say, "That game has awesome graphics." Or, as if often the case with detractors of Diablo III, "Ugly graphics."
=Diablo's Graphics Philosophy= [[Diablo 2]]'s graphics were 2D, sprite-based, and the title was Blizzard's last game to feature non-3D graphics. Diablo 3 is being produced in a new, proprietary engine, and is fully 3D, as is virtually every computer game these days.
Blizzard games, as a company policy, do not attempt to feature the best, newest, highest-performance, most cutting-edge graphics. The company favors stylized imagery and bold outlines and colors over photo-realism, and gameplay over any visuals. Blizzard also works to keep their products playable on sub-top of the line machines, thus widening their potential consumer base. It's been a successful strategy thus far, and is one they'll continue with Diablo 3.
Many MMORPGs released since [[World of Warcraft]] have had objectively "better" graphics, but fans don't buy games because every blade of grass is rendered individually. They buy them because they have a nice look and play well, and WoW's graphics, though years old and never that technically advanced to begin with, remain popular and visually pleasingto most gamers.
=Too Many Special Effects?=