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Graphics

1,650 bytes added, 13:13, 21 January 2011
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=Low-Res Character Models= One of the common "ugly graphics" complaints is that the character models aren't very high resolution. These are only seen in the character selection screen in-game, as well as on [http://www.diablo3.com the official website], but it's a complaint that comes up fairly often. [[Bashiok]] addressed it in a forum post in August 2010. [http://diablo.incgamers.com/blog/comments/do-low-res-characters-matter/] <blue>There’s no reason to pump up poly counts and texture res for a model you’re going to see from a fixed camera 30 feet up in the sky. At that distance the detail is lost, and so essentially we’d be building a model so it looks pretty on the website.<br> Which might actually be cool to do, we would love for the close-up characters on the website to look better than they do, but that’s allocating resources to what is essentially throw away material. So we haven’t deemed it worth the effort. In general we also want to keep graphic requirements low so that a wide audience can enjoy the game, and also so we can have a lot of enemies on screen. ...We have scaling options too. Ultimately I recommend you stop looking at the zoomed in version on the website and instead look at movies and screenshots of the game play.</blue> Most fans seem to understand this philosophy, since as the developers point out, Diablo III is not a game with a first person view point. The view of the characters on the website is almost never seen in the game. [[File:Char-models1.jpg|center|frame|Character models for the [[Barbarian]], [[Monk]], [[Witch Doctor]], and [[Wizard]] as seen on the official site.]]  =Resources==
See the [[Art Controversy]] article for more details on the look and art design of Diablo 3, and the huge controversy that sprung up based on the initial art design of the game.