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→Maximum Party Size
The [[D3 Team]] has not yet committed to a maximum game size for Diablo III. The issue is still open to debate, but the developers have said 4 or 5 characters will likely be the maximum. This is a drop from the 8 allowed in Diablo II games, and it's entirely due to gameplay, rather than technical issues.
[[Jay Wilson ]] quoted from the game's debut press conference, June 2008. [http://multiplayerblog.mtv.com/2008/06/28/diablo-iii-design-panel/]
::''Though the team hasn't decided how many people will be in a group, Wilson said to expect four to five players.
[[Jay WilsonRob Pardo]], from Blizzcon October 2008: [http://uk.pc.ign.com/articles/919/919059p1.html]::"We’re a little bit worried that if you go up to too many players that you’re not really going to be playing together anymore. We want to make sure it’s a great co-op experience where you really play with the people you’re with, so we’ve just got to experiment and figure out what the optimal number is.” Jay Wilson, on October 17, 2008: [http://diablo.incgamers.com/blog/comments/blizzcon-press-conference-with-jay-wilson/]
::''Q: Is four people multiplayer games set in stone?''<br>
::A: It grows more and more set all the time. In Diablo 2, eight player games are very uncommon, and they wouldn’t be in the same party or the like and we have just found that it’s not as fun as with four people. We have the ability to set any number we want, but four seems to work out very well.
[[Kevin Martens]] and [[Julian Love]], from Blizzcon 2009, August 2009: [http://www.giantbomb.com/news/hands-on-with-diablo-iiis-street-fighter-inspired-monk-class/1658/]
::'''Kevin Martens: '''For the maximum number of players in a game, we're going with 4 now. That's how many you can have on the games on the show floor. That's not final, and we'll keep looking at it during development. On PvP, we're going to do more on that, but we're not really showing any of our ideas yet. We're more focused on co-op at this point, and we want to make people play together more. The loot drop is one example. Now when loot drops the first pass on items is all for you, and only if you pick things up and put them in your inventory, then drop them, can your friends see them or pick them up. Also on multiplayer, the code's very good already and very smooth, and we will keep it that way all through development. The multiplayer is very fun and we're going to keep it at the highest possible polish.
::'''Julian Love: '''The important part about how many people can play together is not technical limitations. It's about how many is fun. How many effects are going off, how much chaos is on the screen. Our testing is trying to find the sweet spot for those considerations. We have fantastic programmers, and technology has come a long way since Diablo 2, so we're not limited on that front.
==No More Hostility==