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Multiplayer

2,754 bytes added, 10:55, 19 January 2010
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In D3 there is no more party system, since the hostility option has been removed. (There will be dueling and [[PvP]] in special games for that purpose, but it's not going to be an option in regular, [[PvM]] games.) The D3 Team found that it was pointless to have a additional party system menu with invitations and joining required, so they simply removed that option. All players in the same PvM game in D3 are in the same party, by default.
 
 
==Easy Game Creation==
 
As of early 2010, there aren't any details about how the game joining/creation menu or controls will work. The team has said they want it to be a very easy, intuitive process, but it's something they're still working on, and much of it likely depends on Battle.net functions that aren't yet enabled. Jay Wilson did speak on their aspirational goals at Blizzcon 2009. [http://pc.ign.com/articles/101/1017305p1.html]
 
::'''''IGN: '''Considering that this is the big debut for the redesigned Battle.net, have you figured out anything you're planning on doing, with the exception of things like, obviously, easier ways of setting up co-op lobbies or creating panels so that everybody can immediately jump in and start up exactly where they left off?
::''Jay Wilson:''' Well, for us, Battle.net is... we're not quite at that stage. The full extent of our Battle.net development is that we do run through Battle.net. Pretty much everything that we reveal about Battle.net is going to be introduced in Diablo 3. I won't go through all of this because I don't want to take all your time, but the social networking aspects, the easy communication across games, and definitely... some of our big hooks are really good matchmaking, there was some poor matchmaking in Diablo 2, it was kind of esoteric and hard to use. We want a platform that puts you right next to someone else who's into the same thing as you, at the same level. We want you to be able to open up that friends list and say, oh, my friend Steve's killing Diablo, join! And you're right there next to them. We want players to be able to play together very, very easily. That's going to be a lot of work.
 
::'''''IGN: '''It's the situation I had with Diablo 2, I would be seeing "Cows 555 Go Go Go" or "Cows 666 Go Go Go" over and over again. Diablo 3 will remove the need to make that kind of hackneyed solution?
::''Jay Wilson:''' We definitely want to do that. It's not in the game, so this is not a promise, but I can tell you that my desire for that is that you just be able to hit Escape, menu comes up, and you can say, I want to redo what we just did. I want to replay this part of the game, restart my game essentially, with all the same people. And I just get a confirmation thing, hey, you want to? If they say yes, we go, and if they say no, they stay in that same game. Somewhere a programmer's heart exploded, but that's our intent, that you shouldn't have to have this really convoluted way to replay content. One of the other things that we'd really like to focus on is, that the endgame not actually force you…well, it doesn't force you, it's your choice, but not make the most advantageous way to play be to do the same thing over and over again.
 
 
::For us, a lot of the core game has actually come out of singleplayer, but what we've done along the way, is we've always had cooperative play enabled. So people play cooperatively all the time. Any time anything does work for [[cooperative play]] we fix it right away. So any mechanics that don't work, any kind of balancing or tuning that needs to be done, we try to do it simultaneously for both – but we do focus on single-player more.''