Patch 2.4
Patch 2.4 went live on January 12, 2016, after some weeks of testing on the PTR. It corresponded with Season Five which started Friday, January 15, 2016.
Patch 2.4 was a major content patch, introducing numerous new game features including:
- Greyhollow Island, a new dungeon area set in Act Five.
- Set Dungeons
- Empowered Rifts
- Season Rebirth
- Rebalanced and buffed Item Sets for all classes.
- A revised belt interface with better buff displays.
- Action Combat improved kill streak and destruction bonuses.
See archived testing versions of Patch 2.4 on the Patch 2.4.0 PTR article.
Contents
Diablo III Patch 2.4.0 – v2.4.0.35057
PATCH FEATURES
New Feature: Greyhollow Island The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle’s mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
New Feature: Expanded Zones
The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric’s Manor, opening up the Royal Quarters for curious treasure hunters.
New Feature: Set Dungeons Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric’s Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards!
New Feature: Empowered Rifts Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!
New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We’ve also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment’s glance.
New to PC: Action Combat The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.
GENERAL
- Stash Tabs
- A sixth Stash tab is now purchasable for 500,000 gold
- One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
- Cosmetic pets now pick up gold for you
- At level 70, +% Bonus Experience is reduced to 10% effectiveness
CLASSES
- Taunt now causes monsters to consistently attack you
Barbarian
Active Skills Ancient Spear
- Skill Rune – Boulder Toss
- Should now reach its target more quickly
- Damage increased from 1600% to 2400%
- Skill Rune – Glacier
- Damage increased from 1600% to 2400%
- Skill Rune – Snow-Capped Mountain
- Damage increased from 1800% to 2800%
- Skill Rune – Volcano
- Damage increased from 4400% to 6600%
- Skill Rune – Ferocity
- Movement speed bonus increased from 10% to 15%
- Damage increased from 4200% to 4800%
- Skill Rune – Cave-In
- Damage increased from 4200% to 4800%
- Skill Rune – Chilling Earth
- Damage increased from 4200% to 4800%
- Skill Rune – Giant’s Stride
- Damage increased from 200% to 300% per tremor
- Skill Rune – Molten Fury
- Damage increased from 5100% to 6000%
- Skill Rune – Mountain’s Call
- Cooldown reduced from 50 to 30 seconds
- Skill Rune – Dreadnought
- Maximum number of charges increased from 2 to 3
- Skill Rune – Deafening Crash
- Now also reduces the cooldown to 8 seconds
- Skill Rune – Iron Impact
- Has been redesigned
- Gain 150% increased Armor for 4 seconds when you land
- Duration increased from 60 to 120 seconds
- Skill Rune – Hardened Wrath
- Has been redesigned
- For the first five seconds, gain an additional 60% Armor
- Has been redesigned
- Skill Rune – Invigorate
- Life regeneration granted increased from 8315 to 13411
- Skill Rune – Dust Devils
- Increased the movement speed of the tornadoes
Passive Skills
- Group Life regeneration increased from 2% to 3%
- Crowd Control reduction amount increased from 30% to 50%
- Now also affects Seismic Slam
- Has been redesigned
- When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
- Has been redesigned
- While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%
Crusader
Active Skills
- Skill Rune – Icebound Hammer
- Has been removed
- Replaced with
- Brute Force
- The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
- Brute Force
- Skill Rune – Barrels of Tar
- Has been removed
- Replaced with
- Barrels of Spikes
- The damage of each barrel is increased by 200% of your Thorns
- Barrels of Spikes
- Skill Rune – Frozen Ground
- Has been removed
- Replaced with
- Bed of Nails
- Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
- Bed of Nails
- Skill Rune – Reflective Skin
- Has been redesigned
- Your Thorns damage is increased by 300%
- Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
- Skill Rune – Ramming Speed
- Has been removed
- Replaced with
- Spiked Barding
- Deals 500% of your Thorns damage every second as you run
- Spiked Barding
- Skill Rune – Frozen Sweep
- Has been removed
- Replaced with
- Inspiring Sweep
- Every use of Sweep Attack increases your Armor by 20% for 3 seconds
Passive Skills
- Block chance granted increased from 15% to 30%
Bug Fixes
- Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
- Fixed an issue that prevented the extra hammers created by Blessed Hammer – Limitless from benefitting from the Guard of Johanna damage bonus
- Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer – Limitless to be counted toward the Drakon’s Lesson damage bonus
- Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
Demon Hunter
- Demon Hunters may now use Quivers while wielding a melee weapon
Active Skills
- Hatred generated increased from 3 to 4
- Skill Rune – Thunder Ball
- Hatred generated increased from 6 to 7
- Skill Rune – Shuriken Cloud
- Duration increased from 2 to 10 minutes
- Now has a 10 second cooldown
- Explosion damage increased from 550% to 650% weapon damage
- Skill Rune – Cluster Bombs
- Grenade damage increased from 525% to 650% weapon damage
- Skill Rune – Dazzling Arrow
- Explosion damage increased from 550% to 650% weapon damage
- Grenades damage increased from 220% to 250% weapon damage
- Skill Rune – Loaded for Bear
- Explosion damage increased from 770% to 850% weapon damage
- Grenades damage increased from 220% to 250% weapon damage
- Skill Rune – Maelstrom
- Explosion damage increased from 550% to 650% weapon damage
- Number of rockets decreased from 5 to 3
- Healing per rocket increased from 1% to 2%
- Skill Rune – Shooting Stars
- Explosion damage increased from 550% to 650% weapon damage
- Number of rockets decreased from 3 to 2
- Hatred generated increased from 3 to 4
- Skill Rune – Justice is Served
- Hatred generated increased from 6 to 7
- Hatred generated increased from 3 to 4
- Skill Rune – Tinkerer
- Hatred generated increased from 6 to 7
- Hatred generated increased from 3 to 4
- Skill Rune – Serrated Arrow
- Hatred generated increased from 6 to 7
*Skill Rune – Burst Fire
- Has been removed
- Replaced with
- Wind Chill
- Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
- Wind Chill
- Skill Rune – Full Broadside
- Damage increased from 460% to 500% weapon damage
- Skill Rune – Suppression Fire
- Number of enemies affected increased from 2 to 4
- Skill Rune – Invigoration
- Maximum Discipline bonus increased from 15 to 20
- Skill Rune – Guardian Turret
- Damage reduction increased from 15% to 25%
- Life per Hit increased from 16093 to 26821
- Life per Hit is now increased by 25% of your Life on Kill
- Skill Rune – Blood Moon
- Now doubles the total Life per Hit granted by Shadow Power
- Skill Rune – Well of Darkness
- Discipline cost reduced from 10 to 8
- Skill Rune – Special Recipe
- Discipline cost reduced from 10 to 8
- Duration increased from 15 to 20 seconds
- Number of rockets reduced from 4 to 2
- Rocket damage increased from 40% to 80% weapon damage
- Now also increases your damage done by 40%
- Skill Rune – Dark Heart
- Has been redesigned
- Now reduces all damage taken by 50%
- Has been redesigned
- Skill Rune – From the Shadows
- Freeze duration increased from 2 to 3 seconds
Passive Skills
- Now also triggers from Shadow Power
- Has been redesigned
- Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds
Bug Fixes
- Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
- Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
- Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
- Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna’s Wings
Monk
Active Skills
- Skill Rune – Soothing Light
- Has been removed
- Replaced with
- Crippling Light
- Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
- Crippling Light
- Skill Rune – Soothing Mist
- Health Globe healing bonus contribution reduced from 25% to 10%
- Skill Rune – Static Charge
- Damage reduced from 180% to 40% weapon damage
- Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
- Skill Rune – Safe Haven
- The Life per Second contribution has been reduced from 30% to 7%
- Skill Rune – Sustenance
- The passive Life per Second contributed to your group has been reduced from 30% to 7%
- Should now more consistently attack targets closer to you
- Skill Rune – Enduring Ally
- The passive Life per Second contributed to your group has been reduced from 30% to 7%
- Skill Rune – Fire Ally
- Explosion damage increased from 290% to 480% weapon damage
- Number of allies reduced from 10 to 5
Bug Fixes
- Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
- Fixed an issue that could sometimes prevent Sweeping Wind – Master of Wind from Freezing enemies
- Fixed an issue that caused Exploding Palm – Impending Doom to overwrite other players’ Exploding Palms
- Fixed an issue that prevented the Exploding Palms applied by the Uliana’s Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists – Assimilation’s damage bonus
- Fixed an issue that caused the Life per Second contribution from Inner Sanctuary – Safe Haven, and Mystic Ally – Enduring Ally to be increased by the Life per Second from other skills
Witch Doctor
Active Skills
- Skill Rune – Cloud of Bats
- Radius increased from 12 to 15 yards
- Damage increased from 100% to 450% weapon damage
- Skill Rune – Big Stinker
- Poison cloud damage increased from 45% to 135% weapon damage
- Skill Rune – Restless Giant
- Enrage cooldown reduced from 120 to 45 seconds
- Skill Rune – Rain of Corpses
- Duration in which the total damage is dealt reduced from 8 to 3 seconds
- The effects of this rune can now stack
- Skill Rune – Draining Spirits
- Damage type changed from Cold to Physical
- Skill Rune – Toad of Hugeness
- Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
- Cooldown reduced from 12 to 10 seconds
- Skill Rune – Frightening Aspect
- Armor bonus increased from 35% to 50%
- Skill Rune – Diseased Swarm
- Increased from 75% to 750% weapon damage
- Skill Rune – Paranoia
- Damage amplification increased from 20% to 30%
- Cooldown reduced from 15 to 12 seconds
- Skill Rune – Languish
- Now grants 10% Armor per stack, up to a maximum of 5 stacks
- Weapon damage increased from 425% to 600%
- Skill Rune – Phlebotomize
- Has been redesigned
- Now grants 6437 Life each time Spirit Barrage hits
- Has been redesigned
- Skill Rune – Manitou
- Damage increased from 2900 to 6000% weapon damage over 20 seconds
- Cooldown reduced from 12 to 10 seconds
- Skill Rune – Severance
- Has been redesigned
- Now increases movement speed by an additional 100%
- Has been redesigned
- Damage increased from 30% to 120% weapon damage
- Skill Rune – Burning Dogs
- Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
- Skill Rune – Rabid Dogs
- Bite DoT damage increased from 30% to 120% weapon damage
- Damage increased from 1000% to 1200% weapon damage
- Skill Rune – Surrounded by Death
- Duration increased from 4 to 5 seconds
- Damage increased from 1000% to 1250% weapon damage
Passive Skills
- DoT duration increased from 300 to 3600 seconds
- No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
- Note: The cooldowns of these skills have been reduced to compensate
Wizard
Active Skills
- Damage absorbed changed from 93337 to 40% of your Life
- Skill Rune – Crystal Shell
- Damage absorbed changed from 186675 to 80% of your Life
- Skill Rune – Deflection
- Damage absorbed changed from 10728 to 4% of your Life
- Skill Rune – Barrier Blades
- Damage absorbed changed from 10728 to 4% of your Life
- Skill Rune – Flame Blades
- Duration reduced from 10 to 5 seconds
- Now has a maximum stack count of 30
- Skill Rune – Point of No Return
- Stun duration increased from 3 to 5 seconds
Passive Skills
- Damage absorbed changed from 16093 to 2% of your Life
- Damage absorbed changed from 81536 to 60% of your Life
Bug Fixes
- Fixed and issue that prevented the internal cooldown on Magic Weapon – Deflection from updating with changes to Attack Speed
- Fixed an issue that caused the effect of Wave of Force – Debilitating Force to stack from multiple sources
- Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost’s damage from updating if your attack speed changed while channeling
- Fixed an issue that caused Meteor – Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha’s (2) Set Bonus, or Etched Sigil
Bug Fixes
- Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button
ITEMS
- Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
- The damage range of the Thorns affix on items has been increased
- Note: This change is retroactive for existing gear
- Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
- The duration of the Haunt cast by this item has been increased
- This item will now cast Haunt more often
- The cast range of this item has been increased
- Note: These changes will apply retroactively to existing items
- (2) Set Bonus
- Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
Boyarsky’s Chip - New Legendary Gem
- Adds 16000 Thorns damage
- Thorns damage increased by 800 per rank
- At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
- (2) Set Bonus
- The Experience bonus has been increased from 30% to 50%
- Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
- Can now drop for Wizards
- Has been redesigned
- (2) Set Bonus
- While moving, damage taken is reduced by up to 50%
- While standing still, damage dealt is increased by up to 100%
- (2) Set Bonus
- Replaced the guaranteed Cooldown Reduction roll with a socket
- Each stack now also increases your damage and Armor
- These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
- Has been redesigned
- (2) Set Bonus
- While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
- New Legendary Shoulders
- While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
- Damage staggered increased from 25% to 35%
- Life threshold required to activate the secondary effect increased from 30% to 50%
- Level required for this to drop has been raised from 11 to 40
- No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
- Now rolls with a guaranteed socket
- Bonus damage increased from 30-40% to 70-85%
- The damage bonus provided by this item is now multiplicative with other sources of damage
- The damage bonus provided by this item no longer stacks with overlapping zones
- Damage zone now spawns at a random location near the monster that was killed
- The chance to summon a zone is now 100%
- No longer drop
- No longer drop
Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Legendary Power added
- While above 90-95% primary resource, all damage taken is reduced by 50%
- Legendary Power added
- Gain damage reduction equal to 45-55% of your Block chance
- Note: This power can now benefit from the Block chance provided by Punish
- Gain damage reduction equal to 45-55% of your Block chance
- Legendary Power added
- The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
Class-Specific Items
Barbarian
- New Legendary Ring
- After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
- New Legendary Mighty Weapon
- War Cry and Threatening Shout cause an Avalanche and Earthquake
- Rolls with +150-200% Earthquake damage
- New Legendary Mighty Weapon
- Bash consumes up to 40 Fury to deal up to 400-500% increased damage
- Now rolls with +150-200% Avalanche damage
- Now rolls with 100-125% Seismic Slam damage
- Now rolls with 75-100% Hammer of the Ancients damage
- Has been redesigned
- (2) Set Bonus
- Furious Charge refunds a charge if it hits only 1 enemy
- (4) Set Bonus
- Furious Charge gains the effect of every rune and deals 300% increased damage
- (6) Set Bonus
- Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
- Every use of a Fury-spending attack consumes up to 5 stacks
- (2) Set Bonus
- (2) Set Bonus
- Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
- (4) Set Bonus
- Leap causes an Earthquake when you land
- Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
- (6) Set Bonus
- Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
- New Legendary Mighty Weapon
- Your primary skills attack 50% faster and deal 150-200% increased damage
- New Legendary Bracers
- Increases the damage of Ancient Spear – Boulder Toss by 100%
- When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
- New Legendary Bracers
- Primary skills heal you for 5-6% of your missing Life
Crusader
- Akarat’s Champion gains the effects of the Prophet, and Embodiment of Power runes
- (2) Set Bonus
- Reduce the cost of all abilities by 50% while Akarat’s Champion is active
- (4) Set Bonus
- Reduce the cooldown of Akarat’s Champion by 50%
- (6) Set Bonus
- While Akarat’s Champion is active, you deal 450% increased damage
- New Legendary Bracers
- Blessed Shield damage is increased by 400-500% for the first enemy it hits
- New Legendary Two-Handed Flail
- Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
- Now rolls with +75-100% Condemn damage
- New Legendary Bracers
- Heaven’s Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
- Shield Bash damage bonus increased from 150-200% to 300-400%
- Now rolls with +150-200% Condemn damage
- Now rolls with +150-200% Sweep Attack damage
- Now rolls with guaranteed primary attribute
- Now rolls with +150-200% Blessed Shield damage
Norvald’s Fervor -- New Set
- (2) Set bonus
- Increases the duration of Steed Charge by 2 seconds
- Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
- Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
- No longer roll with guaranteed Critical Hit Chance
- Now roll with guaranteed sockets
- (6) Set Bonus
- Attack speed bonus increased from 30% to 50%
- Each stack now also reduces damage taken by 10%
- Duration increased from 3 to 5 seconds
- (6) Set Bonus
- Blessed Hammer damage bonus increased from 750% to 1250%
- New Legendary Crusader Shield
- Each time and enemy takes damage from your Heaven’s Fury, it increases the damage they take from your Heaven’s Fury by 15-20%
Thorns of the Invoker - Has been redesigned
- (2) Set Bonus
- Your Thorns damage now hits all enemies within a 15 yard radius around you
- Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
- (4) Set Bonus
- You take 50% less damage for 20 seconds after casting Bombardment
- (6) Set Bonus
- Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
- Now rolls with +45-60% Phalanx damage
- New Legendary Helm
- Reduce the cooldown and increase the damage of Phalanx by 45-60%
Demon Hunter
- Now rolls with +75-100% Sentry damage
- New Legendary Belt
- After using Impale, your Vault costs no resource for 2 seconds
- (2) Set Bonus
- Now also increases the damage of Vault by 800%
- Now rolls with +75-100% Multishot damage
- New Legendary Ring
- After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
- (4) Set Bonus
- Now also increases the damage of Sentries by 300%
- (6) Set Bonus
- Damage bonus per active Sentry increased from 100% to 600%
- Damage bonus now also applies to Companion and Vengeance
- New Legendary Hand Crossbow
- Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
- Now rolls with guaranteed primary attribute
- Now rolls with +75-100% Strafe damage
- New Legendary Dagger
- Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
- New Legendary Hand Crossbow
- Shadow Power also triggers Smoke Screen
- Note: This item adds a 2.5 second cooldown to Shadow Power
- Shadow Power also triggers Smoke Screen
- New Legendary Dagger
- Every second gain 80-100% increased damage for your next Fan of Knives
- This effect can stack up to 30 times
- Every second gain 80-100% increased damage for your next Fan of Knives
- (2) Set Bonus
- Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
- (6) Set Bonus
- Damage reduction increased from 30% to 60%
- Duration increased from 6 to 10 seconds
- Helm and Shoulder pieces have been added to this set
- Has been redesigned
- (2) Set Bonus
- Your damage is increased by 600% while you have a melee weapon equipped
- (4) Set Bonus
- Shadow Power gains the effect of all runes and lasts forever
- (6) Set Bonus
- Impale deals an additional 40,000% weapon damage to the first enemy hit
- New Legendary Sword
- Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
- (2) Set Bonus
- Generators now also generate 2 additional Hatred
- (4) Set Bonus
- Damage bonus and damage reduction increased from 20% to 60%
- Duration increased from 4 to 8 seconds
- (6) Set Bonus
- Damage bonus increased from 15% to 20% per point of Discipline
- Damage bonus now also applies to Vengeance
- Now rolls with +75-100% Strafe damage
- New Legendary Helm
- Vengeance gains the effect of the Dark Heart rune
- Now rolls with guaranteed primary attribute
- New Legendary Belt
- You take 8-9% less damage for each Companion you have active
Monk
- New Legendary Bracers
- Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
- New Legendary Bracers
- Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
- Exploding Palm’s on-death explosion bonus damage has been increased from 75-100% to 250-300%
- Now rolls with +75-100% Lashing Tail Kick damage
- (6) Set Bonus
- Has been redesigned
- Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
- Bonus Mystic Ally damage increased from 20-25% to 90-120%
- New Legendary Fist Weapon
- When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
- Increases the damage of your Wave of Light by 150%
- New Legendary Belt
- Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
- Rolls with 100-125% Sweeping Wind damage
- New Legendary Shoulders
- Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
- Has been redesigned
- (2) Set Bonus
- Your damage taken is reduced by 50% while Sweeping Wind is active
- (4) Set Bonus
- Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
- (6) Set Bonus
- Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
- New Legendary Bracers
- Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
- (2) Set Bonus
- Spirit generator damage bonus reduced from 300% to 100%
- New Legendary Boots
- Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
- Wave of Light bonus damage increased from 20-25% to 125-150%
- Number of Sweeping Wind stacks increased from 3 to 6-7
Witch Doctor
- New Legendary Bracers
- Reduces all damage taken by 6% for each stack of Soul Harvest you have
- (2) Set Bonus
- Hex – Angry Chicken bonus damage increased from 200% to 400%
- New Legendary Axe
- Firebomb generates 100-125 Mana
- (2) Set Bonus
- Instant Haunt damage dealt increased from 10 to 60 seconds worth
- (4) Set Bonus
- Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
- (6) Set Bonus
- Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
- New Legendary Ring
- You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
- The damage bonus granted to each Gargantuan has been tripled
- This change will apply retroactively to existing items
- New Legendary Staff
- Firebats attacks 100% faster and costs 70-75% less Mana
- Now rolls with +45-60% Firebats damage
- (4) Set Bonus
- Bonuses are now applied immediately after summoning the Toad
- Damage reduction increased from 40-50%
- Duration increased from 10 to 15 seconds
- (6) Set Bonus
- Damage bonus increased from 800% to 1200%
- The damage bonus granted to the single Zombie Dog has been doubled
- This change will apply retroactively to existing items
- New Legendary Mojo
- Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
- New Legendary Dagger
- Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
- Rolls with +45-60% Spirit Barrage damage
- New Legendary Mojo
- Removes the cooldown of Grasp of the Dead
- Rolls with +45-60% Grasp of the Dead
- (6) Set Bonus
- Damage bonus increased from 275% to 800%
- Duration increased from 4 to 8 seconds
Wizard
- New Legendary Bracers
- Increase the potency of your shields by 75-100%
- New Legendary Sword
- While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
- Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
- (4) Set Bonus
- Has been redesigned
- You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
- Has been redesigned
- (6) Set Bonus
- Damage bonus increased from 750% to 2000%
- New Legendary Source
- Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
- Number of Archon stacks you automatically start with increased from 15-20 to 40-50
- (2) Set Bonus
- Cooldown reduced from 300 to 60 seconds
- (4) Set Bonus
- Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
- (6) Set Bonus
- Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
- Replaced the guaranteed Attack Speed roll with Critical Hit Chance
- New Legendary Belt
- Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
- New Legendary Source
- Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
- New Legendary Source
- Elemental Exposure’s damage bonus per stack is increased to 10%
- New Legendary Belt
- Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
- No longer rolls with guaranteed Vitality
- (4) Set Bonus
- Has been redesigned
- Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
- Has been redesigned
- (6) Set Bonus
- Increased duration from 6 to 8 seconds
- Has been redesigned
- Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- Increased duration from 6 to 8 seconds
- Arcane Orb damage bonus increased from 75-100% to 150-200%
- New Legendary Sword
- Energy Twister damage is increased by 125-150% for each Energy Twister you have out
- New Legendary Wand
- Arcane Orb’s explosion triggers an additional time
- Rolls with 50-65% Arcane Orb damage
- Now rolls with +75-100% Explosive Blast damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
- Legendary Power added
- Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
- Legendary Power added
- Increase the damage of Weapon Throw and Ancient Spear by 45-60%
Crusader
- Legendary Power added
- Gain Thorns equal to 250-300% of your Vitality
- Legendary Power added
- Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
Demon Hunter
- Legendary Power added
- Reduces the cooldown of Vengeance by 50-65%
- Legendary Power added
- Reduces the cost of Cluster Arrow by 75-100%
- Now rolls with 60-80% Cluster Arrow damage
- Legendary Power added
- Rapid Fire no longer has a channel cost
- Now rolls with +45-60% Rapid Fire damage
Monk
- Legendary Power added
- When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
- Now rolls with +150-200% Tempest Rush damage
Witch Doctor
- Legendary Power added
- The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
- Legendary Power added
- The 20 yard Pickup radius is now a Legendary Power
- Legendary Power added
Wizard
- Fragment of Destiny
- Legendary Power added
- Spectral Blade attacks 50% faster and deals 150-200% increased damage
- Legendary Power added
Bug Fixes
- Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
- Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
- Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
- Fixed an issue that caused the Natalya’s Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
- Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
- Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
- Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
- Fixed an issue that prevented Teleport – Calamity from being counted as a resource spending attack while Aether Walker was equipped
- Fixed an issue that caused Archon – Wave of Destruction to grant Chantodo’s Resolve stacks
- Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven’s Fury – Blessed Ground
- Fixed an issue that prevented the Phalanxes that spawned from Falling Sword – Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
- Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
- Fixed an issue that caused Hack to deal damage more than once per attack
ADVENTURE MODE
- A new recipe has been added to Kanai’s Cube
- An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
- The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
- Bandit Shrines now have a unique appearance
Bounties
- Numerous bounties have been added to the game
- The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
- The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
Nephalem Rifts
- Medium and Large version of many cave maps can no longer appear in Greater Rifts
- Mallet Lords can no longer spawn in many cave maps
- Density has been increased in many cave maps
- The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
- The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
- The total amount of progress required to complete a rift has been increased
- Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
- New snow and forest themed monster population types have been added for Nephalem Rifts
- Reduced the number of enemies that can be hit by each damage pulse
- Duration increased from 30 to 60 seconds
- Now also grants 30% attack speed
Bug Fixes
- Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
- Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances
CRAFTING
- Death’s Breath now has a visual effect when it drops, and its icon and tooltip colors have been changed to teal
Bug Fixes
- Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges
MONSTERS
- Experience granted by all monsters at level 70 has been increased
- Monster health has been reduced in solo, 2, and 3 player Greater Rifts
- Packs with the Frozen affix now have an increased delay between their Frozen casts
- Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
- Damage dealt by Frozen affix crystals before they explode has been slightly reduced
- Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
Ghom
- All versions
- Now more reliably spawns slimes on ranged targets
- Extended the damage range on his breath attack to more closely match the visual
- Increased breath attack damage, but it now deals its damage over 2 seconds
The Foul Desecrator
- Slightly increased Gas Cloud damage
Armaddons
- Their stunning stomp attack now more closely matches the visual
- They no longer perform melee attacks that looks very similar to the attack that stuns
- Increased the amount of experience granted
Beasts
- Will now charge the location the player was in when they began casting their charge attack
Bog Brutes
- Will now charge the location the player was in when they began casting their charge attack
Exorcists
- Their lightning attack should now be easier to avoid
- The damage area of their lightning attack has been narrowed to more closely match the visual effect
Morlu Incinerators
- Greatly increased the cooldown of their teleport
Succubi
- Slightly increased the amount of experience granted
Winged Assassins
- Slightly reduced damage dealt
- Their Leap attack should now be easier to avoid
- Will no longer always cast their leap attack as their first attack
Wraiths
- Reduced the range of their Soul Siphon attack
- Reduced damage dealt
Rift Guardians
- Rift Guardians will now teleport to a player if there is a very long walking distance between them
- Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
- Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
- Reduced the number of projectiles that Fire Nova creates
- Now has a melee attack
- Melee attack damage type changed to Physical
- Poison attack radius has been slightly reduced to more closely match the visual effect
- Leap attack damage radius has been slightly reduced to more closely match the visual effect
- Significantly reduced the attack speed granted by Frenzy
- Greatly reduced the radius of his large AoE attack
- Slightly reduced the number of small AoE explosions that follow the large AoE attack
- Reduced the maximum number of slimes summoned by 1
- Now summons slimes more frequently
- Now summons Frozen pulse orbs more frequently as he loses health
- Now begins casting Frozen bombs sooner
- Reduced the number of Frozen bombs he summons by 1
- Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
- Can no longer cast two Meteors at the same time
- Now casts Meteor more frequently when his health drops below a certain threshold
- Meteor damage radius has been slightly reduced to more closely match the visual effect
- Meteors now target a random player
- Increased summoned Fallen Magus heath
- Increased the minimum number of Fallen Lunatics that can be summoned
- No longer runs from pets
- Melee attack damage increased
- Credit for killing him, and completing a rift, will now be granted immediately upon death
- Reduced the number of projectiles created by her Fire Nova attack
- Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
- Mortars created by her spin attack now target players
- Can no longer cast Threatening Shout
- Melee attack damage type changed to Physical
- Collapse Ceiling is no longer tied to his melee attack
- Collapse Ceiling is now cast on a random player
- Now occasionally teleports to a random player
- The Armored Destroyers now descend from the sky when summoned
- Increased summoned Armored Destroyer damage
- Lightning projectiles damage type changed to Holy
- Melee attack damage type changed to Physical
- Melee attack damage has been increased
- Now summons adds less frequently
- Now summons tornadoes more frequently when his health drops below a certain threshold
- No longer spawns clones
- Now summons stone turrets that fire mortars and can be destroyed
- Now has a charge attack
- Now has a knockback
- Melee attack damage type changed to Physical
- Melee attack damage type changed to Physical
Bug Fixes
- Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
- Fixed an issue that could prevent the Lord of Bells from attacking
USER INTERFACE
- Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi’s upgrade window
- Added a keybind to expand the buff holder
- Very large floating damage numbers will now be abbreviated
- An option has been added to disable the abbreviation of very large damage numbers
- New item comparison tooltips have been added for followers
- Skill buttons now flash when their cooldown has completed