Areas and Dungeons within Dahlgur Oasis
Access to Levels
Quests in Dahlgur Oasis
Events in Dahlgur Oasis
Farming for Dahlgur Oasis
Common Monsters found in Dahlgur Oasis
- Dune Dervish
- Fallen Conjurer
- Fallen Cur
- Fallen Master
- Fallen Peon
- Gore Harrier
- Serpent Magus
- Writing Deceiver
Special Monsters found in Dahlgur Oasis
The following Superunique monsters can but might not always appear in Dahlgur Oasis:
Notable NPCs
Checkpoints
Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Dahlgur Oasis
Waypoint
Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Dahlgur Oasis appears
Lore Entries Found in Dahlgur Oasis
Required for Historian of Caldeum achievement
Required for Judge of Character achievement
Required for Eavesdropper achievement
- Deceivers' Orders on corpse of Envoy of Belial
Quotes
Quotes said by classes or followers in this zone.
- Barbarian: "??"
- Demon Hunter: "??"
- Monk: "??"
- Witch Doctor: "??"
- Wizard: "??"
- Enchantress: "??"
- Scoundrel: "??"
- Templar: "??"
Trivia
Associated Achievements
Dahlgur Oasis is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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History
Write about events that have taken place in this area in previous games, the impact it has on Diablo III. If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.
Gallery
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
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Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20 |
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
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Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
Dreadlands |
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
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[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |
The Dahlgur Oasis forms part of Act II and is located in the Borderlands, in the Kehjistan empire, not too far from Alcarnus and Lut Bahadur.
This is the farming region for Caldeum and is where most of the water comes for the area. It fuelled the rise of Caldeum. Legend has it that a mysterious desert prophet named Algert came in from the wastes, showed the early city fathers the oasis, then vanished never to be seen again.
Background
400 years ago, precious ores were found in the Stinging Winds, and the Caldeum Dune Guard military outpost of Lut Bahadur got company in the wastelands by the newly built town of Alcarnus and many smaller settlements. The discovery of the Dahlgur oasis and a third town in the Borderlands made the area full of life and trade.
In later years, Hakan II has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. At the moment, no caravan is safe and refugees from the Borderlands come to Caldeum every day.
The refugees report on cultist activities in the area and in Alcarnus.
Related Articles
Gallery
References
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
---|
Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20 |
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
---|
Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
Dreadlands |
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |