The Berserker was initially thought to be a larger, mutated human. A closer look has shown them to be outright demonic beasts, with huge fangs and monstrous faces. They serve Cultists as enslaved enforces, bound to the dark will of their human masters.
Beserkers are pure melee brawlers, armed with huge maces and a ferocious blood lust. Their trademark attack is a devastating two-handed smash with their club.
Contents
Diablo III Monster
Diablo III Monster [e] | |
---|---|
Berserker | |
Classification: | Demons |
Monster Family: | Cultist |
Role: | Heavy-hitter |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
Armament: | 2H Maul |
DPS: | High |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Slow |
Movement: | Slow |
Forgotten Tombs |
Berserkers are the muscle of the Cultists' evil, demon-worshipping cult. They are massive, powerful men who wear hoods and loincloths and carry huge mauls, with which they are happy to bash your brains in.
Berserkers have a special overhead smashing attack, which they telegraph by powering up their mauls with a reddish glow. Their overhead attack is highly damaging, but if you dodge it the Berserker will hit the floor so hard their maul breaks through the stone and gets stuck there. While the Berserker struggles to pull his weapon free, he is defenseless and can be killed swiftly.
It's not yet known if Dark Cultists or some other caster-type monster can cast any buffs on the Berserkers.
Known Subtypes
Related Monsters
Background
It's likely that Berserkers are part of the Cultists cult, and either are just extraordinarily strong, or turned into strong, mindless slaves by demonic corruption.
Development
The Berserker was first shown at WWI 2008 when Diablo III was first announced. It has not changed much since then, but it seems there either are variables to it, or a boss type monster associated with this monster: The Triune Leader Blood Guard.
BlizzCon 2010 Upgrades
There were Berserkers seen in the Blizzcon 2010 PvM demo, and they were huge. Only three of them were present, but they were always found in the same place, near the end of the Highlands Passage, where they defended a quest boss Cultist from the Mad Weaponmaker.
These three Cultists were huge; at least double their usual human size, but it's not clear if this is was a change in the monster type, making them larger and more impressive, or if it was purely due to those three being Champions, and thus larger than normal.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
A berserker howls in a scene from the Demon Hunter cinematic.
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|