The Revenant Shield Guard is a skeletal melee fighter type of undead, added to the game in the Reaper of Souls expansion pack. It can only be found in Act V, as well as randomly in Nephalem Rifts. It is classified as a Reaper. This monster is a an armored skeleton, found randomly and raised by the Summoner of the Dead.
They can also be created from human NPC guards, when transformed by Death Maidens. They are commonly found protecting Revenant Archers and look much like Revenant Soldiers, differentiated chiefly by their shield and by their higher hit points [1].
Blizzard introduced the monster with some lore as part of the Westmarch Bestiary preview in November 2013:[2]
“The revenant shield guards were once the personal guard of King Justinian IV. Appointed to the position for bravery and skill at arms, they accompanied the king at all times, resplendent in their ornate armor, wrought by the finest craftsmen in Westmarch. But most spectacular were their shields, which they unerringly employed in the protection of their king.”
Where to find them
Named
These Superunique Revenant Shield Guards can appear in the following areas:
Act V
References
- Jump up ↑ For example, with a level 69 hardcore character in normal difficulty (v2.0.6), the hit points for Revenant Soldiers were found to amount to 682'092 +/- 137'321 (mean +/- SD, n=40) while they amounted to 919'178 +/- 184'535 (mean +/- SD, n=16) for Revenant Shield Guards.
- Jump up ↑ Westmarch Bestiary - Blizzard.com
Boss and Champion Special Boss Modifiers
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Uniques Modifiers
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Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
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Removed Modifiers
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Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
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Key Quest Uniques and their Special Modifiers
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Act One Uniques
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Araneae - Web Spit
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Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
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The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
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Act Two Uniques
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Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
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Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
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Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
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Act Three Uniques
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Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
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Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
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Cydaea - Pain Bolts, Web Trap, Spider Pits.
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Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
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Act Four Uniques
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Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
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Izual - Frost Nova, Frozen, Summon Minions.
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Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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