Revenant Archer
The Revenant Archer is a bow-shooting ranged attacker added to the game in the Reaper of Souls expansion pack. It can only be found in Act Five, as well as randomly in Nephalem Rifts. It is classified as a Reaper.
These archers are generally found with Revenant Shield Guards who use their shields to protect the archers during battle. They may also be created from human NPC guards, when transformed by Death Maidens, though this is unconfirmed.
Their AI is more advanced than ranged attackers found in Acts 1-4, and the Revenant Archers will retreat quickly while maintaining a respectable firing rate, forcing players to pursue them while getting pin-cushioned.
Lore Introduction[edit | edit source]
Blizzard introduced the monster with some lore as part of the Westmarch Bestiary preview in November 2013:[1]
Where to find them[edit | edit source]
Act V
- Abandoned Cultist Stores
- Briarthorn Cemetery
- Burning Courtyard
- Captain Haile's House
- Contested Villa
- Gideon's Row
- Haunted Inn
- House of Screams
- Invaded House
- Nobles' Rest Courtyard
- Plague Tunnels
- Streets of Westmarch
- Tustine's Brewery
- The Killing Floor
- Westmarch Commons
- Westmarch Heights
Named[edit | edit source]
These superunique Revenant Archers can appear in the following areas:
Act V
References[edit | edit source]
- ↑ Westmarch Bestiary - Blizzard.com
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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