Dahlgur Oasis

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The Dahlgur Oasis

Annotated map of Fields of Misery map Fields of Misery

Areas and Dungeons within Dahlgur Oasis

Access to Levels


Quests in Dahlgur Oasis


Events in Dahlgur Oasis


Farming for Dahlgur Oasis

Common Monsters found in Dahlgur Oasis


Special Monsters found in Dahlgur Oasis

The following Superunique monsters can but might not always appear in Dahlgur Oasis:


Notable NPCs


Checkpoints

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Dahlgur Oasis


Waypoint

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Dahlgur Oasis appears


Lore Entries Found in Dahlgur Oasis

Required for Historian of Caldeum achievement

Required for Judge of Character achievement

Required for Eavesdropper achievement


Quotes

Quotes said by classes or followers in this zone.



Trivia

Associated Achievements

Dahlgur Oasis is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">???</achievement>


History

Write about events that have taken place in this area in previous games, the impact it has on Diablo III. If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.


Gallery








The Dahlgur Oasis forms part of Act II and is located in the Borderlands, in the Kehjistan empire, not too far from Alcarnus and Lut Bahadur.

This is the farming region for Caldeum and is where most of the water comes for the area. It fuelled the rise of Caldeum. Legend has it that a mysterious desert prophet named Algert came in from the wastes, showed the early city fathers the oasis, then vanished never to be seen again.


Background

400 years ago, precious ores were found in the Stinging Winds, and the Caldeum Dune Guard military outpost of Lut Bahadur got company in the wastelands by the newly built town of Alcarnus and many smaller settlements. The discovery of the Dahlgur oasis and a third town in the Borderlands made the area full of life and trade.


In later years, Hakan II has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. At the moment, no caravan is safe and refugees from the Borderlands come to Caldeum every day.


The refugees report on cultist activities in the area and in Alcarnus.


Related Articles

Gallery

References