Difference between revisions of "Patch 2.1.2"
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*Players can no longer go Brawling while a Greater Rift they paid to enter is open | *Players can no longer go Brawling while a Greater Rift they paid to enter is open | ||
*The "Monster Kills grant X experience" affix is now multiplied by game difficulty | *The "Monster Kills grant X experience" affix is now multiplied by game difficulty | ||
− | Healing | + | |
− | The "Healing" stat on the character sheet has been replaced with "Recovery" | + | ===Healing=== |
− | Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness | + | |
− | The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat | + | *The "Healing" stat on the character sheet has been replaced with "Recovery" |
− | Life per Vitality has been increased from level 67 to 70 | + | **Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness |
− | Base Life at level 70 has been increased | + | **The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat |
− | Healing from Health Globes has been reduced | + | *Life per Vitality has been increased from level 67 to 70 |
− | Pet and Follower Life has been increased | + | *Base Life at level 70 has been increased |
− | Social | + | *Healing from Health Globes has been reduced |
− | The total number of players in a Community and in Community chat will now be displayed on the roster page | + | *Pet and Follower Life has been increased |
− | The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed | + | |
− | The Clan Roster will now display the duration that a member has been offline | + | ===Social=== |
− | The Clan Roster can now be sorted by offline duration | + | |
− | + | *The total number of players in a Community and in Community chat will now be displayed on the roster page | |
− | + | *The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed | |
− | General | + | *The Clan Roster will now display the duration that a member has been offline |
+ | *The Clan Roster can now be sorted by offline duration | ||
+ | |||
+ | |||
+ | ==Classes== | ||
+ | |||
+ | ===General=== | ||
+ | |||
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction) | Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction) | ||
Pets | Pets | ||
Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets | Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets | ||
Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet | Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet | ||
− | + | ||
− | Barbarian | + | ===Barbarian=== |
− | Active Skills | + | |
− | Frenzy | + | ====Active Skills==== |
− | Skill Rune - Vanguard | + | [[Frenzy]] |
− | Movement speed increased from 15% to 25% | + | :Skill Rune - [[Vanguard]] |
− | Furious Charge | + | ::Movement speed increased from 15% to 25% |
− | Skill Rune - Dreadnought | + | [[Furious Charge]] |
− | Has been redesigned | + | :Skill Rune - [[Dreadnought]] |
− | Now grants Furious Charge two charges | + | ::Has been redesigned |
− | + | :::Now grants Furious Charge two charges | |
− | Demon Hunter | + | |
− | Active Skills | + | ===Demon Hunter=== |
− | Chakram | + | |
− | Skill Rune - Serpentine | + | ====Active Skills==== |
− | Damage type changed from Poison to Cold | + | [[Chakram]] |
− | Evasive Fire | + | :Skill Rune - [[Serpentine]] |
− | Skill Rune - Parting Gift | + | ::Damage type changed from Poison to Cold |
− | Damage type changed from Poison to Physical | + | [[Evasive Fire]] |
− | Grenade | + | :Skill Rune - [[Parting Gift]] |
− | Skill Rune - Gas Grenades | + | ::Damage type changed from Poison to Physical |
− | Has been removed | + | [[Grenade]] |
− | Replaced with "Cold Grenade" | + | :Skill Rune - [[Gas Grenades]] |
− | Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds | + | ::Has been removed |
− | Deals Cold damage | + | ::Replaced with "Cold Grenade" |
− | Multishot | + | :::Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds |
− | Skill Rune - Suppression Fire | + | :::Deals Cold damage |
− | Has been redesigned | + | [[Multishot]] |
− | + | :Skill Rune - [[Suppression Fire]] | |
− | Sentry | + | ::Has been redesigned |
− | Has been redesigned | + | :::Now causes Multishot to knockback the first 2 enemies hit |
− | Cooldown has been removed | + | [[Sentry]] |
− | Now has 2 charges, with a recharge time of 8 seconds | + | :Has been redesigned |
− | Recharge time is affected by cooldown reduction | + | ::Cooldown has been removed |
− | Hatred cost reduced from 30 to 20 | + | ::Now has 2 charges, with a recharge time of 8 seconds |
− | Smoke Screen | + | :::Recharge time is affected by cooldown reduction |
− | Cooldown increased from 2 to 3 seconds | + | :Hatred cost reduced from 30 to 20 |
− | Skill Rune - Choking Gas | + | [[Smoke Screen]] |
− | Has been removed | + | :Cooldown increased from 2 to 3 seconds |
− | Replaced with "Vanishing Powder" | + | :Skill Rune - [[Choking Gas]] |
− | Removes the Discipline cost | + | ::Has been removed |
− | Increases the cooldown to 8 seconds | + | ::Replaced with "Vanishing Powder" |
− | Spike Trap | + | :::Removes the Discipline cost |
− | Skill Rune - Echoing Blast | + | :::Increases the cooldown to 8 seconds |
− | Damage type changed from Poison to Cold | + | [[Spike Trap]] |
− | Passive Skills | + | :Skill Rune - [[Echoing Blast]] |
− | Custom Engineering | + | ::Damage type changed from Poison to Cold |
− | Has been redesigned | + | |
− | Now increases the maximum number of charges and active Sentries from 2 to 3 | + | ====Passive Skills==== |
− | Night Stalker | + | [[Custom Engineering]] |
− | Has been redesigned | + | :Has been redesigned |
− | Now causes your primary skills to generate an additional 4 Hatred | + | ::Now increases the maximum number of charges and active Sentries from 2 to 3 |
− | + | [[Night Stalker]] | |
− | Monk | + | :Has been redesigned |
− | Active Skills | + | ::Now causes your primary skills to generate an additional 4 Hatred |
− | Epiphany | + | |
− | Bug Fixes | + | ===Monk=== |
− | Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany | + | |
− | + | ====Active Skills==== | |
− | Witch Doctor | + | [[Epiphany]] |
− | Active Skills | + | :Bug Fixes |
− | Haunt | + | ::Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany |
− | Skill Rune - Grasping Spirit | + | |
− | Has been removed | + | ===Witch Doctor=== |
− | Replaced with "Poisoned Spirit" | + | |
− | Haunted enemies take 20% increased damage from all sources | + | ====Active Skills==== |
− | Damage type changed from Cold to Poison | + | [[Haunt]] |
− | + | :Skill Rune - [[Grasping Spirit]] | |
− | Wizard | + | ::Has been removed |
− | Active Skills | + | ::Replaced with "Poisoned Spirit" |
− | Hydra | + | :::Haunted enemies take 20% increased damage from all sources |
− | Significantly increased the amount of Hydra attacks per cast | + | :::Damage type changed from Cold to Poison |
− | Attack Speed now affects how fast each Hydra head attacks | + | |
− | Weapon damage reduced from 195% to 165% | + | ===Wizard=== |
− | Skill Rune - Arcane Hydra | + | |
− | Weapon damage reduced from 245% to 205% | + | ====Active Skills==== |
− | Skill Rune - Blazing Hydra | + | [[Hydra]] |
− | Damage dealt over time no longer scales with Attack Speed | + | :Significantly increased the amount of Hydra attacks per cast |
− | Weapon damage reduced from 185% to 155% | + | :Attack Speed now affects how fast each Hydra head attacks |
− | Skill Rune - Frost Hydra | + | :Weapon damage reduced from 195% to 165% |
− | Weapon damage reduced from 275% to 255% | + | :Skill Rune - [[Arcane Hydra]] |
− | Skill Rune - Lightning Hydra | + | ::Weapon damage reduced from 245% to 205% |
− | Weapon damage reduced from 305% to 255% | + | :Skill Rune - [[Blazing Hydra]] |
− | Skill Rune - Mammoth Hydra | + | ::Damage dealt over time no longer scales with Attack Speed |
− | Weapon damage reduced from 400% to 330% | + | ::Weapon damage reduced from 185% to 155% |
− | + | :Skill Rune - [[Frost Hydra]] | |
− | + | ::Weapon damage reduced from 275% to 255% | |
− | Life on Hit and Life Regeneration have been increased by 25% at all levels | + | :Skill Rune - [[Lightning Hydra]] |
− | The rarity of the rarest Legendary items in the game has been reduced | + | ::Weapon damage reduced from 305% to 255% |
− | The stack size of Crafting Materials and Gems has been increased from 1000 to 5000 | + | :Skill Rune - [[Mammoth Hydra]] |
− | Ancient items have been added to the game | + | ::Weapon damage reduced from 400% to 330% |
− | Ancient items are more powerful versions of Legendary items | + | |
− | Ancient items roll from increased value ranges for certain affixes | + | |
− | Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values | + | ==Items== |
− | Ancient items can now drop at Torment I or higher | + | |
− | The drop chance will increase with each Torment level | + | *Life on Hit and Life Regeneration have been increased by 25% at all levels |
− | Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item | + | *The rarity of the rarest Legendary items in the game has been reduced |
− | Legendary or Set items purchased from Kadala have a chance to be an Ancient item | + | *The stack size of Crafting Materials and Gems has been increased from 1000 to 5000 |
− | Band of Untold Secrets | + | *Ancient items have been added to the game |
− | No longer drops | + | **Ancient items are more powerful versions of Legendary items |
− | Bottomless Potion of Fear | + | **Ancient items roll from increased value ranges for certain affixes |
− | New Legendary potion | + | **Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values |
− | Fears enemies within 12 yards for 3-4 seconds on use | + | **Ancient items can now drop at Torment I or higher |
− | Broken Crown | + | ***The drop chance will increase with each Torment level |
− | Legendary power added | + | **Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item |
− | Whenever a gem drops, a gem of the type socketed into this item also drops | + | **Legendary or Set items purchased from Kadala have a chance to be an Ancient item |
− | The additional gem that is dropped will be of the same quality level as the original gem that was dropped | + | *[[Band of Untold Secrets]] |
− | Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power. | + | **No longer drops |
− | Shard of Hate | + | *[[Bottomless Potion of Fear]] |
− | Legendary power is no longer affected by Proc coefficients | + | **New Legendary potion |
− | Can now proc more frequently | + | **Fears enemies within 12 yards for 3-4 seconds on use |
− | Class-Specific Items | + | *[[Broken Crown]] |
− | Barbarian | + | **Legendary power added |
− | The Legacy of Raekor | + | ***Whenever a gem drops, a gem of the type socketed into this item also drops |
− | (2) Set Bonus | + | ***The additional gem that is dropped will be of the same quality level as the original gem that was dropped |
− | The first enemy hit by Furious Charge takes 100% additional damage | + | **Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power. |
− | (4) Set Bonus | + | *[[Shard of Hate]] |
− | Furious Charge gains the effect of every rune | + | **Legendary power is no longer affected by Proc coefficients |
− | (5) Set Bonus | + | **Can now proc more frequently |
− | Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds | + | |
− | Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage. | + | ===Class-Specific Items=== |
− | Demon Hunter | + | |
− | Embodiment of the | + | ====Barbarian==== |
− | Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle. | + | *[[The Legacy of Raekor]] |
− | Has been redesigned | + | **(2) Set Bonus |
− | (2) Set Bonus | + | ***The first enemy hit by Furious Charge takes 100% additional damage |
− | Companion calls all companion types to your side | + | **(4) Set Bonus |
− | (4) Set Bonus | + | ***Furious Charge gains the effect of every rune |
− | Sentries now cast your Hatred spenders every time you do | + | **(5) Set Bonus |
− | (6) Set Bonus | + | ***Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds |
− | Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active | + | ***Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage. |
− | Helltrapper | + | |
− | The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills | + | ====Demon Hunter==== |
− | Monk | + | *[[Embodiment of the Marauder]] |
− | Monkey King's Garb | + | **Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle. |
− | Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level. | + | **Has been redesigned |
− | Has been redesigned | + | ***(2) Set Bonus |
− | (2) Set Bonus | + | ****Companion calls all companion types to your side |
− | Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage | + | ***(4) Set Bonus |
− | Decoy explosion now deals the damage type of your highest +% Elemental Damage | + | ****Sentries now cast your Hatred spenders every time you do |
− | (4) Set Bonus | + | ***(6) Set Bonus |
− | When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds | + | ****Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active |
− | Sunwuko's Shines | + | *[[Helltrapper]] |
− | Now rolls with a guaranteed empty socket rather than Attack Speed | + | **The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills |
− | Witch Doctor | + | |
− | Carnevil | + | ====Monk==== |
− | Bug Fixes | + | *[[Monkey King's Garb]] |
− | Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage | + | **Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level. |
− | Wizard | + | **Has been redesigned |
− | Firebird's Finery | + | ***(2) Set Bonus |
− | (6) Set Bonus | + | ****Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage |
− | The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away | + | ****Decoy explosion now deals the damage type of your highest +% Elemental Damage |
− | Going back within the allowed range should resume the DoT damage | + | ***(4) Set Bonus |
− | New Seasonal Legendary Items | + | ****When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds |
− | Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2. | + | *[[Sunwuko's Shines]] |
− | New Legendary Gems have been added | + | **Now rolls with a guaranteed empty socket rather than Attack Speed |
− | Esoteric Alteration | + | |
− | Gain 10% non-Physical damage reduction | + | ====Witch Doctor==== |
− | Upgrade rank grants: +0.5% non-Physical damage reduction | + | *[[Carnevil]] |
− | Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75% | + | **Bug Fixes |
− | Gem of Ease | + | ***Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage |
− | Monster kills grant +500 experience | + | |
− | This is multiplied by the difficulty multiplier | + | ====Wizard==== |
− | This is intended to be an exorbitant amount of experience for a low level character | + | *[[Firebird's Finery]] |
− | For example: | + | **(6) Set Bonus |
− | A level 1 monster grants 40 experience | + | ***The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away |
− | A level 55 monster grants 8,700 experience | + | ***Going back within the allowed range should resume the DoT damage |
− | A level 60 monster grants 18,700 experience | + | |
− | Upgrade rank grants: +50 experience per kill | + | ===New Seasonal Legendary Items=== |
− | Rank 25 unlocks: Level requirement reduced to 1 | + | |
− | Molten Wildebeest's Gizzard | + | *Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2. |
− | Regenerates 10,000 Life per Second | + | *New Legendary Gems have been added |
− | Upgrade rank grants: +1000 Life per Second | + | **[[Esoteric Alteration]] |
− | Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second | + | ***Gain 10% non-Physical damage reduction |
− | Class-Specific Items | + | ***Upgrade rank grants: +0.5% non-Physical damage reduction |
− | Crusader | + | ***Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75% |
− | Belt of the Trove | + | **[[Gem of Ease]] |
− | New Legendary Belt | + | ***Monster kills grant +500 experience |
− | Every 6-8 seconds, Bombardment is cast on a random nearby enemy | + | ****This is multiplied by the difficulty multiplier |
− | Demon Hunter | + | ****This is intended to be an exorbitant amount of experience for a low level character |
− | Odyssey's End | + | ****For example: |
− | New Legendary Bow | + | *****A level 1 monster grants 40 experience |
− | Enemies snared by Entangling Shot take 20-25% more damage from all sources | + | *****A level 55 monster grants 8,700 experience |
− | Wizard | + | *****A level 60 monster grants 18,700 experience |
− | Halo of Arlyse | + | ***Upgrade rank grants: +50 experience per kill |
− | New Legendary Ring | + | ***Rank 25 unlocks: Level requirement reduced to 1 |
− | Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage | + | **[[Molten Wildebeest's Gizzard]] |
− | Several existing class-specific Legendary items have been updated to include a unique Legendary power | + | ***Regenerates 10,000 Life per Second |
− | Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power. | + | ***Upgrade rank grants: +1000 Life per Second |
− | Barbarian | + | ***Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second |
− | The Undisputed Champion | + | |
− | Legendary power added | + | ====Class-Specific Items==== |
− | Frenzy gains the effect of every rune | + | |
− | Monk | + | =====Crusader===== |
− | Gungdo Gear | + | *[[Belt of the Trove]] |
− | Legendary power added | + | **New Legendary Belt |
− | Exploding Palm's on-death explosion applies Exploding Palm | + | **Every 6-8 seconds, Bombardment is cast on a random nearby enemy |
− | Witch Doctor | + | |
− | Wormwood | + | =====Demon Hunter===== |
− | Legendary power added | + | *[[Odyssey's End]] |
− | Locust Swarm is cast on a nearby enemy every second | + | **New Legendary Bow |
− | Now rolls with +20-25% Poison skill damage as one of its four primary affixes | + | **Enemies snared by Entangling Shot take 20-25% more damage from all sources |
− | Bug Fixes | + | |
− | Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player | + | =====Wizard===== |
− | Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed | + | *[[Halo of Arlyse]] |
− | Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind | + | **New Legendary Ring |
− | Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect | + | **Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage |
− | Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb | + | |
− | + | ||
− | + | '''Several existing class-specific Legendary items have been updated to include a unique Legendary power''' | |
− | Season 2 Conquests have been added | + | *''Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.'' |
− | The Lord of Bells is no longer required to complete "You're Not The Boss Of Me" | + | |
− | + | =====Barbarian===== | |
− | + | *[[The Undisputed Champion]] | |
− | The New Tristram town hub now has an improved layout | + | **Legendary power added |
− | Note: The changes apply to Adventure Mode only | + | ***Frenzy gains the effect of every rune |
− | Whimsydale is now more rewarding | + | |
− | Bounties & Events | + | =====Monk===== |
− | Bounties that were disabled after Patch 2.1.0 have been re-enabled | + | *[[Gungdo Gear]] |
− | The following events have received several changes, including changes to their completion requirements | + | **Legendary power added |
− | A Miner's Gold | + | ***Exploding Palm's on-death explosion applies Exploding Palm |
− | The Jar of Souls | + | |
− | The Matriarch's Bones | + | =====Witch Doctor===== |
− | The Miser's Will | + | *[[Wormwood]] |
− | The Scavenged Scabbard | + | **Legendary power added |
− | Clear the Barracks | + | ***Locust Swarm is cast on a nearby enemy every second |
− | Changes have been made to the first floor of The Barracks to make it easier to locate the second floor | + | ***Now rolls with +20-25% Poison skill damage as one of its four primary affixes |
− | Nephalem Rifts | + | |
− | Players can no longer resurrect at checkpoint | + | ===Bug Fixes=== |
− | Players now resurrect at corpse after a delay | + | |
− | The respawn timer will increase with every death | + | *Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player |
− | The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased | + | *Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed |
− | Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts | + | *Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind |
− | Monsters | + | *Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect |
− | Monster density has been increased in several Greater and Nephalem Rifts | + | *Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb |
− | Monster damage in Greater Rifts level 26 and higher has been reduced | + | |
− | The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous | + | |
− | Bloodmaw | + | ==Achievements== |
− | Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic. | + | |
− | Erethon | + | *Season 2 Conquests have been added |
− | Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters. | + | *The Lord of Bells is no longer required to complete "You're Not The Boss Of Me" |
− | Rime | + | |
− | Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters. | + | ==Adventure Mode== |
− | Pylons | + | *The New Tristram town hub now has an improved layout |
− | Pylons are now less likely to spawn next to each other | + | **Note: The changes apply to Adventure Mode only |
− | Conduit Pylon | + | *Whimsydale is now more rewarding |
− | Now deals damage based on player Weapon Damage | + | |
− | Now attacks a limited number of targets | + | ===Bounties & Events=== |
− | Will now attack the same target less frequently | + | *Bounties that were disabled after Patch 2.1.0 have been re-enabled |
− | Shield Pylon | + | *The following events have received several changes, including changes to their completion requirements |
− | Now reflects damage back to attackers | + | **A Miner's Gold |
− | Speed Pylon | + | **The Jar of Souls |
− | Duration has been increased from 30 seconds to 1 minute | + | **The Matriarch's Bones |
− | Now knocks enemies into the air and deals damage to them | + | **The Miser's Will |
− | Now breaks Waller for the full duration | + | **The Scavenged Scabbard |
− | Now breaks destroyable objects (e.g. Doors, Barrels, etc.) | + | *Clear the Barracks |
− | Realm of Trials | + | **Changes have been made to the first floor of The Barracks to make it easier to locate the second floor |
− | The time between waves has been shortened | + | |
− | Minor changes have been made to the types of monsters that can spawn | + | ===Nephalem Rifts=== |
− | Rewards now scale based upon the rank of the Keystone you receive | + | *Players can no longer resurrect at checkpoint |
− | Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped | + | *Players now resurrect at corpse after a delay |
− | Bug Fixes | + | **The respawn timer will increase with every death |
− | Fixed an issue that allowed Follower skills to be changed while in a Greater Rift | + | *The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased |
− | + | *Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts | |
− | + | *Monsters | |
− | Blacksmith | + | **Monster density has been increased in several Greater and Nephalem Rifts |
− | Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed | + | **Monster damage in Greater Rifts level 26 and higher has been reduced |
− | + | **The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous | |
− | + | ***[[Bloodmaw]] | |
− | Templar | + | ****Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic. |
− | Bug Fixes | + | ***[[Erethon]] |
− | Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration | + | ****Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters. |
− | + | ***[[Rime]] | |
− | + | ****Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters. | |
− | The Extra Health and Vampiric monster affixes have been removed from the game | + | *Pylons |
− | Anarch | + | **Pylons are now less likely to spawn next to each other |
− | Maximum dash range has been reduced | + | **Conduit Pylon |
− | Now has a short dash that will be used at close range | + | ***Now deals damage based on player Weapon Damage |
− | Corrupted Angel | + | ***Now attacks a limited number of targets |
− | Maximum dash range has been reduced | + | ***Will now attack the same target less frequently |
− | Unholy Shield has been removed | + | **Shield Pylon |
− | Inferno Zombie | + | ***Now reflects damage back to attackers |
− | Reduced this monsters XP, damage and survivability to bring it in line with other zombies | + | **Speed Pylon |
− | Punisher | + | ***Duration has been increased from 30 seconds to 1 minute |
− | Maximum leap range has been reduced | + | ***Now knocks enemies into the air and deals damage to them |
− | Stun duration has been reduced | + | ***Now breaks Waller for the full duration |
− | Treasure | + | ***Now breaks destroyable objects (e.g. Doors, Barrels, etc.) |
− | New Treasure Goblins have been added to the game | + | *Realm of Trials |
− | Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor | + | **The time between waves has been shortened |
− | The new Treasure Goblins can only be found in Adventure Mode | + | **Minor changes have been made to the types of monsters that can spawn |
− | Now always appear in front of a portal | + | **Rewards now scale based upon the rank of the Keystone you receive |
− | Now have a special minimap icon | + | **Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped |
− | Now only drop their best loot on Torment I difficulty or above | + | |
− | Some changes have been made to the way Treasure Goblins try to escape | + | ===Bug Fixes=== |
+ | *Fixed an issue that allowed Follower skills to be changed while in a Greater Rift | ||
+ | |||
+ | |||
+ | ==Crafting== | ||
+ | |||
+ | ===Blacksmith=== | ||
+ | *Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed | ||
+ | |||
+ | |||
+ | ==Followers== | ||
+ | ===Templar=== | ||
+ | ====Bug Fixes==== | ||
+ | *Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration | ||
+ | |||
+ | ==Monsters== | ||
+ | *The [[Extra Health]] and [[Vampiric]] monster affixes have been removed from the game | ||
+ | *[[Anarch]] | ||
+ | **Maximum dash range has been reduced | ||
+ | **Now has a short dash that will be used at close range | ||
+ | *[[Corrupted Angel]] | ||
+ | **Maximum dash range has been reduced | ||
+ | **Unholy Shield has been removed | ||
+ | *[[Inferno Zombie]] | ||
+ | **Reduced this monsters XP, damage and survivability to bring it in line with other zombies | ||
+ | *[[Punisher]] | ||
+ | **Maximum leap range has been reduced | ||
+ | **Stun duration has been reduced | ||
+ | *[[Treasure Goblin]]s | ||
+ | **New Treasure Goblins have been added to the game | ||
+ | ***Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor | ||
+ | ***The new Treasure Goblins can only be found in Adventure Mode | ||
+ | **Now always appear in front of a portal | ||
+ | **Now have a special minimap icon | ||
+ | **Now only drop their best loot on Torment I difficulty or above | ||
+ | **Some changes have been made to the way Treasure Goblins try to escape | ||
[[category:patches]] | [[category:patches]] | ||
[[category:Reaper of Souls]] | [[category:Reaper of Souls]] |
Latest revision as of 11:19, 8 April 2015
Patch 2.1.2 went live for Reaper of Souls in early 2015, after a month of testing on the PTR. This patch brought numerous content changes, including the introduction of Legendary Ancient Items, rebalanced Greater Rifts with higher density and improved maps, tweaks to several item set bonuses and numerous skills/runes, and much more.
Contents
General[edit | edit source]
- A message will now display in chat when a Treasure Goblin has been killed or escaped
- Players can no longer go Brawling while a Greater Rift they paid to enter is open
- The "Monster Kills grant X experience" affix is now multiplied by game difficulty
Healing[edit | edit source]
- The "Healing" stat on the character sheet has been replaced with "Recovery"
- Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
- The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
- Life per Vitality has been increased from level 67 to 70
- Base Life at level 70 has been increased
- Healing from Health Globes has been reduced
- Pet and Follower Life has been increased
Social[edit | edit source]
- The total number of players in a Community and in Community chat will now be displayed on the roster page
- The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
- The Clan Roster will now display the duration that a member has been offline
- The Clan Roster can now be sorted by offline duration
Classes[edit | edit source]
General[edit | edit source]
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction) Pets Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Barbarian[edit | edit source]
Active Skills[edit | edit source]
- Skill Rune - Vanguard
- Movement speed increased from 15% to 25%
- Skill Rune - Dreadnought
- Has been redesigned
- Now grants Furious Charge two charges
- Has been redesigned
Demon Hunter[edit | edit source]
Active Skills[edit | edit source]
- Skill Rune - Serpentine
- Damage type changed from Poison to Cold
- Skill Rune - Parting Gift
- Damage type changed from Poison to Physical
- Skill Rune - Gas Grenades
- Has been removed
- Replaced with "Cold Grenade"
- Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
- Deals Cold damage
- Skill Rune - Suppression Fire
- Has been redesigned
- Now causes Multishot to knockback the first 2 enemies hit
- Has been redesigned
- Has been redesigned
- Cooldown has been removed
- Now has 2 charges, with a recharge time of 8 seconds
- Recharge time is affected by cooldown reduction
- Hatred cost reduced from 30 to 20
- Cooldown increased from 2 to 3 seconds
- Skill Rune - Choking Gas
- Has been removed
- Replaced with "Vanishing Powder"
- Removes the Discipline cost
- Increases the cooldown to 8 seconds
- Skill Rune - Echoing Blast
- Damage type changed from Poison to Cold
Passive Skills[edit | edit source]
- Has been redesigned
- Now increases the maximum number of charges and active Sentries from 2 to 3
- Has been redesigned
- Now causes your primary skills to generate an additional 4 Hatred
Monk[edit | edit source]
Active Skills[edit | edit source]
- Bug Fixes
- Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
Witch Doctor[edit | edit source]
Active Skills[edit | edit source]
- Skill Rune - Grasping Spirit
- Has been removed
- Replaced with "Poisoned Spirit"
- Haunted enemies take 20% increased damage from all sources
- Damage type changed from Cold to Poison
Wizard[edit | edit source]
Active Skills[edit | edit source]
- Significantly increased the amount of Hydra attacks per cast
- Attack Speed now affects how fast each Hydra head attacks
- Weapon damage reduced from 195% to 165%
- Skill Rune - Arcane Hydra
- Weapon damage reduced from 245% to 205%
- Skill Rune - Blazing Hydra
- Damage dealt over time no longer scales with Attack Speed
- Weapon damage reduced from 185% to 155%
- Skill Rune - Frost Hydra
- Weapon damage reduced from 275% to 255%
- Skill Rune - Lightning Hydra
- Weapon damage reduced from 305% to 255%
- Skill Rune - Mammoth Hydra
- Weapon damage reduced from 400% to 330%
Items[edit | edit source]
- Life on Hit and Life Regeneration have been increased by 25% at all levels
- The rarity of the rarest Legendary items in the game has been reduced
- The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
- Ancient items have been added to the game
- Ancient items are more powerful versions of Legendary items
- Ancient items roll from increased value ranges for certain affixes
- Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
- Ancient items can now drop at Torment I or higher
- The drop chance will increase with each Torment level
- Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
- Legendary or Set items purchased from Kadala have a chance to be an Ancient item
- Band of Untold Secrets
- No longer drops
- Bottomless Potion of Fear
- New Legendary potion
- Fears enemies within 12 yards for 3-4 seconds on use
- Broken Crown
- Legendary power added
- Whenever a gem drops, a gem of the type socketed into this item also drops
- The additional gem that is dropped will be of the same quality level as the original gem that was dropped
- Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
- Legendary power added
- Shard of Hate
- Legendary power is no longer affected by Proc coefficients
- Can now proc more frequently
Class-Specific Items[edit | edit source]
Barbarian[edit | edit source]
- The Legacy of Raekor
- (2) Set Bonus
- The first enemy hit by Furious Charge takes 100% additional damage
- (4) Set Bonus
- Furious Charge gains the effect of every rune
- (5) Set Bonus
- Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
- Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
- (2) Set Bonus
Demon Hunter[edit | edit source]
- Embodiment of the Marauder
- Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
- Has been redesigned
- (2) Set Bonus
- Companion calls all companion types to your side
- (4) Set Bonus
- Sentries now cast your Hatred spenders every time you do
- (6) Set Bonus
- Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
- (2) Set Bonus
- Helltrapper
- The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
Monk[edit | edit source]
- Monkey King's Garb
- Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
- Has been redesigned
- (2) Set Bonus
- Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
- Decoy explosion now deals the damage type of your highest +% Elemental Damage
- (4) Set Bonus
- When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
- (2) Set Bonus
- Sunwuko's Shines
- Now rolls with a guaranteed empty socket rather than Attack Speed
Witch Doctor[edit | edit source]
- Carnevil
- Bug Fixes
- Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
- Bug Fixes
Wizard[edit | edit source]
- Firebird's Finery
- (6) Set Bonus
- The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
- Going back within the allowed range should resume the DoT damage
- (6) Set Bonus
New Seasonal Legendary Items[edit | edit source]
- Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
- New Legendary Gems have been added
- Esoteric Alteration
- Gain 10% non-Physical damage reduction
- Upgrade rank grants: +0.5% non-Physical damage reduction
- Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
- Gem of Ease
- Monster kills grant +500 experience
- This is multiplied by the difficulty multiplier
- This is intended to be an exorbitant amount of experience for a low level character
- For example:
- A level 1 monster grants 40 experience
- A level 55 monster grants 8,700 experience
- A level 60 monster grants 18,700 experience
- Upgrade rank grants: +50 experience per kill
- Rank 25 unlocks: Level requirement reduced to 1
- Monster kills grant +500 experience
- Molten Wildebeest's Gizzard
- Regenerates 10,000 Life per Second
- Upgrade rank grants: +1000 Life per Second
- Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
- Esoteric Alteration
Class-Specific Items[edit | edit source]
Crusader[edit | edit source]
- Belt of the Trove
- New Legendary Belt
- Every 6-8 seconds, Bombardment is cast on a random nearby enemy
Demon Hunter[edit | edit source]
- Odyssey's End
- New Legendary Bow
- Enemies snared by Entangling Shot take 20-25% more damage from all sources
Wizard[edit | edit source]
- Halo of Arlyse
- New Legendary Ring
- Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian[edit | edit source]
- The Undisputed Champion
- Legendary power added
- Frenzy gains the effect of every rune
- Legendary power added
Monk[edit | edit source]
- Gungdo Gear
- Legendary power added
- Exploding Palm's on-death explosion applies Exploding Palm
- Legendary power added
Witch Doctor[edit | edit source]
- Wormwood
- Legendary power added
- Locust Swarm is cast on a nearby enemy every second
- Now rolls with +20-25% Poison skill damage as one of its four primary affixes
- Legendary power added
Bug Fixes[edit | edit source]
- Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
- Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
- Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb
Achievements[edit | edit source]
- Season 2 Conquests have been added
- The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
Adventure Mode[edit | edit source]
- The New Tristram town hub now has an improved layout
- Note: The changes apply to Adventure Mode only
- Whimsydale is now more rewarding
Bounties & Events[edit | edit source]
- Bounties that were disabled after Patch 2.1.0 have been re-enabled
- The following events have received several changes, including changes to their completion requirements
- A Miner's Gold
- The Jar of Souls
- The Matriarch's Bones
- The Miser's Will
- The Scavenged Scabbard
- Clear the Barracks
- Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
Nephalem Rifts[edit | edit source]
- Players can no longer resurrect at checkpoint
- Players now resurrect at corpse after a delay
- The respawn timer will increase with every death
- The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
- Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
- Monsters
- Monster density has been increased in several Greater and Nephalem Rifts
- Monster damage in Greater Rifts level 26 and higher has been reduced
- The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
- Bloodmaw
- Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
- Erethon
- Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
- Rime
- Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
- Bloodmaw
- Pylons
- Pylons are now less likely to spawn next to each other
- Conduit Pylon
- Now deals damage based on player Weapon Damage
- Now attacks a limited number of targets
- Will now attack the same target less frequently
- Shield Pylon
- Now reflects damage back to attackers
- Speed Pylon
- Duration has been increased from 30 seconds to 1 minute
- Now knocks enemies into the air and deals damage to them
- Now breaks Waller for the full duration
- Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
- Realm of Trials
- The time between waves has been shortened
- Minor changes have been made to the types of monsters that can spawn
- Rewards now scale based upon the rank of the Keystone you receive
- Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
Bug Fixes[edit | edit source]
- Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
Crafting[edit | edit source]
Blacksmith[edit | edit source]
- Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
Followers[edit | edit source]
Templar[edit | edit source]
Bug Fixes[edit | edit source]
- Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
Monsters[edit | edit source]
- The Extra Health and Vampiric monster affixes have been removed from the game
- Anarch
- Maximum dash range has been reduced
- Now has a short dash that will be used at close range
- Corrupted Angel
- Maximum dash range has been reduced
- Unholy Shield has been removed
- Inferno Zombie
- Reduced this monsters XP, damage and survivability to bring it in line with other zombies
- Punisher
- Maximum leap range has been reduced
- Stun duration has been reduced
- Treasure Goblins
- New Treasure Goblins have been added to the game
- Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
- The new Treasure Goblins can only be found in Adventure Mode
- Now always appear in front of a portal
- Now have a special minimap icon
- Now only drop their best loot on Torment I difficulty or above
- Some changes have been made to the way Treasure Goblins try to escape
- New Treasure Goblins have been added to the game