Difference between revisions of "Fallen"

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==Sub Types by Acts==
 
==Sub Types by Acts==
  
'''Act II'''
 
  
''Grunt''
+
{| class="wikitable"
 +
|-
 +
! Act II
 +
! Act III
 +
|-
 +
! colspan="2" | Champion
 +
|-
 +
|Fallen Master<br>Fallen Overseer
 +
|Fallen Overlord<br>Fallen Slavelord
 +
|-
 +
! colspan="2" | Grunt
 +
|-
 +
|Fallen<br>Fallen Peon
 +
|Fallen Grunt<br>Fallen Soldier
 +
|-
 +
! colspan="2" | Hound
 +
|-
 +
|Fallen Cur<br>Fallen Hound
 +
|Fallen Hellhound<br>Fallen Mongrel
 +
|-
 +
! colspan="2" | Lunatic
 +
|-
 +
|Fallen Lunatic
 +
|Fallen Maniac
 +
|-
 +
! colspan="2" | Shaman
 +
|-
 +
|Fallen Conjurer<br>Fallen Shaman
 +
|Fallen Firemage<br>Fallen Prophet
 +
|}
  
*Fallen
 
*Fallen Peon
 
  
''Hound''
 
  
*Fallen Cur
 
*Fallen Hound
 
  
''Lunatic''
+
'''In Type Order'''
 +
 
 +
 
 +
==Champion==
  
*Fallen Lunatic
 
  
''Champion''
+
Overseers were seen in action in the [[BlizzCon 2009]] demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they're most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows.
  
*Fallen Master
+
This is much as their official description led us to believe:
*Fallen Overseer
 
  
''Shaman''
+
::'''''Overseer '''- The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.
  
*Fallen Conjurer
+
Besides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks.
*Fallen Shaman
 
  
  
'''Act III'''
+
'''Attack & Behaviour'''
  
''Grunt''
+
*Physical melee attack with a home made two-headed axe
 +
*[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage
 +
*[[Battle Roar]] is a warcry that inflicts physical damage
  
*Fallen Grunt
 
*Fallen Soldier
 
  
''Hound''
+
===Fallen Master===
  
*Fallen Hellhound
+
*Found in Act II - [[Ancient Path]], [[Caldeum]], [[Daklgur Oasis]] and [[ Desolate Sands]]
*Fallen Mongrel
 
  
''Lunatic''
+
<mob>Fallen Master</mob>
  
*Fallen Maniac
 
  
''Champion''
+
===Fallen Overseer===
  
*Fallen Overlord
 
*Fallen Slavelord
 
  
''Shaman''
+
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]]
  
*Fallen Firemage
+
<mob>Fallen Overseer</mob>
*Fallen Prophet
 
  
  
'''In Type Order'''
+
===Fallen Overlord===
 +
 
 +
 
 +
*Found in Act III - [[The Barracks]]
 +
 
 +
<mob>Fallen Overlord</mob>
 +
 
 +
 
 +
===Fallen Slavelord===
 +
 
 +
 
 +
*Found in Act III - [[Skycrown Battlements]]
 +
 
 +
<mob>Fallen Slavelord</mob>
  
  
 
==Grunts==
 
==Grunts==
 +
  
 
:''It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting gthem into the small, stupid forms they now possess.'' -- [[Abd al-Hazir]]
 
:''It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting gthem into the small, stupid forms they now possess.'' -- [[Abd al-Hazir]]
 +
 +
 +
'''Attack & Behaviour'''
  
 
*Physical melee attack with spiked club.
 
*Physical melee attack with spiked club.
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===Fallen===
 
===Fallen===
 +
  
 
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]], [[Stinging Winds]], [[Storage Cellar]], [[Strom Cellar]] and [[Sundered Canyon]]
 
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]], [[Stinging Winds]], [[Storage Cellar]], [[Strom Cellar]] and [[Sundered Canyon]]
Line 77: Line 113:
  
 
===Fallen Peon===
 
===Fallen Peon===
 +
  
 
*Found in Act II - [[Caldeum]], [[The Storm Halls]] and [[The Unknown Depths]]
 
*Found in Act II - [[Caldeum]], [[The Storm Halls]] and [[The Unknown Depths]]
Line 84: Line 121:
  
 
===Fallen Grunt===
 
===Fallen Grunt===
 +
  
 
*Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]]
 
*Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]]
Line 91: Line 129:
  
 
===Fallen Soldier===
 
===Fallen Soldier===
 +
  
 
*Found in Act III - [[Rakkis Crossing]] and [[Skycrown Battlements]]
 
*Found in Act III - [[Rakkis Crossing]] and [[Skycrown Battlements]]
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The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting [[Fallen Shaman]], and they are the strongest of the Fallen melee units.  They look a bit like hyenas, more than being dog-like.
 
The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting [[Fallen Shaman]], and they are the strongest of the Fallen melee units.  They look a bit like hyenas, more than being dog-like.
 +
 +
 +
'''Attack & Behaviour'''
  
 
*Physical melee attack.  These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly.  Don't leave it too long to retreat because even when you do they'll be nipping at your heals.
 
*Physical melee attack.  These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly.  Don't leave it too long to retreat because even when you do they'll be nipping at your heals.
Line 129: Line 171:
  
 
===Fallen Mongrel===
 
===Fallen Mongrel===
 +
  
 
*Found in Act Act II - [[The Barracks]] (1) and [[Skycrown Battlements]]
 
*Found in Act Act II - [[The Barracks]] (1) and [[Skycrown Battlements]]
Line 135: Line 178:
  
  
==Champion==
+
==Lunactic==
  
*Physcial melee attack with a home made two-headed axe
 
*[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage
 
*[[Battle Roar]] is a warcry that inflicts physical damage
 
  
 +
:''The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near.'' -- [[Abd al-Hazir]]
  
===Fallen Master===
 
  
*Found in Act II - [[Ancient Path]], [[Caldeum]], [[Daklgur Oasis]] and [[ Desolate Sands]]
+
'''Attack & Behaviour'''
  
<mob>Fallen Master</mob>
+
*[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him.  They are usually in packs and just a few can easily finish off a player.  A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.
  
  
===Fallen Overseer===
+
===Fallen Lunatic===
  
*Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]]
 
  
<mob>Fallen Overseer</mob>
+
*Found in Act II - [[Ancient Path]] and [[Desolate Sands]]
  
 +
<mob>Fallen Lunatic</mob>
  
===Fallen Overlord===
 
  
*Found in Act III - [[The Barracks]]
+
===Fallen Maniac===
  
<mob>Fallen Overlord</mob>
 
  
 +
*Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2)
  
===Fallen Slavelord===
+
<mob>Fallen Maniac</mob>
  
*Found in Act III - [[Skycrown Battlements]]
 
  
<mob>Fallen Slavelord</mob>
+
==Shaman==
  
  
==Shaman==
+
'''Attack & Behaviour'''
  
 
*[[Fireball]] conjures up fireballs to throw from range.
 
*[[Fireball]] conjures up fireballs to throw from range.
Line 177: Line 215:
  
 
===Fallen Conjurer===
 
===Fallen Conjurer===
 +
  
 
*Found in Act II - [[Dahlgur Oasis]]
 
*Found in Act II - [[Dahlgur Oasis]]
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===Fallen Firemage===
 
===Fallen Firemage===
 +
  
 
*Found in Act III - [[Arreat ~Crater]], [[Rakkis Crossing]], [[Skycrown Battlements]] and [[Tower of the Damned]]
 
*Found in Act III - [[Arreat ~Crater]], [[Rakkis Crossing]], [[Skycrown Battlements]] and [[Tower of the Damned]]
Line 191: Line 231:
  
 
===Fallen Prophet===
 
===Fallen Prophet===
 +
  
 
*Found in Act III - [[The Barracks]]
 
*Found in Act III - [[The Barracks]]
Line 198: Line 239:
  
 
===Fallen Shaman===
 
===Fallen Shaman===
 +
  
 
*Found in Act II - [[The Crumbling Vault]], [[Dahlgur Oasis]], [[The Lost Caravan]] and [[Path to the Oasis]]
 
*Found in Act II - [[The Crumbling Vault]], [[Dahlgur Oasis]], [[The Lost Caravan]] and [[Path to the Oasis]]
Line 204: Line 246:
  
  
==Lunactic==
+
==Named Fallen==
 
 
 
 
:''The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near.'' -- [[Abd al-Hazir]]
 
 
 
 
 
*[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him.  They are usually in packs and just a few can easily finish off a player.  A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.
 
 
 
===Fallen Lunatic===
 
 
 
*Found in Act II - [[Ancient Path]] and [[Desolate Sands]]
 
 
 
<mob>Fallen Lunatic</mob>
 
 
 
 
 
===Fallen Maniac===
 
  
 
*Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2)
 
 
<mob>Fallen Maniac</mob>
 
 
==Named Fallen==
 
  
 
{{Template:Named Monsters}}
 
{{Template:Named Monsters}}
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Image:Fallen-hound1.jpg|Charger hounds.
 
Image:Fallen-hound1.jpg|Charger hounds.
 
Image:Fallen-hound2.jpg|Charger hound.
 
Image:Fallen-hound2.jpg|Charger hound.
File:Fallen-hounds01.jpg|Fallen Hounds guarding the Shamans.
 
Image:Fallen-battle.jpg|Fallen battle portrait.
 
Image:Fallen-shaman-art.jpg|Fallen Shaman.
 
 
Image:Mon-fallen-shaman-bashiok.gif|[[Bashiok]]'s avatar.
 
Image:Mon-fallen-shaman-bashiok.gif|[[Bashiok]]'s avatar.
 +
Image:Fallen-overseer1.jpg|Falling to his doom.
 +
Image:Fallen-overseer2.jpg|Overseer down and dying.
 +
Image:Fallen-overseer3.jpg|Ready for battle.
 +
File:Mon-fallen-mob.jpg|Overseers and Imps.
 +
Image:Mon-FallenShaman.jpg|Delowyn's Fallen Shaman
 
</gallery>
 
</gallery>
  
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[[category:monsters]]
 
[[category:monsters]]
 
[[category:demons]]
 
[[category:demons]]
 +
[[Category:Fallen]]

Revision as of 01:01, 13 December 2012

Fallen return in Diablo III, in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the Shaman and Champion types can whip the common Fallen into a murderous assault force.


Sub Types by Acts

Act II Act III
Champion
Fallen Master
Fallen Overseer
Fallen Overlord
Fallen Slavelord
Grunt
Fallen
Fallen Peon
Fallen Grunt
Fallen Soldier
Hound
Fallen Cur
Fallen Hound
Fallen Hellhound
Fallen Mongrel
Lunatic
Fallen Lunatic Fallen Maniac
Shaman
Fallen Conjurer
Fallen Shaman
Fallen Firemage
Fallen Prophet



In Type Order


Champion

Overseers were seen in action in the BlizzCon 2009 demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they're most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows.

This is much as their official description led us to believe:

Overseer - The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.

Besides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks.


Attack & Behaviour

  • Physical melee attack with a home made two-headed axe
  • Slam is a power overhead strike that will knock the player back and inflict extra damage
  • Battle Roar is a warcry that inflicts physical damage


Fallen Master

<mob>Fallen Master</mob>


Fallen Overseer

<mob>Fallen Overseer</mob>


Fallen Overlord

<mob>Fallen Overlord</mob>


Fallen Slavelord

<mob>Fallen Slavelord</mob>


Grunts

It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting gthem into the small, stupid forms they now possess. -- Abd al-Hazir


Attack & Behaviour

  • Physical melee attack with spiked club.
  • When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter.


Fallen

<mob>Fallen</mob>


Fallen Peon

<mob acr="210436">Fallen Peon</mob>


Fallen Grunt

<mob>Fallen Grunt</mob>


Fallen Soldier

<mob>Fallen Soldier</mob>


Hound

The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting Fallen Shaman, and they are the strongest of the Fallen melee units. They look a bit like hyenas, more than being dog-like.


Attack & Behaviour

  • Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals.


Fallen Cur

<mob>Fallen Cur</mob>


Fallen Hound

<mob>Fallen Hound</mob>


Fallen Hellhound

<mob>Fallen Hellhound</mob>


Fallen Mongrel

<mob>Fallen Mongrel</mob>


Lunactic

The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near. -- Abd al-Hazir


Attack & Behaviour

  • Lunatic Explosion can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.


Fallen Lunatic

<mob>Fallen Lunatic</mob>


Fallen Maniac

<mob>Fallen Maniac</mob>


Shaman

Attack & Behaviour

  • Fireball conjures up fireballs to throw from range.
  • Resurrect Fallen, as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first.


Fallen Conjurer

<mob>Fallen Conjurer</mob>


Fallen Firemage

<mob>Fallen Firemage</mob>


Fallen Prophet

<mob>Fallen Prophet</mob>


Fallen Shaman

<mob>Fallen Shaman</mob>


Named Fallen

Superunique versions of Fallen have a chance of spawning in the following areas:

  • None Known


Lore

Over the Diablo games, three different lore entries have been made for the fallen:


Fallen Queen?

Fallen silhouettes.
During the Monster and Art panel at BlizzCon 2009, a slide was shown with the silhouettes of various Fallen. The Imp, Hound, Shaman, Overseer, and Lunatic are easily recognizable, but what's the reclining blob in the center?


Khazra Occultist
Many fans assumed it represented a "Fallen Queen" since there have long been joking references made to "where do all the little Fallen come from if they're all male?" However, the only monster who seems to match that silhouette in the final game is the Blood Clan Occultist, who is not a Fallen but a type of Khazra (Goatman).


Fallen Queen(?)
Adding to the mystery is a piece of concept art revealed during a Blizzcon 2008 panel, which shows a monster that could only be the Fallen Queen; a creature that is not seen in D3C. Perhaps she'll be added in one of the expansions?


Background

The fallen are true demonic warriors with a formerly proud past. The historian and loremaster Abd al-Hazir has done extensive research about them. The reason so much research must be made is because during the Mage Clan Wars, many horrible things were done by the Vizjerei clan, and they tried to whitewash many of these in their literature. One example is the Khazra, who were not at all demonic.

Fallen concept art.

Abd al-Hazir has spent enough time with ancient lore tomes to be more or less certain the story about the Fallen Ones described in Demonicus de Zoltun Kulle at least is true, with one difference: They served as Azmodan's hands, performing acts that he would not, could not involve himself in. They were once exalted demons of the Burning Hells, and are now called Fallen Ones, or classified as "Nanus Improbus". However, they were never lieutenants of Baal, like the Vizjerei Chief Librarian Vischar Orous claimed.

The first time the Lesser Evils tried to overthrow the Prime, the ancestors of today's Fallen failed in their attempt and received Diablo's full wrath, twisted into small, ridiculous imps in contrast to their previously powerful forms. Azmodan did not return their former glory as he felt it was their fault he filed.

Despite that their failure helped Azmodan gain the information needed to later overthrow the Prime Evils into the Dark Exile, he still did not change his mind about the Fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.

Some 20 years ago, these beasts were originally sighted near civilized lands, wrecking havoc around the country side. This was also the first time the Fallen Shaman were seen with the imps, supporting them with magical spells as well as resurrecting them from the dead. Carvers and Dark Ones, tougher cousins of the Fallen were also seen, indicating the Prime Evils had a strong connection with the mortal plane, for those wise enough to realize that.

In Abd's research he has found proof of many more breeds of Fallen than previously thought existed, including Imps, Shamen, Hounds, Lunatics, Overseers and at least two more types.


Diablo I

Fallen debuted in Diablo I. See their page in the Diablo I Wiki for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior.


Diablo II History

The Diablo II Fallen are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have Diablo II Fallen Shamans that can resurrect them with a little waving of their staves.

Blizzard also introduced the Fallen personalities, Bishibosh, Rakanishu and Colenzo the Annihilator, implying a sort of somewhat sophisticated culture.


Development

The Diablo 3 developers knew that the Fallen type monster would be returning very early in their development cycle, though they did not reveal the Fallen until early 2009, nearly a year after the game's announcement. More information about them was released in 2009, at Blizzcon and then later that year on the official Diablo 3 site.


Media


Blizzcon 2009 Monster Panel

The development and design of the Fallen is covered in the first 3:30 of this video of the Monster and Art Design panel from BlizzCon 2009.

Official Fallen Ones Movie


Blizzard produced a short film showing the various known types of Fallen, when their coverage debuted on the official Diablo 3 site.