Difference between revisions of "Patch 1.0.5"

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16 October 2012
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Diablo III patch v1.0.5 was released on 16 October 2012, after several weeks of testing on the [[Public Test Realm]]. The patch introduced numerous major changes into the game, including the [[Infernal Machine]] and [[Monster Power]] system, greatly reduced the base settings for [[Inferno]] difficulty, and tweaked dozens of major changes to skills and rune effects.
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==Patch Sneak Peek==
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The patch was first teased a month before release in a Sneak Peek developer blog post on September 13, 2012[http://us.battle.net/d3/en/blog/7155880/Patch_105_Sneak_Peek-9_13_2012].
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<blue>We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect.
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<b>Defensive Skill Changes</b><br>
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In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”
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<b>New Event: Infernal Machine</b><br>
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The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.
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<b>New System: Monster Power</b><br>
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Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.</blue>
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More details were added in subsequent developer blogs[http://diablo.incgamers.com/blog/comments/developer-journal-defensive-bonuses-and-monster-damage] and interviews[http://uk.ign.com/articles/2012/09/17/diablo-iii-patch-105-the-two-biggest-features-detailed][http://diablo.incgamers.com/blog/comments/more-new-details-on-v1-0-5], heightening fan anticipation for the full patch details.
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=Full Official Patch Notes=
  
  
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Similar to the “Players X” command in Diablo II, [[Monster Power]] is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience as well as boosts to [[Magic Find]] and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
 
Similar to the “Players X” command in Diablo II, [[Monster Power]] is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience as well as boosts to [[Magic Find]] and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
For more information on how to enable and use Monster Power, [[Monster Power|click here]]!
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* For more information on how to enable and use Monster Power, [[Monster Power|click here]]!
  
  
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The [[Infernal Machine]] is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
 
The [[Infernal Machine]] is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
For more information on the Infernal Machine event, click here!
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* For more information on the Infernal Machine event, click here!
  
 
==General==
 
==General==

Revision as of 15:50, 6 November 2012

Diablo III patch v1.0.5 was released on 16 October 2012, after several weeks of testing on the Public Test Realm. The patch introduced numerous major changes into the game, including the Infernal Machine and Monster Power system, greatly reduced the base settings for Inferno difficulty, and tweaked dozens of major changes to skills and rune effects.


Patch Sneak Peek

The patch was first teased a month before release in a Sneak Peek developer blog post on September 13, 2012[1].

We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect.

Defensive Skill Changes
In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.”

New Event: Infernal Machine
The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required.

New System: Monster Power

Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty.

More details were added in subsequent developer blogs[2] and interviews[3][4], heightening fan anticipation for the full patch details.


Full Official Patch Notes

New System: Monster Power

Similar to the “Players X” command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

  • For more information on how to enable and use Monster Power, click here!


New Event: Infernal Machine

The Infernal Machine is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

  • For more information on the Infernal Machine event, click here!

General

  • Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
  • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
  • Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
  • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event’s location
  • Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
  • Several events have had Unique monsters added to them for this purpose
  • Experience Shrines can now appear in Inferno difficulty
  • Two new shrines have been added to all difficulty levels:
  • Empowered Shrine – Increased resource regeneration and reduced cooldowns
  • Fleeting Shrine – Increased movement speed and pickup radius
  • Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
  • The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
Normal: 20% to 0%
Nightmare: 30% to 15%
Hell: 40% to 25%
Inferno: 40% to 25%
  • Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!


Auction House

  • Search parameters will now save when switching between the gold and real-money auction house
  • An option to display Auction House toasts including sales and expirations has been added to the Social options menu
  • Players can now search for +Damage on off-hand items


User Interface

An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu The Preferred Stat list is now sorted alphabetically An “X”-out button has been added to allow players to quickly reset individual Preferred Stat filters A “Search for Similar” option has been added for items in the Sell tab Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats


Bug Fixes

When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash The color-coding for the “Quality” drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly


Battle.net

  • The “Friend of Friend” feature for finding and adding Real ID friends is now available for Diablo III
  • A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector’s Edition rewards)


Achievements

  • An Achievement button has been added to the in-game navigation tray
  • Players can now link Achievements in chat


Banners

  • Players can now customize their banner in-game while in town
  • Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
  • New unlocked banner rewards are now highlighted so they can be found more easily


Chat

  • Players can now change font color (per channel) and size
  • Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
  • Several additional improvements have been made to in-game chat to increase usability


Multiplayer

  • Leaving a multiplayer game will no longer remove you from the party. This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the “Resume Game” button)
  • To leave a party while in-game, right-click on your hero portrait and select “Leave Game & Party”
  • To leave a party while in the hero screen, right-click on your hero and select “Leave Party”


Bosses

General

  • Bosses will now drop improved loot the first time they are killed in each difficulty
  • All characters have had their “first kill” status reset for all bosses in the game

Azmodan

Bug Fixes

Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned


Classes

General

  • Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!


Barbarian

Active Skills

Battle Rage (db)

Duration increased from 30 seconds to 120 seconds

Hammer of the Ancients (db)

Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
Skill Rune – Smash (db)
The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
Skill Rune – The Devil’s Anvil (db)
Movement speed reduction increased from 60% to 80%


Leap (db)

Skill Rune – Iron Impact (db)
Now grants 100% bonus armor per enemy hit for 3 seconds


Overpower (db)

Cooldown reduced from 15 seconds to 12 seconds


Rend (db)

Rend should now more reliably hit enemies that are running away
Skill Rune – Mutilate (db)
Mutilate has been redesigned to slow enemies by 60% for the duration of Rend


Sprint (db)

Skill Rune – Run Like the Wind (db)
Proc coefficient reduced from 0.2 to 0.08


Threatening Shout (db)

Cooldown reduced from 15 seconds to 10 second
Skill Rune – Grim Harvest (db)
Now also has a chance to drop a health globe


War Cry (db)

Cooldown reduced from 30 seconds to 20 seconds
Fury generated reduced from 30 to 20
Skill Rune – Charge! (db)
Fury generated reduced from 60 to 40
Skill Rune – Impunity (db)
Bonus resistance reduced from 50% to 20%


Whirlwind (db)

Fury cost from 16 to 10
Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
Skill Rune – Blood Funnel (db)
Healing increased from 1% to 2% of Maximum Life per Critical Hit


Passive Skills

Animosity (db)

Bonus Fury regeneration increased from 10% to 20%

Inspiring Presence (db)

Healing increased from 1% to 2% Maximum Life per second

Unforgiving (db)

Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)


Demon Hunter

Active Skills

Bola Shot (db)

Explosion radius increased from 7 yards to 14 yards
Skill Rune – Volatile Explosives (db)
Explosion radius increased from 14 yards to 20 yards


Chakram (db)

Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted


Companion (db)

Added a 30-second cooldown
Reduced each Companion’s attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion’s damage now scales with attack speed
Skill Rune – Wolf Companion (db)
Wolf Companion has been redesigned to be a more durable pet:
Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
Skill Rune – Spider Companion (db)
Spider Companion has been redesigned to be a more durable pet:
Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Skill Rune – Boar Companion (db)
Boar Companion has been redesigned to be a more durable pet:
Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter


Evasive Fire (db)

Skill Rune – Shrapnel has been renamed Hardened (db)
Hardened increases your Armor by 25% for 3 seconds and replaces the backflip
Skill Rune – Parting Gift (db)
Weapon damage increased from 45% to 55%
Poison bomb delay reduced from 1.2 seconds to 0.6 seconds


Sentry (db)

Cost changed from 10 Discipline to 30 Hatred
Increased from weapon damage from 55% to 175%
Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
Sentry can no longer critically hit
Skill Rune – Spitfire Turret (db)
Weapon damage increased from 8% to 30%
Skill Rune – Vigilant Watcher (db)
Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
Skill Rune – Chain of Torment (db)
Weapon damage increased from 80% to 125%


Shadow Power (db)

Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
Skill Rune – Night Bane (db)
Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
Skill Rune – Blood Moon (db)
Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
Skill Rune – Gloom (db)
Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
Skill Rune – Shadow Glide (db)
Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds


Spike Trap (db)

Skill Rune – Sticky Trap (db)
Explosion radius increased from 8 yards to 16 yards
Skill Rune – Bandolier has been renamed Echoing Blast (db)
Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison


Strafe (db)

Movement speed increased from 65% to 75%
Hatred cost reduced from 16 to 12
All rune variants now allow you to walk through enemies while active
Skill Rune – Equilibrium has been renamed Emberstrafe (db)
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds


Vault (db)

Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders (db)
Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack
Skill Rune – Acrobatics (db)
Cooldown reduced from 15 seconds to 10 seconds


Passive Skills

Custom Engineering (db)

Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6

Numbing Traps (db)

Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry


Perfectionist (db)

Now also increases Life, Armor, and Resistances by 10%


Thrill of the Hunt (db)

Thrill of the Hunt has been redesigned:
Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)
Now displays a buff icon when ready to use


Bug Fixes

Active Skills

Rapid Fire (db)

Starting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player


Monk

Active Skills

Breath of Heaven (db)

Skill Rune – Infused with Light (db)
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds


Dashing Strike (db)

The strike animation after dashing now scales with attack speed

Mantra of Evasion (db)

Skill Rune – Wind Through the Reeds (db)
Run speed bonus increased from 5% to 8%


Passive Skills

Beacon of Ytar (db)

Cooldown reduction increased from 15% to 20%


Near Death Experience (db)

Cooldown reduced from 90 seconds to 60 seconds


Pacifism (db)

Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)


Resolve (db)

Damage reduction reduced from 25% to 20%


Seize the Initiative (db)

Conversion of Dexterity to Armor reduced from 100% to 50%

Bug Fixes

Active Skills

Mystic Ally (db)

Skill Rune – Earth Ally ([www db])
Earth Ally will now actively follow players


Dashing Strike (db)

Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike


Witch Doctor

Active Skills=

Firebats (db)

Reduced Mana cost by 20% (from 122 to 98 per period at level 60)


Haunt (db)

Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
Skill Rune – Resentful Spirit (db)
Weapon damage increased from 287% to 383% over 2 seconds


Spirit Barrage (db)

Skill Rune – Well of Souls (db)
Will now seek out targets up to 40 yards (up from 25 yards)


Wall of Zombies (db)

Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On (db)
Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased


Passive Skills

Gruesome Feast (db)

Now shows a buff icon when you have active stacks


Fetish Sycophants (db)

Proc chance increased from 3% to 5%


Jungle Fortitude (db)

Damage reduction reduced from 20% to 15%


Bug Fixes

Active Skills

Haunt (db)

Damage now benefits from Intelligence and other skill bonuses


Wizard

Active Skills

Archon (db)

Skill Rune - Slow Time (db)
Slow increased from 30% to 60%


Blizzard (db)

Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)


Disintegrate (db)

Arcane Power cost reduced from 20 to 18 per period
Weapon damage increased from 155% to 170%
Skill Rune – Chaos Nexus (db)
Weapon damage increased from 40% to 44%
Skill Rune – Entropy (db)
Weapon damage increased from 178% to 196%
Skill Rune – Intensify (db)
Weapon damage increased from 202% to 221%


Energy Armor (db)

Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor (db)
Resistance bonus reduced from 40% to 25%


Familiar (db)

Skill Rune – Ancient Guardian (db)
Health threshold increased from 35% to 50%
Skill Rune – Dartling has been renamed Vigoron (db)
Vigoron regenerates Life every second for the wizard


Ice Armor (db)

Now reduces damage from melee attacks by 12%
Skill Rune – Crystallize (db)
Armor bonus per stack reduced from 30% to 20%


Magic Missile (db)

Weapon damage increased from 110% to 125%
Skill Rune – Charged Blast (db)
Weapon damage increased from 143% to 162%
Skill Rune – Split (db)
Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees
Skill Rune – Seeker (db)
Weapon damage increased from 121% to 138%
Skill Rune – Penetrating Blast (db)
Pierce chance increased from 70% to 100%


Meteor (db)

Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50
Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125
Skill Rune – Star Pact (db)
Proc coefficient reduced from 0.25 to 0.10625
Skill Rune – Meteor Shower (db)
Proc coefficient reduced from 0.1 to 0.05
Skill Rune – Liquefy (db)
Proc coefficient reduced from 0.125 to 0.10625


Ray of Frost (db)

Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb (db)
Movement speed reduction increased from 60% to 80%
Skill Rune – Cold Blood (db)
Arcane Power cost reduced from 12 to 10 per period
Skill Rune – Sleet Storm (db)
Weapon damage increased from 215% to 280%
Proc scalar reduced from 0.25 to 0.1875
Skill Rune – Black Ice (db)
Weapon damage increased from 193% to 387% over 3 seconds


Slow Time (db)

Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell (db)
No longer reduces the size of Slow Time
Skill Rune – Perpetuity (db)
Now reduces cooldown to 12 seconds (from 16 seconds)


Spectral Blade (db)

Weapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Proc coefficient reduced from 0.222 to 0.14
Skill Rune – Deep Cuts (db)
Weapon damage from Bleed increased from 35% to 45% over 3 seconds
Skill Rune – Healing Blades (db)
Removed Critical Hit requirement
Heal amount reduced from 8% to 5%
Skill Rune – Thrown Blades (db)
Proc coefficient reduced from 0.111 to 0.08


Storm Armor (db)

Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Now triggers much more frequently
Skill Rune – Reactive Armor (db)
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
Skill Rune – Strike Back has been renamed Thunder Storm (db)
Thunder Storm increases your periodic damage to 130% weapon damage

All other runes remain unchanged


Teleport (db)

Now breaks roots
Skill Rune – Reversal (db)
Now ignores line of sight when returning to the casting location


Wave of Force (db)

Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity ([www db])
Cooldown from 12 seconds to 9 seconds


Passive Skills

Unstable Anomaly (db)

Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds


Bug Fixes

Active Skills

It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon

  • Archon: Teleport (db)

Now properly breaks roots when cast

All runes now properly benefit from Arcane Dynamo’s five-stack damage buff Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall

Skill Rune – Blood Magic (db)
Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)


Passive Skills

Illusionist (db)

Illusionist should now reset the cooldown of Archon: Teleport when it procs


Crafting

  • Crafting materials can now stack to 500
  • Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
  • Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
  • Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
  • Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials. This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item’s level (detailed further in the Items section below)

Bug Fixes

  • Fixed a bug where crafted items were not displaying the correct Required Level to equip them


Followers

Templar

Skills

Heal

  • Now heals both the Templar and the player when cast
  • Can now be cast when the player is below 75% health (up from 50%)

Inspire

  • Mana regeneration bonus increased from 2 to 4 Mana per second

Intervene

  • Cooldown reduced from 60 seconds to 30 seconds
  • Affected radius increased from 6 yards to 10 yards
  • Removed the health threshold for when Intervene can be cast:
Spell will now cast whenever the player is hit and off cooldown, regardless of the player’s currently health %

Intimidate

  • Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds


Scoundrel

  • Basic ranged attack weapon damage increased from 25% to 40%

Skills

Hysteria

  • Cooldown reduced from 6 seconds to 5 seconds

Poison Bolts

  • Weapon damage of initial hit increased from 40% to 100%
  • Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)

Enchantress

Skills

Disorient

  • Affected radius increased from 4 yards to 6 yards
  • Cooldown reduced from 45 seconds to 25 seconds

Mass Control

  • Cooldown reduced from 60 seconds to 30 seconds

Powered Armor

  • Armor bonus reduced from 15% to 5%

Reflect Missiles

  • Reflect Missiles has been replaced with Missile Ward:
  • Missile Ward reduces incoming damage from ranged attacks by 6%


Bug Fixes

  • Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
  • Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)
  • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target

Items

  • Affixes on items will now roll their level based on the level of the monster killed rather than the item’s level (this applies to all items including random affixes on Legendary and set items)
  • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added Class-specific items will now drop more often
  • The chance for Legendary and set items to drop has been doubled
  • Items below iLevel 58 no longer drop in Inferno difficulty
  • Square-quality gems no longer drop in Inferno difficulty
  • The cast time for identifying Rare items has been reduced to 1 second
  • The cast time for identifying Legendary items has been increased to 4 seconds
  • Lore books will now appear light blue instead of green when dropped on the ground
  • Monk class Skill bonuses can now roll on shields
  • “Extra Health From Globes” now also benefits health potions


Bug Fixes

  • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
  • Mara’s Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
  • Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop
  • Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat


Monsters

  • Additional health per monster in multiplayer games has been reduced from 75% to 70%
  • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
  • Elite modifiers have been changed slightly at higher levels:
  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
  • Sand Shark AI has been improved:
Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage
Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them
  • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followers
  • Two-handed skeleton executioners have had their escape radius reduced
  • The “coolup” has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
  • Lacunis now have a cooldown on their combo attack
  • Treasure Goblins will now play a sound whenever they become aware of a player


Bug Fixes

  • Damage caused by the Reflects Damage affix can no longer be dodged
  • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
  • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
  • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or “winding up”)
  • Rare Heralds of Pestilence will now spawn minions
  • Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
  • Flying Moloks can no longer go invisible and become untargetable
  • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
Mallet Lord
Skeletal Sentry
Skeletal Raider
Skeletal Marauder
Armaddon
Armored Destroyer
Subjugator
Dust Imp


User Interface

  • You can now change the icon for each tab in the shared stash
  • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents

Bug Fixes

  • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat


Bug Fixes

  • Shrines will now buff all players that are within the shrine’s radius or in the same level area
  • Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
  • The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
  • Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
  • Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
  • Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
  • Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius


Acts

Act I

  • Act I – Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
  • Act I – Defiled Crypt: Loot can no longer fall inside the chest upon completion of the “Matriarch’s Bones” event
  • Act I – The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.

Act III

  • Act III – Stonefort: It is no longer possible for the first soldier during the event “Protect and Serve: Protect the soldiers raising the catapult” to be killed by monsters before reaching the winch
  • Act III – Rakkis Crossing: Captain Haile can no longer be killed during “Blaze of Glory: Talk to Captain Haile”

Act IV

  • Act IV – The Pinnacle of Heaven: Tyrael is now present in the cutscene during “Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire”