Difference between revisions of "Deceiver"

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*Copperfang Lurker
 
*Copperfang Lurker
 
*Doom Viper
 
*Doom Viper
 +
*Scaled Magus
 
*Serpent Magus
 
*Serpent Magus
 +
*Spellwinder
 +
*Veiled Evoker
 +
*Veiled Sentinel
 
*Writhing Deceiver
 
*Writhing Deceiver
  
  
 
'''In Alphabetical Order'''
 
'''In Alphabetical Order'''
 
  
 
==Copperfang Lurker==
 
==Copperfang Lurker==
 
[[File:Copperfang lurker.jpg|right|thumb|200px|Copperfang Lurker]]
 
[[File:Copperfang lurker.jpg|right|thumb|200px|Copperfang Lurker]]
  
*Appears in Act II - [[Command Post]] and [[Rotting Cellar]]
+
*Appears in Act II - [[Command Post]], [[Dahlgur Oasis]], [[Ransacked Cellar]] and [[Rotting Cellar]]
 
*Physical melee attack with trident.
 
*Physical melee attack with trident.
 
*[[Stealth]] capability which allows him to get close before appearing and striking you.  
 
*[[Stealth]] capability which allows him to get close before appearing and striking you.  
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[[File:doom viper.jpg|right|thumb|200px|Doom Viper]]
 
[[File:doom viper.jpg|right|thumb|200px|Doom Viper]]
  
*Appears in Act II - [[Caldeum]] and [[Hidden Aqueducts]]
+
*Appears in Act II - [[City of Caldeum]] and [[Hidden Aqueducts]]
 
*Physical melee attack with a twin-bladed trident with a long reach.
 
*Physical melee attack with a twin-bladed trident with a long reach.
 
*[[Stealth]] capability which allows him to get close before appearing and striking you.  Watch for the rippling effect as that gives the Doom Vipers location away.
 
*[[Stealth]] capability which allows him to get close before appearing and striking you.  Watch for the rippling effect as that gives the Doom Vipers location away.
  
 
<mob>Doom Viper</mob>
 
<mob>Doom Viper</mob>
 +
 +
 +
==Scaled Magus==
 +
 +
*Appears in Act II -
 +
*Physical melee attack
 +
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
 +
 +
<mob>Scaled Magus</mob>
  
  
 
==Serpent Magus==
 
==Serpent Magus==
[[File:serpent magus.jpg|right|thumb|200px|Serpent Magus]]
+
[[File:Serpent magus.jpg|right|thumb|200px|Serpent Magus]]
  
*Appears in Act II - [[Caldeum]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Eastern Channel]], [[Hidden Aqueducts]], [[Hidden Channel]], [[Path to the Oasis]], [[Ruined Cistern]], [[The Ruins]] (1), [[Sewers of Caldeum]], [[Tomb of Khan Dakab]], [[Tomb of Sardar]] and [[Western Channel]]
+
*Appears in Act II - [[City of Caldeum]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Eastern Channel]], [[Hidden Aqueducts]], [[Hidden Channel]], [[Path to the Oasis]], [[Ruined Cistern]], [[The Ruins]] (1), [[Sewers of Caldeum]], [[Tomb of Khan Dakab]], [[Tomb of Sardar]] and [[Western Channel]]
 
*Physical melee attack
 
*Physical melee attack
 
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
 
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
  
 
<mob>Serpent Magus</mob>
 
<mob>Serpent Magus</mob>
 +
 +
 +
==Spellwinder==
 +
 +
*Appears in Act II - [[Eastern Channel]] and [[Western Channel]]
 +
*Physical melee attack
 +
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
 +
 +
<mob>Spellwinder</mob>
 +
 +
 +
==Veiled Evoker==
 +
 +
*Appears in Act II - [[Imperial Palace]]
 +
*Physical melee attack
 +
*[[Lightning Ring]] which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.
 +
 +
<mob>Veiled Evoker</mob>
 +
 +
 +
==Veiled Sentinel==
 +
 +
*Appears in Act II - [[Imperial Palace]] and [[Ransacked Cellar]]
 +
*Physical melee attack with a twin-bladed trident with a long reach.
 +
*[[Stealth]] capability which allows him to get close before appearing and striking you.  Watch for the rippling effect as that gives the Doom Vipers location away.
 +
 +
<mob>Veiled Sentinel</mob>
  
  
 
==Writhing Deceiver==
 
==Writhing Deceiver==
[[File:writing deceiver.jpg|right|thumb|200px|Writhing Deceiver]]
+
[[File:Writhing-deceiver.jpg|right|thumb|200px|Writhing Deceiver]]
  
 
*Appears in Act II - [[Ancient Waterway]], [[Caldeum Bazaar]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Eastern Flow Control]], [[Hidden Aqueducts]], [[Hidden Channel]], [[Old Fisherman's Cellar]], [[Path to the Oasis]], [[Ruined Cistern]], [[The Ruins]] (1), [[Sewers of Caldeum]], [[Storage Cellar]], [[Swampy Cellar]], [[Tomb of Khan Dakab]], [[Tomb of Sardar]], [[Vault of the Assassins]] and [[Western Flow Control]]
 
*Appears in Act II - [[Ancient Waterway]], [[Caldeum Bazaar]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Eastern Flow Control]], [[Hidden Aqueducts]], [[Hidden Channel]], [[Old Fisherman's Cellar]], [[Path to the Oasis]], [[Ruined Cistern]], [[The Ruins]] (1), [[Sewers of Caldeum]], [[Storage Cellar]], [[Swampy Cellar]], [[Tomb of Khan Dakab]], [[Tomb of Sardar]], [[Vault of the Assassins]] and [[Western Flow Control]]
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{{Template:Named Monsters}}
 
{{Template:Named Monsters}}
  
*None known
+
''Act II''
 +
 
 +
* [[Goz'turr the Torturer]] - Found in the [[Wretched Pit]] torturing [[Adria]]
 +
* [[Ningish]] - Found in the [[Sewers of Caldeum]]
 +
* [[Ssthrass]] - Found at the top of the [[Dahlgur Oasis]] guarding the entrance to the [[Ancient Waterway]]
  
  
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:''These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed.'' = [[Deckard Cain]]
 
:''These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed.'' = [[Deckard Cain]]
  
<!--
+
 
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 +
File:Ssthrass.jpg|[[Ssthrass]] in the [[Dahlgur Oasis]]
 +
File:ningish.jpg|[[Ningish]] in the [[Sewers of Caldeum|Sewers]]
 +
File:Gozturr-the-torturer.jpg|[[Goz'turr the Torturer|Goz'turr]] in the [[Wretched Pit]]
 
</gallery>
 
</gallery>
-->
+
 
  
 
{{Monster navbox|demons}}
 
{{Monster navbox|demons}}

Latest revision as of 01:42, 18 November 2013

Deceivers are Demonic snake-like creatures which can turn themselves invisible until they are in close range and then offload a melee attack or surround the player with an electrical field.

Sub Types[edit | edit source]

Act II

  • Copperfang Lurker
  • Doom Viper
  • Scaled Magus
  • Serpent Magus
  • Spellwinder
  • Veiled Evoker
  • Veiled Sentinel
  • Writhing Deceiver


In Alphabetical Order

Copperfang Lurker[edit | edit source]

Copperfang Lurker

<mob acr="60816">Copperfang Lurker</mob>


Doom Viper[edit | edit source]

  • Appears in Act II - City of Caldeum and Hidden Aqueducts
  • Physical melee attack with a twin-bladed trident with a long reach.
  • Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.

<mob>Doom Viper</mob>


Scaled Magus[edit | edit source]

  • Appears in Act II -
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Scaled Magus</mob>


Serpent Magus[edit | edit source]

Serpent Magus

<mob>Serpent Magus</mob>


Spellwinder[edit | edit source]

  • Appears in Act II - Eastern Channel and Western Channel
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Spellwinder</mob>


Veiled Evoker[edit | edit source]

  • Appears in Act II - Imperial Palace
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Veiled Evoker</mob>


Veiled Sentinel[edit | edit source]

  • Appears in Act II - Imperial Palace and Ransacked Cellar
  • Physical melee attack with a twin-bladed trident with a long reach.
  • Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.

<mob>Veiled Sentinel</mob>


Writhing Deceiver[edit | edit source]

Writhing Deceiver

<mob acr="213842">Writhing Deceiver</mob>


Named[edit | edit source]

Superunique versions of Deceiver have a chance of spawning in the following areas:

Act II


Lore[edit | edit source]

These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed. = Deckard Cain


Gallery[edit | edit source]