Difference between revisions of "Revenant Shield Guard"
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The Revenant Shield Guard is a skeletal melee fighter type of undead, added to the game in the Reaper of Souls expansion pack. It can only be found in Act V, as well as randomly in [[Nephalem Rifts]]. It is classified as a [[Reaper]]. This monster is a an armored skeleton, found randomly and raised by the [[Summoner of the Dead]]. | The Revenant Shield Guard is a skeletal melee fighter type of undead, added to the game in the Reaper of Souls expansion pack. It can only be found in Act V, as well as randomly in [[Nephalem Rifts]]. It is classified as a [[Reaper]]. This monster is a an armored skeleton, found randomly and raised by the [[Summoner of the Dead]]. | ||
− | They can also be created from human NPC guards, when transformed by [[Death Maiden]]s. They are commonly found protecting [[Revenant Archer]]s and look much like [[Revenant Soldiers]], differentiated chiefly by their shield. | + | They can also be created from human NPC guards, when transformed by [[Death Maiden]]s. They are commonly found protecting [[Revenant Archer]]s and look much like [[Revenant Soldiers]], differentiated chiefly by their shield and by their higher [[hit points]] <ref>For example, with a level 69 hardcore character in normal difficulty, the hit points for '''Revenant Soldiers''' were found to amount to 682'092 +/- 137'321 (mean +/- SD, n=40) while they amounted to 919'178 +/- 184'535 (mean +/- SD, n=16) for '''Revenant Shield Guards'''.</ref>. |
Blizzard introduced the monster with some lore as part of the Westmarch Bestiary preview in November 2013:<ref>[http://diablo.incgamers.com/blog/comments/diablol-3-reaper-souls-westmarch-bestiary Westmarch Bestiary] - Blizzard.com</ref> | Blizzard introduced the monster with some lore as part of the Westmarch Bestiary preview in November 2013:<ref>[http://diablo.incgamers.com/blog/comments/diablol-3-reaper-souls-westmarch-bestiary Westmarch Bestiary] - Blizzard.com</ref> |
Revision as of 13:36, 12 August 2014
The Revenant Shield Guard is a skeletal melee fighter type of undead, added to the game in the Reaper of Souls expansion pack. It can only be found in Act V, as well as randomly in Nephalem Rifts. It is classified as a Reaper. This monster is a an armored skeleton, found randomly and raised by the Summoner of the Dead.
They can also be created from human NPC guards, when transformed by Death Maidens. They are commonly found protecting Revenant Archers and look much like Revenant Soldiers, differentiated chiefly by their shield and by their higher hit points [1].
Blizzard introduced the monster with some lore as part of the Westmarch Bestiary preview in November 2013:[2]
Where to find them
Named
These Superunique Revenant Shield Guards can appear in the following areas:
Act V
References
- ↑ For example, with a level 69 hardcore character in normal difficulty, the hit points for Revenant Soldiers were found to amount to 682'092 +/- 137'321 (mean +/- SD, n=40) while they amounted to 919'178 +/- 184'535 (mean +/- SD, n=16) for Revenant Shield Guards.
- ↑ Westmarch Bestiary - Blizzard.com
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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