Difference between revisions of "Zombie"
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− | '''Zombies''' are [[undead]] reanimated human corpses that | + | '''Zombies''' are [[undead]] reanimated human corpses that hunger for the blood and flesh of the living. |
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|spells= None | |spells= None | ||
|found= [[Tristram Cathedral]]<br>[[Forgotten Tombs]]<br>[[Leoric Highlands]] | |found= [[Tristram Cathedral]]<br>[[Forgotten Tombs]]<br>[[Leoric Highlands]] | ||
− | }}Zombies return to [[Diablo III]] in much the same form as they limped around in [[Diablo I]] and [[Diablo II]] | + | }}Zombies return to [[Diablo III]] in much the same form as they limped around in [[Diablo I]] and [[Diablo II]]: humanoid, slow, shambling, and just generally unpleasant. Their slow speed and negligible intelligence makes them ideal targets for new characters who are just starting to practice their skills. |
− | They are easy to outrun and outsmart, and | + | They are easy to outrun and outsmart, and only ever pose a threat if they appear in such large numbers that you can't kill them all in time. Even that, however, is normally not a problem, since all classes have some sort of [[AoE]] damage spell to kill more of them at once. |
===Spells and Abilities=== | ===Spells and Abilities=== | ||
− | * | + | * Zombies have no known spells or special abilities. |
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==Development== | ==Development== | ||
− | In previous games, | + | In previous games, Zombies have been pretty straight-forward. |
<!--Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | <!--Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | ||
* Appearance | * Appearance |
Revision as of 19:09, 26 January 2009
Zombies are undead reanimated human corpses that hunger for the blood and flesh of the living.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Zombie | |
Classification: | Undead |
Monster Family: | Zombie |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | N/A |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Hands, Teeth |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Slow |
Movement: | Slow |
Forgotten Tombs Leoric Highlands |
Zombies return to Diablo III in much the same form as they limped around in Diablo I and Diablo II: humanoid, slow, shambling, and just generally unpleasant. Their slow speed and negligible intelligence makes them ideal targets for new characters who are just starting to practice their skills.
They are easy to outrun and outsmart, and only ever pose a threat if they appear in such large numbers that you can't kill them all in time. Even that, however, is normally not a problem, since all classes have some sort of AoE damage spell to kill more of them at once.
Spells and Abilities
- Zombies have no known spells or special abilities.
Known Zombie Types
While there are individual monsters actually called "Zombie," the term is frequently used to refer to all of the fleshy, undead, human-sized creatures in Diablo III. These include:
- Crawling Torso - A Zombie which is not dealt enough damage to continues to crawl.
- Walking Corpse - A slightly tougher Zombie.
- Wretched Dead - Other sort of zombie, that also can be female.
It's not yet known if these are different monster types, or just subtypes of the basic Zombie.
Related Monsters
- Ghoul - Seems to be a reanimated corpse (ie: a Zombie), but has none of the classical characteristics of the classical walking corpse. they are fast and nimble. We're not sure if this monster is related or not yet.
Background
Zombies can be both re-animated corpses straight out of a grave, which require very little magic energy from a Necromancer to give a basic motivation (braaaains...) of destructive power. It's motivation can also be a restless spirit of the former inhabitant of the body, awakening again after death, looking for others to inflict this pain.
Zombies are generally completely void of intelligence, and the wounds they received prior to their death often slows them down, making them dangerous primarily only in large numbers. They are the most basic sort of undead, often thought of as even less troublesome than Skeletons. The one thing they have as an advantage is usually that they can take more physical punishment before they are destroyed, and the force or spirit that drives them is removed/expelled.
Development
In previous games, Zombies have been pretty straight-forward.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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