Difference between revisions of "Deceiver"

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:''These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed.'' = [[Deckard Cain]]
 
:''These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed.'' = [[Deckard Cain]]
  
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File:ningish.jpg|[[Ningish]] in the [[Sewers of Caldeum|Sewers]]
 
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{{Monster navbox|demons}}
 
{{Monster navbox|demons}}

Revision as of 01:14, 26 September 2013

Deceivers are Demonic snake-like creatures which can turn themselves invisible until they are in close range and then offload a melee attack or surround the player with an electrical field.

Sub Types

Act II

  • Copperfang Lurker
  • Doom Viper
  • Scaled Magus
  • Serpent Magus
  • Spellwinder
  • Veiled Evoker
  • Veiled Sentinel
  • Writhing Deceiver


In Alphabetical Order

Copperfang Lurker

Copperfang Lurker
  • Appears in Act II - Command Post and Rotting Cellar
  • Physical melee attack with trident.
  • Stealth capability which allows him to get close before appearing and striking you.

<mob acr="60816">Copperfang Lurker</mob>


Doom Viper

  • Appears in Act II - City of Caldeum and Hidden Aqueducts
  • Physical melee attack with a twin-bladed trident with a long reach.
  • Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.

<mob>Doom Viper</mob>


Scaled Magus

  • Appears in Act II -
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Scaled Magus</mob>


Serpent Magus

Serpent Magus

<mob>Serpent Magus</mob>


Spellwinder

  • Appears in Act II - Eastern Channel and Western Channel
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Spellwinder</mob>


Veiled Evoker

  • Appears in Act II - Imperial Palace
  • Physical melee attack
  • Lightning Ring which casts a wide electrified circle around him and the player. He can not cast this whilst he is moving, so retreat and either stop and hit him with a ranged attack or get a couple of melee strikes in before he stops and casts it again.

<mob>Veiled Evoker</mob>


Veiled Sentinel

  • Appears in Act II - Imperial Palace
  • Physical melee attack with a twin-bladed trident with a long reach.
  • Stealth capability which allows him to get close before appearing and striking you. Watch for the rippling effect as that gives the Doom Vipers location away.

<mob>Veiled Sentinel</mob>


Writhing Deceiver

Writhing Deceiver

<mob acr="213842">Writhing Deceiver</mob>


Named

Superunique versions of Deceiver have a chance of spawning in the following areas:


Lore

These serpentine demons are Belial's favored servants, and he has granted them some of his skill in cunning and illusion. Deceivers will cloak themselves in the familiar forms of their enemy's companions and friends, waiting to strike when the moment is opportune. It is only then that their true forms are revealed. = Deckard Cain


Gallery