Difference between revisions of "Fallen"
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+ | ==Sub Types== | ||
+ | |||
+ | '''Act II''' | ||
+ | |||
+ | ''Grunt'' | ||
+ | |||
+ | *Fallen | ||
+ | *Fallen Peon | ||
+ | |||
+ | ''Hound'' | ||
+ | |||
+ | *Fallen Cur | ||
+ | *Fallen Hound | ||
+ | |||
+ | ''Lunatic'' | ||
+ | |||
+ | *Fallen Lunatic | ||
+ | |||
+ | ''Champion'' | ||
+ | |||
+ | *Fallen Master | ||
+ | *Fallen Overseer | ||
+ | |||
+ | ''Shaman'' | ||
+ | |||
+ | *Fallen Conjurer | ||
+ | *Fallen Shaman | ||
+ | |||
+ | |||
+ | '''Act III''' | ||
+ | |||
+ | ''Grunt'' | ||
+ | |||
+ | *Fallen Grunt | ||
+ | *Fallen Soldier | ||
+ | |||
+ | ''Hound'' | ||
+ | |||
+ | *Fallen Hellhound | ||
+ | *Fallen Mongrel | ||
+ | |||
+ | ''Lunatic'' | ||
+ | |||
+ | *Fallen Maniac | ||
+ | |||
+ | ''Champion'' | ||
+ | |||
+ | *Fallen Overlord | ||
+ | *Fallen Slavelord | ||
+ | |||
+ | ''Shaman'' | ||
+ | |||
+ | *Fallen Firemage | ||
+ | *Fallen Prophet | ||
+ | |||
+ | |||
+ | '''In Type Order''' | ||
+ | |||
+ | |||
+ | ==Grunts== | ||
+ | |||
+ | *Physical melee attack with spiked club. | ||
+ | *When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter. | ||
+ | |||
+ | |||
+ | ===Fallen=== | ||
+ | |||
+ | *Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]], [[Stinging Winds]], [[Storage Cellar]], [[Strom Cellar]] and [[Sundered Canyon]] | ||
+ | |||
+ | <mob>Fallen</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Peon=== | ||
+ | |||
+ | *Found in Act II - [[Caldeum]], [[The Storm Halls]] and [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Peon</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Grunt=== | ||
+ | |||
+ | *Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Grunt</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Soldier=== | ||
+ | |||
+ | *Found in Act III - [[Rakkis Crossing]] and [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Soldier</mob> | ||
+ | |||
+ | |||
+ | ==Hound== | ||
+ | |||
+ | *Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals. | ||
+ | |||
+ | |||
+ | ===Fallen Cur=== | ||
+ | |||
+ | *Found in Act II - [[Ancient Path]], [[Desolate Sands]], [[The Storm Halls]] and [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Cur</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Hound=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[Alcarnus Cellar]], [[Blood Cellar]] [[Command Post]], [[Howling Plateau]] and [[Sundered Canyon]] | ||
+ | |||
+ | <mob>Fallen Hound</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Hellhound=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[Skycrown Battlements]] and [[Upper Ramparts]] | ||
+ | |||
+ | <mob>Fallen Hellhound</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Mongrel=== | ||
+ | |||
+ | *Found in Act Act II - [[The Barracks]] (1) and [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Mongrel</mob> | ||
+ | |||
+ | |||
+ | ==Champion== | ||
+ | |||
+ | *Physcial melee attack with a home made two-headed axe | ||
+ | *[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage | ||
+ | *[[Battle Roar]] is a warcry that inflicts physical damage | ||
+ | |||
+ | |||
+ | ===Fallen Master=== | ||
+ | |||
+ | *Found in Act II - [[Ancient Path]], [[Caldeum]], [[Daklgur Oasis]] and [[ Desolate Sands]] | ||
+ | |||
+ | <mob>Fallen Master</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Overseer=== | ||
+ | |||
+ | *Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]] | ||
+ | |||
+ | <mob>Fallen Overseer</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Overlord=== | ||
+ | |||
+ | *Found in Act III - [[The Barracks]] | ||
+ | |||
+ | <mob>Fallen Overlord</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Slavelord=== | ||
+ | |||
+ | *Found in Act III - [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Slavelord</mob> | ||
+ | |||
+ | |||
+ | ==Shaman== | ||
+ | |||
+ | *[[Fireball]] conjures up fireballs to throw from range. | ||
+ | *[[Resurrect Fallen]], as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first. | ||
+ | |||
+ | |||
+ | ===Fallen Conjurer=== | ||
+ | |||
+ | *Found in Act II - [[Dahlgur Oasis]] | ||
+ | |||
+ | <mob>Fallen Conjurer</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Firemage=== | ||
+ | |||
+ | *Found in Act III - [[Arreat ~Crater]], [[Rakkis Crossing]], [[Skycrown Battlements]] and [[Tower of the Damned]] | ||
+ | |||
+ | <mob>Fallen Firemage</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Prophet=== | ||
+ | |||
+ | *Found in Act III - [[The Barracks]] | ||
+ | |||
+ | <mob>Fallen Prophet</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Shaman=== | ||
+ | |||
+ | *Found in Act II - [[The Crumbling Vault]], [[Dahlgur Oasis]], [[The Lost Caravan]] and [[Path to the Oasis]] | ||
+ | |||
+ | <mob>Fallen Shaman</mob> | ||
+ | |||
+ | |||
+ | ==Lunactic== | ||
+ | |||
+ | *[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run. | ||
+ | |||
+ | |||
+ | ===Fallen Lunatic=== | ||
+ | |||
+ | *Found in Act II - [[Ancient Path]] and [[Desolate Sands]] | ||
+ | |||
+ | <mob>Fallen Lunatic</mob> | ||
+ | |||
+ | |||
+ | ==Fallen Maniac== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2) | ||
+ | |||
+ | <mob>Fallen Maniac</mob> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
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[[Image:Fallen-shaman-art.jpg|thumb|200px|Fallen Shaman]] | [[Image:Fallen-shaman-art.jpg|thumb|200px|Fallen Shaman]] | ||
'''Fallen Ones''' return in [[Diablo III]], in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the [[Fallen Shaman|Shaman]] and [[Fallen Overseer|Overseer]] types can whip the common Fallen into a murderous assault force. | '''Fallen Ones''' return in [[Diablo III]], in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the [[Fallen Shaman|Shaman]] and [[Fallen Overseer|Overseer]] types can whip the common Fallen into a murderous assault force. |
Revision as of 21:06, 12 December 2012
Contents
Sub Types
Act II
Grunt
- Fallen
- Fallen Peon
Hound
- Fallen Cur
- Fallen Hound
Lunatic
- Fallen Lunatic
Champion
- Fallen Master
- Fallen Overseer
Shaman
- Fallen Conjurer
- Fallen Shaman
Act III
Grunt
- Fallen Grunt
- Fallen Soldier
Hound
- Fallen Hellhound
- Fallen Mongrel
Lunatic
- Fallen Maniac
Champion
- Fallen Overlord
- Fallen Slavelord
Shaman
- Fallen Firemage
- Fallen Prophet
In Type Order
Grunts
- Physical melee attack with spiked club.
- When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter.
Fallen
- Found in Act II - Black Canyon Mines, The Crumbling Vault, Dahlgur Oasis, Howling Plateau, The Lost Caravan, Path to the Oasis, Stinging Winds, Storage Cellar, Strom Cellar and Sundered Canyon
<mob>Fallen</mob>
Fallen Peon
- Found in Act II - Caldeum, The Storm Halls and The Unknown Depths
<mob>Fallen Peon</mob>
Fallen Grunt
- Found in Act III - The Barracks (1) and Skycrown Battlements
<mob>Fallen Grunt</mob>
Fallen Soldier
- Found in Act III - Rakkis Crossing and Skycrown Battlements
<mob>Fallen Soldier</mob>
Hound
- Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals.
Fallen Cur
- Found in Act II - Ancient Path, Desolate Sands, The Storm Halls and The Unknown Depths
<mob>Fallen Cur</mob>
Fallen Hound
- Found in Act II - Alcarnus Cellar, Blood Cellar Command Post, Howling Plateau and Sundered Canyon
<mob>Fallen Hound</mob>
Fallen Hellhound
- Found in Act III - Skycrown Battlements and Upper Ramparts
<mob>Fallen Hellhound</mob>
Fallen Mongrel
- Found in Act Act II - The Barracks (1) and Skycrown Battlements
<mob>Fallen Mongrel</mob>
Champion
- Physcial melee attack with a home made two-headed axe
- Slam is a power overhead strike that will knock the player back and inflict extra damage
- Battle Roar is a warcry that inflicts physical damage
Fallen Master
- Found in Act II - Ancient Path, Caldeum, Daklgur Oasis and Desolate Sands
<mob>Fallen Master</mob>
Fallen Overseer
- Found in Act II - Black Canyon Mines, The Crumbling Vault, Dahlgur Oasis, Howling Plateau, The Lost Caravan, Path to the Oasis and Stinging Winds
<mob>Fallen Overseer</mob>
Fallen Overlord
- Found in Act III - The Barracks
<mob>Fallen Overlord</mob>
Fallen Slavelord
- Found in Act III - Skycrown Battlements
<mob>Fallen Slavelord</mob>
Shaman
- Fireball conjures up fireballs to throw from range.
- Resurrect Fallen, as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first.
Fallen Conjurer
- Found in Act II - Dahlgur Oasis
<mob>Fallen Conjurer</mob>
Fallen Firemage
- Found in Act III - Arreat ~Crater, Rakkis Crossing, Skycrown Battlements and Tower of the Damned
<mob>Fallen Firemage</mob>
Fallen Prophet
- Found in Act III - The Barracks
<mob>Fallen Prophet</mob>
Fallen Shaman
- Found in Act II - The Crumbling Vault, Dahlgur Oasis, The Lost Caravan and Path to the Oasis
<mob>Fallen Shaman</mob>
Lunactic
- Lunatic Explosion can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.
Fallen Lunatic
- Found in Act II - Ancient Path and Desolate Sands
<mob>Fallen Lunatic</mob>
Fallen Maniac
- Found in Act III - The Barracks (1) and The Keep Depths (2)
<mob>Fallen Maniac</mob>
Fallen Ones return in Diablo III, in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the Shaman and Overseer types can whip the common Fallen into a murderous assault force.
Fallen also appeared in the previous games in the Diablo series:
Known Fallen Types
Fallen were officially confirmed in May 2009, when Blizzard debuted their bestiary page. It contained information on five types of Fallen found in Diablo III, along with screenshots and some concept art.
- Fallen Imps -- Small cowardly foot soldiers
- Fallen Hounds -- Large dog-like melee fighters.
- Fallen Overseers -- Tall, polearm-wielding fighters who can enrage Imps.
- Fallen Shamen -- Casters with dangerous fireball attacks who can summon new Fallen.
- Fallen Lunatics -- Small suicidal demons filled with explosive gas.
Fallen Queen?
During the Monster and Art panel at BlizzCon 2009, a slide was shown with the silhouettes of various Fallen. The Imp, Hound, Shaman, Overseer, and Lunatic are easily recognizable, but what's the reclining blob in the center?
.Many fans assumed it represented a "Fallen Queen" since there have long been joking references made to "where do all the little Fallen come from if they're all male?" However, the only monster who seems to match that silhouette in the final game is the Blood Clan Occultist, who is not a Fallen but a type of Khazra (Goatman).
Adding to the mystery is a piece of concept art revealed during a Blizzcon 2008 panel, which shows a monster that could only be the Fallen Queen; a creature that is not seen in D3C. Perhaps she'll be added in one of the expansions?
Additional Fallen Types Teased
In a lore entry posted in 2010, Abd al-Hazir clearly mentions there are at least two more Fallen breeds than he describes in his lore entry, which covers the Fallen Imps. Hounds, Overseers, Shaman, and Lunatics.
These are not seen in Diablo III, and fan expectations of a Fallen Queen were not fulfilled.
Fallen Varieties
The only Fallen seen so far in screenshots are the red-skinned "Fallen" type. There were four types of Fallen found in Diablo I and Diablo II: Fallen, Carvers, Devilkin, and Dark Ones. A fifth type, the Warped One, was added as a Guest Monster in the D2X, v1.10 patch.Diablo III carries over all of those types, and adds more to the Fallen family.
Diablo 3 Fallen Development
The Diablo 3 developers knew that the Fallen type monster would be returning very early in their development cycle, though they did not reveal the Fallen until early 2009, nearly a year after the game's announcement. More information about them was released in 2009, at Blizzcon and then later that year on the official Diablo 3 site.
Blizzcon 2009 Monster Panel
The development and design of the Fallen is covered in the first 3:30 of this video of the Monster and Art Design panel from BlizzCon 2009.
|
Official Fallen Ones Movie
Blizzard produced a short film showing the various known types of Fallen, when their coverage debuted on the official Diablo 3 site. |
Pre-Confirmation Hints
Prior to the official announcement of the return of the Fallen, their return was hinted at by the forum icon of Diablo III Community Manager Bashiok, which featured an early animated render of the Fallen Shaman. There were also some hints to be found in the the 17th entry of the Writings of Abd al-Hazir.
Lore Entries
Over the Diablo games, three different lore entries have been made for the fallen:
Background
The fallen are true demonic warriors with a formerly proud past. The historian and loremaster Abd al-Hazir has done extensive research about them. The reason so much research must be made is because during the Mage Clan Wars, many horrible things were done by the Vizjerei clan, and they tried to whitewash many of these in their literature. One example is the Khazra, who were not at all demonic.
Abd al-Hazir has spent enough time with ancient lore tomes to be more or less certain the story about the Fallen Ones described in Demonicus de Zoltun Kulle at least is true, with one difference: They served as Azmodan's hands, performing acts that he would not, could not involve himself in. They were once exalted demons of the Burning Hells, and are now called Fallen Ones, or classified as "Nanus Improbus". However, they were never lieutenants of Baal, like the Vizjerei Chief Librarian Vischar Orous claimed.
The first time the Lesser Evils tried to overthrow the Prime, the ancestors of today's Fallen failed in their attempt and received Diablo's full wrath, twisted into small, ridiculous imps in contrast to their previously powerful forms. Azmodan did not return their former glory as he felt it was their fault he filed.
Despite that their failure helped Azmodan gain the information needed to later overthrow the Prime Evils into the Dark Exile, he still did not change his mind about the Fallen.
When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.
However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.
Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.
Some 20 years ago, these beasts were originally sighted near civilized lands, wrecking havoc around the country side. This was also the first time the Fallen Shaman were seen with the imps, supporting them with magical spells as well as resurrecting them from the dead. Carvers and Dark Ones, tougher cousins of the Fallen were also seen, indicating the Prime Evils had a strong connection with the mortal plane, for those wise enough to realize that.
In Abd's research he has found proof of many more breeds of Fallen than previously thought existed, including Imps, Shamen, Hounds, Lunatics, Overseers and at least two more types.
Famous Fallen
When the Fallen last were active on the mortal realm, many seemed to hold a specific few of them in extra high regard. Although not very intelligent, they kept repeating the names of the following, presumably Fallen champions, over and over again:
This implies the creatures enjoy some sort of clan culture, as they know enough to name and worship individuals among the blood-thirsty swarm.
Previous Appearances
Fallen have featured in both previous games in the Diablo series.
Diablo I
Fallen debuted in Diablo I. See their page in the Diablo I Wiki for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior.
Diablo II History
The Diablo II Fallen are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have Diablo II Fallen Shamans that can resurrect them with a little waving of their staves.
Blizzard also introduced the Fallen personalities, Bishibosh, Rakanishu and Colenzo the Annihilator, implying a sort of somewhat sophisticated culture.
It's unknown if any of these will return in D3, or if the Fallen heroes we do see will pay some sort of homage to their predecessors. The following links point to the appropriate SuperUnique pages in the D2 wiki.
Diablo 3 Fallen Media
Fallen of all types are featured in screenshots and concept art in the Image Gallery.
Fallen Overseer raging Fallen Imps into a frenzy
References
- Demonicus de Zoltun Kulle
- Encyclopedia Sanctuaria
- Abd al-Hazir's 10th entry - Fallen Ones
- Diablo I Manual
- Diablo II Manual
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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