Difference between revisions of "Maghda"
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She appears as a boss in Act II. | She appears as a boss in Act II. | ||
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+ | ==Boss Abilities== | ||
+ | |||
+ | Maghda is a rather passive boss, favoring summoning minions and firing off moths from the moths on her shoulders over getting her own hands dirty, unlike her master, [[Belial]]. | ||
+ | Magdha has a limited amount of abilities: | ||
+ | |||
+ | * '''Forcefield''': At intervals, Maghda will cast a forcefield on herself, becoming invulnerable until the player deals with her thralls that she summons. Maghda is able to cast Moth Dust while invulnerable. | ||
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+ | * '''Summoning Ritual''': Once her forcefield goes up, Maghda will summon three to four [[berserker]] thralls to attack the player. The thralls must be killed before her force field goes down. | ||
+ | |||
+ | * '''Punish/Moth Dust''': Similar to the [[Locust Swarm]] ability on the [[Witch Doctor]], the moths on Maghda's shoulders will excrete a blue-green cloud of killer insects to attack the player. "Moth Dust" is the ability when she does it at range, and it is a slow-moving projectile. "Punish" is when the cloud is at her feet, in melee range, doing [[AoE]] damage. | ||
+ | |||
+ | * '''Teleport''' - This ability is precisely what would be expected, identical to the [[teleport]] spell found on the [[Wizard]]. | ||
+ | |||
+ | <gallery> | ||
+ | File:Maghda_fight.jpg|Maghda, shortly before death. | ||
+ | File:Maghda_summon.jpg|Summoning thralls. | ||
+ | File:Maghda_forcefield.jpg|Casting forcefield. | ||
+ | File:Maghda_punish.jpg|Punish ability. | ||
+ | </gallery> | ||
{{stub}} | {{stub}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
+ | Image:Maghda.jpg|Maghda in-game. | ||
Image:Magda.jpg|Maghda concept art. | Image:Magda.jpg|Maghda concept art. | ||
Image:Portrait_boss_magda.png|Magda boss portrait. | Image:Portrait_boss_magda.png|Magda boss portrait. |
Revision as of 20:14, 13 June 2012
Maghda is the leader of the Coven, aligned with Belial in Diablo III. She appears as a boss in Act II.
Boss Abilities
Maghda is a rather passive boss, favoring summoning minions and firing off moths from the moths on her shoulders over getting her own hands dirty, unlike her master, Belial. Magdha has a limited amount of abilities:
- Forcefield: At intervals, Maghda will cast a forcefield on herself, becoming invulnerable until the player deals with her thralls that she summons. Maghda is able to cast Moth Dust while invulnerable.
- Summoning Ritual: Once her forcefield goes up, Maghda will summon three to four berserker thralls to attack the player. The thralls must be killed before her force field goes down.
- Punish/Moth Dust: Similar to the Locust Swarm ability on the Witch Doctor, the moths on Maghda's shoulders will excrete a blue-green cloud of killer insects to attack the player. "Moth Dust" is the ability when she does it at range, and it is a slow-moving projectile. "Punish" is when the cloud is at her feet, in melee range, doing AoE damage.
- Teleport - This ability is precisely what would be expected, identical to the teleport spell found on the Wizard.
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Gallery
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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