Difference between revisions of "Runic Might"
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'''Runic Might''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], increasing [[rune|skill rune]] power. | '''Runic Might''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], increasing [[rune|skill rune]] power. | ||
− | {{ | + | {{Archive|[[BlizzCon 2008]]|None|[[Wizard skills]]; or see [[Wizard skill archive]] for all removed Wizard skills}} |
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==Background== | ==Background== | ||
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− | {{ | + | {{skills navbox 2008|Arcane}} |
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+ | [[category:Skill archive]] | ||
+ | [[category:Wizard skill archive]] | ||
+ | [[category:Arcane skills]] |
Latest revision as of 23:41, 3 May 2012
Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.
Archived Article [e] Runic Might is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Contents
Background[edit | edit source]
Diablo III Skill [e] | |
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Runic Might Passive, 5 ranks | |
Used by: | Wizard |
Increases the effects of all runes. | |
Type: | Varying |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All Wizard spells with runes. |
Requires: | N/A |
Prereq of: | N/A |
The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.
Skill Design[edit | edit source]
A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.
Skill Rank Table[edit | edit source]
- Rank 1: No specific rank data available.
Only Rank 1 is currently known.
Synergies[edit | edit source]
Skill Rune Effects[edit | edit source]
- Increases the effect of all runes.
Development[edit | edit source]
Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to BlizzCon 2009.
Related Articles[edit | edit source]
References[edit | edit source]
BlizzCon 2008 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Witch Doctor All | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||
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Tier I |
Tier II |
Tier III |
Tier IV |
|
Juggernaut Skills [e] | |||
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Tier I |
Tier II |
Tier III |
Tier IV |
|
Battlemaster Skills [e] | |||
---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
|
Plague skills | Spirit skills | Voodoo skills [e] | |||
---|---|---|---|---|---|
Tier II |
Unknown Tier |
Tier I Tier II |
Unknown Tier |
Tier I |
Unknown Tier |
|
Conjuring Skills [e] | |||
---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
|
Arcane Skills [e] | |||
---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
|
Storm Skills [e] | |||
---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
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