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Patch 2.0.5

841 bytes removed, 02:54, 14 May 2014
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:*Weapon damage increased from 1680% to 2766%
*Skill Rune - [[Blessed Ground]]
****:* Scorched ground weapon damage increased from 975% to 1550%******** Skill Rune - [[Fires of Heaven]]****:* Weapon damage increased from 735% to 960%******** Skill Rune - [[Split Fury]]:***** Weapon damage Weapon damage increased from 1440% to 1980%******** Skill Rune - [[Thou Shalt Not Pass]]****:* Damage type changed from Holy to Lightning:******** Bug Fix: Fixed Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended****** [[Iron Skin]]**** Skill Rune - [[Explosive Skin]]****:* Weapon damage increased from 1050% to 1400%********** [[[Judgment]]**** Skill Rune - [[Resolved]]****:* Critical Hit Chance bonus reduced from 80% to 20%********** [[[Justice]]**** Weapon damage increased from 240% to 245%**** Skill Rune - [[Burst]]****:* Explosion weapon damage increased from 30% to 60%******** Skill Rune - [[Crack]]****:* Additional hammer weapon damage increased from 175% to 245%****:* Proc chance increased from 80% to 100%******** Skill Rune - [[Hammer of Pursuit]]:***** Weapon damage Weapon damage increased from 300% to 335%****:* Damage type changed from Holy to Physical******** Skill Rune - [[Sword of Justice]]****:* Damage type changed from Holy to Physical:***** Changed Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.********** [[Laws of Hope]]**** Cooldown reduced to 30 seconds****** [[Laws of Justice]]**** Cooldown reduced to 30 seconds****** [[Laws of Valor]]**** Cooldown reduced to 30 seconds**** Skill Rune - Answered Prayer****:* Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds********** [[Phalanx]]**** Weapon damage increased from 380% to 490%**** Enemies Enemies can now be hit by multiple Phalanx avatars**** Skill Rune - [[Bowmen]]****:* Weapon damage increased from 160% to 185%******** Skill Rune - [[Bodyguard]]:***** Weapon Weapon damage increased from 285% to 560%******** Skill Rune - [[Stampede]]****:* Reduced the distance enemies are knocked back******** Skill Rune - Shield Bearers****:* Reduced the distance enemies are knocked back********** [[Provoke]]**** Bug Fix: Fixed an issue that allowed Provoke to proc other powers**** Skill Rune - Charged Up****:* Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient********** [[Punish]]**** Weapon damage increased from 270% to 335%**** Skill Rune - [[Fury]]****:* Damage type changed from Physical to Lightning******** Skill Rune - [[Retaliate]]****:* Weapon damage dealt when you block increased from 94% to 140%****:* Damage type changed from Physical to Holy******** Skill Rune - [[Roar]]:***** Explosion weapon Explosion weapon damage increased from 40% to 75%****:* Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage********** [[Shield Bash]]**** Shield Bash should now more reliably hit targets close to the Crusader**** If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast**** Shield Bash now has smart targeting***** If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged******** Skill Rune - [[Crumble]]****:* Damage type changed from Holy to Fire******** Skill Rune - [[One on One]]****:* Damage type changed from Holy to Lightning****:* 3 Second immobilize effect has been replaced with a 1.5 second stun******** Skill Rune - [[Pound]]****:* Weapon damage increased from 740% to 1200%****:* Damage type changed from Holy to Physical****:* Should now always hit the chosen target******** Skill Rune - [[Shattered Shield]]****:* Fragment weapon damage increased from 380% to 740%******** Skill Rune Skill Rune - [[Shield Cross]]****:* Additional shield weapon damage increased from 135% to 155%****:* Damage type changed from Holy to Physical********** [[[[Slash]]**** Weapon damage increased from 190% to 230%**** Skill Rune - [[Carve]]****:* Should now more reliably hit targets next to the Crusader******** Skill Rune - Zeal****Skill Rune - Zeal:* Increased maximum number of stacks from 5 to 10********** [[Smite]]**** Weapon damage increased from 165% to 175% to primary target**** Weapon damage increased from 125% to 150% to secondary targets**** Increased range to 30 yards**** Now destroys destructible objects, but prioritizes enemies**** Skill Rune - [[Shared Fate]]****:* Damage type changed from Holy to Lightning******** Skill Rune - [[Shatter]]****:* Explosion weapon damage increased from 20% to 60%******** Skill Rune - [[Surge]]****:* Has been redesigned::****** Now increases Now increases the number of additional targets hit by 2*************** [[Steed Charge]]**** Duration increased from 1.5 to 2 seconds**** Steed Charge should now start its cooldown immediately when used**** Steed Steed Charge now goes through and destroys destructible objects and doors**** Skill Rune - [[Draw and Quarter]]****:* Damage type changed from Physical to Holy******** Skill Rune - [[Endurance]]:***** Increases Increases the duration to 3 seconds up from 2 seconds********** [[Sweep Attack]]**** Weapon damage increased from 440% to 480%**** Width of the cone increased from 120 to 180 degrees to match the visual**** Skill Rune - Blazing Sweep***** Additional weapon damage reduced from 170% to 120%***** Damage Damage over time from Blazing Sweep can now stack with itself******** Skill Rune - Gathering Sweep****:* Damage type changed from Physical to Holy*********** ''' Passive Skills''' *** [[Fanaticism]]**** New Passive Skill: Replaces Nephalem Majesty**** Increases the attack speed of Justice, Punish, Slash, and Smite by 15%****** [[Fervor]]**** Has been redesigned::***** While While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%********** [[Finery]]**** Has been redesigned:****:* Gain 1.5% Strength for every gem socketed into your gear********** [[[Heavenly Strength]]**** Removed the movement speed penalty****** [[Holy Cause]]**** Damage bonus now applies to all weapons, not just Holy weapons****** [[Indestructible]]**** Has been redesigned:***** When When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds***** This effect may occur once every 60 seconds********** [[Insurmountable]]**** Has been redesigned:****:* Blocking an attack generates 6 Wrath********** [[[Iron Maiden]]**** Has been redesigned:****:* Your Thorns has been increased by 50%********** [[Nephalem Majesty]]***:* Has been removed****** [[Towering Shield]]**** Has been redesigned:****:* Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%****by 20%:* Reduces the cooldown of Shield Glare by 30%********** [[Vigilant]]**** Increased Non-Physical damage reduction from 5% to 20%******
* ===Demon Hunter=== '''Demon HunterPhilosophy'''** Philosophy*** Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.**** '''Active Skills''' *** [[Companion]]**** Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies****** [[Grenade]]**** Will now more reliably explode when an enemy is near the thrown grenade**** Explosion radius increased from 5 to 6 yards**** Collision radius of the projectile has been significantly increased**** Will now explode closer to your click location if it did not explode before reaching it**** Max range increased from 45 to 75 yards****** [[Hungering Arrow]]**** Skill Rune - [[Devouring Arrow]]****:* Damage type changed from Physical to Cold*********** ''Passive Skills'' *** [[Awareness]]**** Has been redesigned: Armor is now increased by 30% of your Dexterity******===Monk===  * '''MonkPhilosophy'''** Philosophy*** To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.*** We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.**** '''Active Skills''' *** [[Crippling Wave]]**** Skill Rune - [[Rising Tide]]****:* Damage type changed from Physical to Holy
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